Player Matchup

Sobek
Sobek
Deezza
Sobek
Level 7
God Stats
2W - 2L
1,585 SR
Queue Stats
4W - 5L
1,594 Elo+
Solo
Chaac
Chaac
Goblinoob666
Chaac
Level 16
God Stats
1W - 1L
1,719 SR
Queue Stats
2W - 2L
1,739 Elo+
Solo
Janus
Janus
aimeucuzinho
Janus
Level 16
God Stats
0W - 3L
1,426 SR
Queue Stats
34W - 29L
1,585 Elo+
Solo
Thor
Thor
lxlPv
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 92L
1,424 Elo+
Party 1
Chiron
Chiron
oGustta
Chiron
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 15
1,546 SR
1,568 Elo+

VS

Team Averages
Level 20
1,611 SR
1,545 Elo+
Jormungandr
Jormungandr
ArchanjoZX
Jormungandr
Level 14
God Stats
2W - 2L
1,319 SR
Queue Stats
12W - 21L
1,452 Elo+
Solo
Nu Wa
Nu Wa
MisterQuieres
Nu Wa
Level 27
God Stats
14W - 8L
1,816 SR
Queue Stats
148W - 73L
1,694 Elo+
Solo
Nemesis
Nemesis
NightEdymion
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,656 Elo+
Solo
Arachne
Arachne
SirEmi
Arachne
Level 27
God Stats
4W - 3L
1,735 SR
Queue Stats
84W - 50L
1,514 Elo+
Solo
Merlin
Merlin
iTz Krampz
Merlin
Level 29
God Stats
5W - 3L
1,685 SR
Queue Stats
70W - 70L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Deezza
Sobek
11
2 / 5 / 1
7,482
440
4,708
14,498
6,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 4 / 0
7,960
468
5,798
15,982
9,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
1 / 5 / 2
8,536
502
5,847
9,153
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
lxlPv
Thor
12
1 / 4 / 1
7,474
440
3,752
12,608
3,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
oGustta
Chiron
14
1 / 7 / 0
8,411
495
3,177
15,011
4,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArchanjoZX
Jormungandr
11
0 / 3 / 7
7,541
444
3,112
7,142
4,028
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
10 / 0 / 6
11,457
674
16,494
7,533
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
NightEdymion
Nemesis
11
0 / 5 / 10
7,506
442
2,147
9,127
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arachne
SirEmi
Arachne
19
15 / 0 / 2
11,911
701
13,640
12,361
6,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
iTz Krampz
Merlin
14
0 / 1 / 7
8,702
512
5,825
4,922
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
8
Kills
25
25
Deaths
9
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ArchanjoZX
Jormungandr
0
3
7
1.17
L
Sobek
Deezza
Sobek
2
5
1
0.5
L
3
4
0
0.75
W
10
0
6
13
W
Nemesis
NightEdymion
Nemesis
0
5
10
1
W
Arachne
SirEmi
Arachne
15
0
2
16
L
1
5
2
0.4
W
Merlin
iTz Krampz
Merlin
0
1
7
3.5
L
Thor
lxlPv
Thor
1
4
1
0.38
L
Chiron
oGustta
Chiron
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,282
Damage
41,218
67,252
Taken
41,085
26,516
Mitigated
17,742
24,890
Healing
11,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ArchanjoZX
Jormungandr
3,112
1,230
449
422
7,142
4,028
239
2,047
4,787
14,585
0
L
Sobek
Deezza
Sobek
4,708
354
0
5,867
14,498
6,648
924
6,749
7,369
28,529
0
L
5,798
845
0
6,390
15,982
9,093
0
7,263
8,278
0
42,674
W
16,494
4,543
0
2,716
7,533
2,489
5,460
3,174
4,119
82,189
0
W
Nemesis
NightEdymion
Nemesis
2,147
521
0
560
9,127
3,518
1,023
2,412
6,715
0
21,584
W
Arachne
SirEmi
Arachne
13,640
9,208
0
6,708
12,361
6,001
0
942
11,359
0
95,860
L
5,847
651
0
1,092
9,153
2,848
285
3,115
5,800
64,343
0
W
Merlin
iTz Krampz
Merlin
5,825
0
54
697
4,922
1,706
255
1,980
2,912
44,144
0
L
Thor
lxlPv
Thor
3,752
927
0
4,553
12,608
3,583
129
3,375
8,947
0
46,641
L
Chiron
oGustta
Chiron
3,177
1,028
285
6,703
15,011
4,344
417
3,414
11,421
0
64,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,863
Gold Earned
47,117
458
Minions Killed
442
0
Camps Cleared
0
1,544,949
Distance Traveled
1,624,466
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,541
444
24
1
0
334,547
4
L
Sobek
7,482
440
40
2
0
338,577
1
L
Chaac
7,960
468
83
5
0
303,845
0
W
Nu Wa
11,457
674
157
9
0
287,109
1
W
Nemesis
7,506
442
31
2
0
299,604
0
W
Arachne
11,911
701
146
9
0
372,456
0
L
Janus
8,536
502
143
8
0
331,134
6
W
Merlin
8,702
512
84
5
0
330,750
4
L
Thor
7,474
440
90
5
0
333,211
4
L
Chiron
8,411
495
102
6
0
238,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role