Player Matchup

Nu Wa
Nu Wa
ASSASSIN Z0MB13
Nu Wa
Level 127
God Stats
16W - 16L
1,500 SR
Queue Stats
57W - 59L
1,468 Elo+
Solo
Izanami
Izanami
Blacknaa
Izanami
Level 128
God Stats
14W - 16L
1,534 SR
Queue Stats
179W - 197L
1,420 Elo+
Solo
Hel
Hel
JackSinatra1389
Hel
Level 156
God Stats
21W - 13L
1,637 SR
Queue Stats
314W - 334L
1,487 Elo+
Solo
Loki
Loki
SS53MECH
Loki
Level 157
God Stats
4W - 3L
1,438 SR
Queue Stats
217W - 217L
1,415 Elo+
Solo
Bacchus
Bacchus
SweatyTacoV1
Bacchus
Level 78
God Stats
10W - 11L
1,557 SR
Queue Stats
67W - 66L
1,472 Elo+
Solo
Team Averages
Level 129
1,533 SR
1,452 Elo+

VS

Team Averages
Level 83
1,458 SR
1,399 Elo+
Nemesis
Nemesis
DeadIy Cyber
Nemesis
Level 69
God Stats
61W - 85L
1,512 SR
Queue Stats
392W - 442L
1,447 Elo+
Solo
Achilles
Achilles
Dodogama Sama
Achilles
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 135L
1,420 Elo+
Solo
Hel
Hel
Giishkaatig
Hel
Level 67
God Stats
13W - 6L
1,506 SR
Queue Stats
82W - 85L
1,377 Elo+
Solo
Anubis
Anubis
LightString9202
Anubis
Level 47
God Stats
3W - 11L
1,269 SR
Queue Stats
586W - 649L
1,347 Elo+
Solo
Danzaburou
Danzaburou
doddyer
Danzaburou
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 1
12,944
616
18,144
10,764
3,967
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Blacknaa
Izanami
18
3 / 5 / 6
11,968
570
10,213
14,777
5,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 4 / 4
12,063
574
8,279
13,784
5,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
20
7 / 1 / 7
13,166
627
14,203
14,704
5,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
SweatyTacoV1
Bacchus
15
4 / 2 / 9
10,921
520
9,346
15,491
18,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DeadIy Cyber
Nemesis
16
5 / 3 / 1
10,285
490
8,435
15,360
7,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Dodogama Sama
Achilles
18
2 / 3 / 1
10,722
511
10,197
20,393
16,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 6 / 2
8,034
383
7,484
11,398
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
2 / 6 / 1
9,079
432
6,111
15,055
6,921
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
doddyer
Danzaburou
15
2 / 5 / 3
9,170
437
11,683
17,786
5,980
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
23
Kills
14
14
Deaths
23
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
W
Izanami
Blacknaa
Izanami
3
5
6
1.2
L
Nemesis
DeadIy Cyber
Nemesis
5
3
1
1.83
L
Achilles
Dodogama Sama
Achilles
2
3
1
0.83
L
3
6
2
0.67
W
5
4
4
1.75
L
2
6
1
0.42
W
Loki
7
1
7
10.5
W
Bacchus
SweatyTacoV1
Bacchus
4
2
9
4.25
L
Danzaburou
doddyer
Danzaburou
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,185
Damage
43,910
69,520
Taken
79,992
39,192
Mitigated
39,410
26,115
Healing
23,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,144
7,819
0
4,683
10,764
3,967
2,653
0
10,104
86,403
0
W
Izanami
Blacknaa
Izanami
10,213
6,120
0
4,821
14,777
5,501
7,185
3,902
10,607
0
90,714
L
Nemesis
DeadIy Cyber
Nemesis
8,435
2,979
0
2,956
15,360
7,280
0
4,007
11,219
0
57,807
L
Achilles
Dodogama Sama
Achilles
10,197
3,119
0
5,161
20,393
16,373
0
13,344
7,021
0
89,190
L
7,484
613
2,539
4,749
11,398
2,856
245
4,334
7,014
32,195
0
W
8,279
389
3,363
5,433
13,784
5,324
1,711
3,773
9,935
60,981
0
L
6,111
339
0
3,433
15,055
6,921
807
6,785
7,942
53,840
0
W
Loki
14,203
4,845
0
6,766
14,704
5,977
79
1,773
12,895
0
115,663
W
Bacchus
SweatyTacoV1
Bacchus
9,346
1,025
0
1,049
15,491
18,423
793
3,576
11,637
30,217
0
L
Danzaburou
doddyer
Danzaburou
11,683
5,195
0
4,853
17,786
5,980
132
6,743
11,027
0
49,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,062
Gold Earned
47,290
648
Minions Killed
490
0
Camps Cleared
0
2,020,222
Distance Traveled
1,738,617
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,944
616
144
7
0
314,455
0
W
Izanami
11,968
570
161
8
0
359,684
6
L
Nemesis
10,285
490
97
5
0
461,689
2
L
Achilles
10,722
511
155
7
0
367,783
0
L
Hel
8,034
383
61
3
0
273,502
2
W
Hel
12,063
574
139
7
0
440,245
7
L
Anubis
9,079
432
98
5
0
287,516
3
W
Loki
13,166
627
167
8
0
466,264
1
W
Bacchus
10,921
520
37
2
0
439,574
0
L
Danzaburou
9,170
437
79
4
0
348,127
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role