Player Matchup

Olorun
Olorun
Ckadist
Olorun
Level 16
God Stats
2W - 1L
1,574 SR
Queue Stats
65W - 62L
1,555 Elo+
Solo
Odin
Odin
Disorderz777
Odin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Estkin
Apollo
Level 17
God Stats
4W - 2L
1,525 SR
Queue Stats
17W - 13L
1,684 Elo+
Solo
Pele
Pele
Shinji44
Pele
Level 18
God Stats
7W - 1L
1,907 SR
Queue Stats
25W - 11L
1,791 Elo+
Party 2
Yemoja
Yemoja
Yanh
Yemoja
Level 8
God Stats
12W - 5L
1,649 SR
Queue Stats
37W - 30L
1,561 Elo+
Party 2
Team Averages
Level 18
1,631 SR
1,618 Elo+

VS

Team Averages
Level 34
1,575 SR
1,673 Elo+
Merlin
Merlin
JackRagnar
Merlin
Level 105
God Stats
7W - 2L
1,648 SR
Queue Stats
54W - 27L
1,708 Elo+
Party 1
Terra
Terra
Jasoncampbell
Terra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 71L
1,625 Elo+
Solo
Nemesis
Nemesis
K1Kuno
Nemesis
Level 24
God Stats
8W - 4L
1,505 SR
Queue Stats
9W - 7L
1,378 Elo+
Solo
Hercules
Hercules
KempachiShoei
Hercules
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 17L
2,054 Elo+
Party 1
Thor
Thor
NinjaShadowXp
Thor
Level 22
God Stats
0W - 2L
1,721 SR
Queue Stats
35W - 34L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ckadist
Olorun
14
0 / 7 / 3
9,008
474
3,888
12,162
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
2 / 2 / 7
10,561
556
9,979
10,618
11,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Estkin
Apollo
17
7 / 3 / 4
11,331
596
15,252
15,066
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pele
20
16 / 2 / 7
12,933
681
21,323
17,113
8,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
Yanh
Yemoja
14
1 / 1 / 12
10,126
533
3,878
9,445
5,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JackRagnar
Merlin
15
2 / 6 / 5
9,293
489
12,729
12,210
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 5
7,633
402
2,749
17,822
15,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
K1Kuno
Nemesis
12
0 / 6 / 1
7,767
409
3,024
14,704
4,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hercules
KempachiShoei
Hercules
13
4 / 3 / 5
8,894
468
9,703
14,825
13,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
9 / 6 / 2
10,476
551
9,489
15,726
6,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
26
Kills
15
15
Deaths
26
33
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Olorun
Ckadist
Olorun
0
7
3
0.21
W
2
2
7
2.75
W
Apollo
Estkin
Apollo
7
3
4
3
L
Merlin
JackRagnar
Merlin
2
6
5
0.75
L
0
5
5
0.5
L
Nemesis
K1Kuno
Nemesis
0
6
1
0.08
L
Hercules
KempachiShoei
Hercules
4
3
5
2.17
L
9
6
2
1.67
W
Pele
16
2
7
9.75
W
Yemoja
Yanh
Yemoja
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,320
Damage
37,694
64,404
Taken
75,287
36,487
Mitigated
43,414
23,857
Healing
18,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Ckadist
Olorun
3,888
1,501
411
3,098
12,162
4,644
342
4,373
7,789
51,900
0
W
9,979
820
0
2,297
10,618
11,757
443
3,723
6,895
724
49,333
W
Apollo
Estkin
Apollo
15,252
10,852
0
3,253
15,066
6,122
5,007
3,923
11,143
0
85,344
L
Merlin
JackRagnar
Merlin
12,729
523
91
1,901
12,210
3,656
0
2,195
9,717
65,850
0
L
2,749
765
1,247
6,604
17,822
15,144
0
2,384
15,228
20,748
0
L
Nemesis
K1Kuno
Nemesis
3,024
1,211
0
4,040
14,704
4,944
1,991
145
14,259
0
33,267
L
Hercules
KempachiShoei
Hercules
9,703
3,380
0
3,603
14,825
13,176
0
2,007
12,558
0
39,625
L
9,489
2,143
0
518
15,726
6,494
0
1,340
14,258
0
63,785
W
Pele
21,323
6,323
0
8,771
17,113
8,054
424
1,080
16,033
0
105,800
W
Yemoja
Yanh
Yemoja
3,878
1,817
3,680
2,347
9,445
5,910
445
2,379
7,066
15,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,959
Gold Earned
44,063
499
Minions Killed
377
0
Camps Cleared
0
1,853,432
Distance Traveled
1,648,101
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,008
474
90
5
0
325,716
3
W
Odin
10,561
556
87
5
0
372,860
7
W
Apollo
11,331
596
139
7
0
380,511
7
L
Merlin
9,293
489
99
5
0
324,104
5
L
Terra
7,633
402
40
2
0
318,762
12
L
Nemesis
7,767
409
64
3
0
348,784
3
L
Hercules
8,894
468
70
4
0
349,556
0
L
Thor
10,476
551
104
5
0
306,895
1
W
Pele
12,933
681
156
8
0
418,246
7
W
Yemoja
10,126
533
27
1
0
356,099
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role