Player Matchup

Sobek
Sobek
DwarfInAHoe
Sobek
Level 24
God Stats
13W - 11L
1,651 SR
Queue Stats
53W - 49L
1,590 Elo+
Party 3
Neith
Neith
Dynamic35
Neith
Level 5
God Stats
2W - 2L
1,706 SR
Queue Stats
15W - 10L
1,567 Elo+
Party 1
Mercury
Mercury
Xantipphe
Mercury
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,567 Elo+
Party 1
Ra
Ra
kussKussy020
Ra
Level 18
God Stats
11W - 9L
1,625 SR
Queue Stats
37W - 38L
1,532 Elo+
Party 3
Tsukuyomi
Tsukuyomi
puckinguts
Tsukuyomi
Level 25
God Stats
11W - 9L
1,639 SR
Queue Stats
61W - 53L
1,602 Elo+
Party 3
Team Averages
Level 16
1,624 SR
1,572 Elo+

VS

Team Averages
Level 14
1,426 SR
1,497 Elo+
Cupid
Cupid
DovydasM
Cupid
Level 24
God Stats
9W - 6L
1,624 SR
Queue Stats
124W - 111L
1,499 Elo+
Solo
Bellona
Bellona
IBellonaI
Bellona
Level 5
God Stats
3W - 2L
1,236 SR
Queue Stats
39W - 48L
1,513 Elo+
Solo
Xing Tian
Xing Tian
Luxylou
Xing Tian
Level 6
God Stats
2W - 1L
1,269 SR
Queue Stats
6W - 5L
1,407 Elo+
Party 2
Zhong Kui
Zhong Kui
TUBALIBRE123
Zhong Kui
Level 28
God Stats
5W - 1L
1,500 SR
Queue Stats
434W - 373L
1,611 Elo+
Solo
Da Ji
Da Ji
UnforgivenKc
Da Ji
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 12L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 2
5,015
502
2,825
8,239
4,004
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Dynamic35
Neith
8
2 / 4 / 2
5,417
542
3,626
5,412
1,527
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Xantipphe
Mercury
9
0 / 3 / 0
4,971
497
288
5,023
1,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 5 / 0
5,626
563
3,330
5,906
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
puckinguts
Tsukuyomi
10
2 / 2 / 2
5,736
574
2,926
7,011
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DovydasM
Cupid
9
3 / 2 / 2
5,835
584
4,673
4,726
1,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
IBellonaI
Bellona
11
2 / 1 / 3
6,328
633
3,249
4,641
3,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
Luxylou
Xing Tian
9
1 / 1 / 4
5,662
566
2,882
6,274
3,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
TUBALIBRE123
Zhong Kui
13
4 / 0 / 3
7,272
727
6,179
4,962
3,714
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
6 / 3 / 2
6,402
640
4,493
7,340
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
16
16
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cupid
DovydasM
Cupid
3
2
2
2
L
1
2
2
1
L
Neith
Dynamic35
Neith
2
4
2
0.75
W
Bellona
IBellonaI
Bellona
2
1
3
3.5
W
Xing Tian
Luxylou
Xing Tian
1
1
4
3
W
Zhong Kui
TUBALIBRE123
Zhong Kui
4
0
3
5.5
W
6
3
2
2.33
L
Mercury
Xantipphe
Mercury
0
3
0
0
L
2
5
0
0.4
L
Tsukuyomi
puckinguts
Tsukuyomi
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,995
Damage
21,476
31,591
Taken
27,943
11,139
Mitigated
14,989
8,179
Healing
9,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
DovydasM
Cupid
4,673
2,670
411
1,605
4,726
1,345
909
1,153
3,573
0
22,325
L
2,825
36
0
2,638
8,239
4,004
0
2,625
5,614
11,268
0
L
Neith
Dynamic35
Neith
3,626
1,827
0
862
5,412
1,527
0
1,637
3,775
0
17,450
W
Bellona
IBellonaI
Bellona
3,249
735
0
1,682
4,641
3,122
570
425
4,208
0
36,815
W
Xing Tian
Luxylou
Xing Tian
2,882
291
0
714
6,274
3,369
0
1,258
5,016
10,995
0
W
Zhong Kui
TUBALIBRE123
Zhong Kui
6,179
1,052
0
3,278
4,962
3,714
0
1,515
3,333
45,653
0
W
4,493
1,486
0
1,980
7,340
3,439
0
1,580
5,658
0
27,534
L
Mercury
Xantipphe
Mercury
288
116
0
503
5,023
1,442
0
75
4,948
0
20,192
L
3,330
833
64
1,054
5,906
1,806
0
2,307
3,599
24,688
0
L
Tsukuyomi
puckinguts
Tsukuyomi
2,926
385
0
3,058
7,011
2,360
0
2,417
4,594
0
30,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,765
Gold Earned
31,499
235
Minions Killed
292
0
Camps Cleared
0
977,262
Distance Traveled
992,175
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,835
584
44
4
0
164,430
1
L
Sobek
5,015
502
12
1
0
212,160
1
L
Neith
5,417
542
44
4
0
171,394
1
W
Bellona
6,328
633
78
8
0
193,986
6
W
Xing Tian
5,662
566
17
2
0
227,983
0
W
Zhong Kui
7,272
727
100
10
0
196,501
4
W
Da Ji
6,402
640
53
5
0
209,275
0
L
Mercury
4,971
497
51
5
0
207,551
2
L
Ra
5,626
563
57
6
0
165,884
2
L
Tsukuyomi
5,736
574
71
7
0
220,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role