Player Matchup

Bacchus
Bacchus
Chapo509
Bacchus
Level 26
God Stats
0W - 4L
1,171 SR
Queue Stats
27W - 25L
1,535 Elo+
Solo
Sol
Sol
RúbenNeves
Sol
Level 17
God Stats
1W - 2L
1,747 SR
Queue Stats
157W - 118L
1,689 Elo+
Solo
Scylla
Scylla
Skeevedaddie
Scylla
Level 25
God Stats
18W - 15L
1,711 SR
Queue Stats
54W - 62L
1,544 Elo+
Solo
Arachne
Arachne
哦吼哪里跑
Arachne
Level 27
God Stats
3W - 5L
1,628 SR
Queue Stats
67W - 61L
1,495 Elo+
Party 1
Bellona
Bellona
轻装老兔20D
Bellona
Level 27
God Stats
10W - 10L
1,501 SR
Queue Stats
82W - 73L
1,512 Elo+
Party 1
Team Averages
Level 24
1,552 SR
1,555 Elo+

VS

Team Averages
Level 24
1,678 SR
1,623 Elo+
Thanatos
Thanatos
Alucard0079865
Thanatos
Level 30
God Stats
2W - 0L
1,763 SR
Queue Stats
6W - 6L
1,814 Elo+
Solo
Aphrodite
Aphrodite
Kolbae
Aphrodite
Level 27
God Stats
8W - 2L
1,697 SR
Queue Stats
33W - 26L
1,563 Elo+
Solo
Chang'e
Chang'e
PotatoeBooster
Chang'e
Level 23
God Stats
2W - 0L
1,632 SR
Queue Stats
27W - 25L
1,460 Elo+
Solo
Medusa
Medusa
Radomite
Medusa
Level 15
God Stats
9W - 3L
1,500 SR
Queue Stats
146W - 112L
1,593 Elo+
Solo
Bellona
Bellona
sl0bgoblin
Bellona
Level 24
God Stats
14W - 4L
1,798 SR
Queue Stats
73W - 45L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chapo509
Bacchus
9
2 / 3 / 3
6,870
458
6,320
9,805
8,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
5 / 3 / 1
8,253
550
9,094
11,007
3,332
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
12
0 / 3 / 1
7,351
490
4,555
7,598
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 1
6,964
464
4,568
11,273
4,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 4 / 1
7,161
477
3,887
9,860
6,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
5 / 2 / 3
8,468
565
5,389
12,100
5,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Kolbae
Aphrodite
14
0 / 1 / 7
7,730
515
6,234
10,448
7,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 4 / 3
6,648
443
2,946
10,081
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
Radomite
Medusa
14
4 / 2 / 0
8,323
555
9,670
8,728
2,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
sl0bgoblin
Bellona
16
8 / 0 / 1
9,797
653
10,929
7,686
5,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
9
Kills
17
17
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
5
2
3
3.25
L
Bacchus
Chapo509
Bacchus
2
3
3
1.17
W
Aphrodite
Kolbae
Aphrodite
0
1
7
3.5
W
0
4
3
0.38
W
Medusa
Radomite
Medusa
4
2
0
2
L
5
3
1
1.83
L
Scylla
0
3
1
0.17
W
Bellona
sl0bgoblin
Bellona
8
0
1
8.5
L
2
4
1
0.63
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,424
Damage
35,168
49,543
Taken
49,043
25,217
Mitigated
23,072
14,113
Healing
31,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
5,389
2,299
0
10,976
12,100
5,528
0
1,553
10,467
0
56,517
L
Bacchus
Chapo509
Bacchus
6,320
858
0
3,272
9,805
8,693
0
2,614
7,191
15,367
0
W
Aphrodite
Kolbae
Aphrodite
6,234
1,041
1,419
7,401
10,448
7,012
178
5,543
4,599
43,357
0
W
2,946
159
1,559
4,778
10,081
2,687
230
5,175
4,906
24,870
0
W
Medusa
Radomite
Medusa
9,670
5,827
0
2,252
8,728
2,761
3,127
5,866
2,862
0
55,990
L
9,094
3,347
0
3,966
11,007
3,332
795
1,767
9,240
58,151
0
L
Scylla
4,555
898
98
718
7,598
2,364
418
2,969
4,629
44,211
0
W
Bellona
sl0bgoblin
Bellona
10,929
4,960
0
3,560
7,686
5,084
310
1,430
6,240
0
57,452
L
4,568
2,981
0
4,197
11,273
4,593
0
1,830
9,443
0
35,287
L
3,887
1,458
0
1,862
9,860
6,235
0
0
9,860
0
40,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,599
Gold Earned
40,966
397
Minions Killed
477
0
Camps Cleared
0
1,367,603
Distance Traveled
1,414,448
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,468
565
103
7
0
290,528
5
L
Bacchus
6,870
458
28
2
0
303,798
7
W
Aphrodite
7,730
515
84
6
0
238,263
5
W
Chang'e
6,648
443
47
3
0
288,861
2
W
Medusa
8,323
555
98
7
0
296,135
0
L
Sol
8,253
550
109
7
0
247,392
0
L
Scylla
7,351
490
109
7
0
258,744
11
W
Bellona
9,797
653
145
10
0
300,661
2
L
Arachne
6,964
464
57
4
0
279,935
0
L
Bellona
7,161
477
94
6
0
277,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role