Player Matchup

Loki
Loki
KSIMrExclusive
Loki
Level 28
God Stats
4W - 10L
1,435 SR
Queue Stats
70W - 55L
1,614 Elo+
Solo
Kukulkan
Kukulkan
OMG_its_PENNY
Kukulkan
Level 7
God Stats
1W - 1L
1,716 SR
Queue Stats
22W - 29L
1,475 Elo+
Solo
Khepri
Khepri
PlatinumGadget
Khepri
Level 25
God Stats
15W - 20L
1,449 SR
Queue Stats
108W - 152L
1,243 Elo+
Solo
Ymir
Ymir
swiftfox0726
Ymir
Level 13
God Stats
0W - 1L
1,693 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Odin
Odin
youtube-sikezFN
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 15
1,559 SR
1,466 Elo+

VS

Team Averages
Level 26
1,494 SR
1,439 Elo+
Yemoja
Yemoja
Leaman5779
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,121 Elo+
Solo
Persephone
Persephone
MagicBear
Persephone
Level 29
God Stats
8W - 7L
1,573 SR
Queue Stats
12W - 12L
1,548 Elo+
Solo
Fenrir
Fenrir
Maiki1562
Fenrir
Level 89
God Stats
10W - 8L
1,592 SR
Queue Stats
278W - 289L
1,451 Elo+
Party 1
Artemis
Artemis
alan03flores
Artemis
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
spikes05
King Arthur
Level 6
God Stats
1W - 1L
1,307 SR
Queue Stats
8W - 5L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 0
8,881
634
6,940
7,191
2,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
OMG_its_PENNY
Kukulkan
11
3 / 2 / 4
7,079
506
3,841
8,110
3,026
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
3 / 6 / 0
7,362
526
2,895
10,591
6,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

8
3 / 9 / 6
6,614
472
4,530
10,150
2,494
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
6 / 9 / 4
7,264
519
5,173
10,546
8,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Leaman5779
Yemoja
8
2 / 8 / 2
6,083
435
1,168
9,663
5,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
MagicBear
Persephone
13
3 / 5 / 5
8,325
595
7,038
8,214
2,838
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Maiki1562
Fenrir
13
16 / 3 / 1
8,779
627
13,889
10,543
3,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
alan03flores
Artemis
12
2 / 4 / 3
6,851
489
4,912
6,097
2,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
spikes05
King Arthur
13
2 / 2 / 2
7,451
532
4,596
7,795
5,368
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
38
21
Kills
25
27
Deaths
22
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
6
1
0
6
W
Yemoja
Leaman5779
Yemoja
2
8
2
0.38
W
Persephone
MagicBear
Persephone
3
5
5
1.1
W
Fenrir
Maiki1562
Fenrir
16
3
1
5.5
L
Kukulkan
OMG_its_PENNY
Kukulkan
3
2
4
2.5
L
3
6
0
0.5
W
Artemis
alan03flores
Artemis
2
4
3
0.88
W
King Arthur
spikes05
King Arthur
2
2
2
1.5
L
3
9
6
0.67
L
6
9
4
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,379
Damage
31,603
46,588
Taken
42,312
23,572
Mitigated
20,129
5,888
Healing
3,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,940
2,255
0
2,098
7,191
2,552
594
1,425
5,766
0
51,275
W
Yemoja
Leaman5779
Yemoja
1,168
612
76
249
9,663
5,537
778
2,609
6,701
5,909
0
W
Persephone
MagicBear
Persephone
7,038
1,221
0
1,653
8,214
2,838
88
2,465
5,684
53,614
0
W
Fenrir
Maiki1562
Fenrir
13,889
3,723
0
802
10,543
3,934
0
3,433
6,930
0
45,340
L
Kukulkan
OMG_its_PENNY
Kukulkan
3,841
1,194
0
2,550
8,110
3,026
960
2,824
5,286
29,225
0
L
2,895
537
0
580
10,591
6,646
314
36
10,555
21,019
0
W
Artemis
alan03flores
Artemis
4,912
2,813
0
70
6,097
2,452
0
2,494
3,502
0
28,592
W
King Arthur
spikes05
King Arthur
4,596
129
0
385
7,795
5,368
84
263
7,532
0
41,031
L
4,530
2,077
0
0
10,150
2,494
0
1,594
8,556
7,986
0
L
5,173
2,025
0
660
10,546
8,854
261
2,327
8,219
0
16,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,200
Gold Earned
37,489
228
Minions Killed
301
0
Camps Cleared
0
1,148,000
Distance Traveled
1,224,258
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,881
634
111
8
0
279,956
1
W
Yemoja
6,083
435
2
0
0
235,225
0
W
Persephone
8,325
595
105
8
0
240,065
0
W
Fenrir
8,779
627
66
5
0
302,641
0
L
Kukulkan
7,079
506
50
4
0
187,492
0
L
Khepri
7,362
526
28
2
0
188,705
0
W
Artemis
6,851
489
46
3
0
202,067
1
W
King Arthur
7,451
532
82
6
0
244,260
0
L
Ymir
6,614
472
14
1
0
231,962
0
L
Odin
7,264
519
25
2
0
259,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role