Player Matchup

Sobek
Sobek
AlFONSO214977
Sobek
Level 27
God Stats
11W - 13L
1,552 SR
Queue Stats
31W - 40L
1,434 Elo+
Solo
Chiron
Chiron
Cnk20081049
Chiron
Level 8
God Stats
0W - 1L
1,682 SR
Queue Stats
7W - 17L
1,439 Elo+
Solo
King Arthur
King Arthur
Fernie020
King Arthur
Level 15
God Stats
7W - 4L
1,865 SR
Queue Stats
69W - 21L
1,758 Elo+
Solo
Medusa
Medusa
TheCaptnHook
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,395 Elo+
Solo
Nu Wa
Nu Wa
stoneytony97
Nu Wa
Level 27
God Stats
31W - 27L
1,581 SR
Queue Stats
120W - 139L
1,619 Elo+
Solo
Team Averages
Level 16
1,636 SR
1,529 Elo+

VS

Team Averages
Level 21
1,615 SR
1,536 Elo+
Hades
Hades
BwulgyWulgy
Hades
Level 18
God Stats
14W - 9L
1,953 SR
Queue Stats
144W - 121L
1,645 Elo+
Solo
Ra
Ra
CulturedAnimeMan
Ra
Level 27
God Stats
5W - 5L
1,584 SR
Queue Stats
154W - 151L
1,533 Elo+
Solo
Odin
Odin
IEM-Toxic
Odin
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 56L
1,515 Elo+
Solo
Arachne
Arachne
ShottySerg
Arachne
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Uhh Rags
King Arthur
Level 26
God Stats
16W - 10L
1,536 SR
Queue Stats
111W - 94L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,341
486
4,977
8,987
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chiron
6
0 / 5 / 0
4,445
404
716
5,934
1,820
King Arthur
Fernie020
King Arthur
12
3 / 1 / 0
6,842
622
5,622
6,834
2,975
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
8
0 / 4 / 0
5,485
499
789
5,914
1,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 2
5,230
475
4,287
6,300
1,570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 0
7,439
676
4,845
4,147
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 1 / 4
6,228
566
4,627
5,147
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Odin
10
2 / 0 / 6
6,079
553
3,807
8,911
4,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
ShottySerg
Arachne
12
5 / 0 / 2
7,099
645
4,308
4,960
1,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Uhh Rags
King Arthur
10
0 / 3 / 0
5,663
515
4,379
9,768
4,384
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
16
18
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
6
0
0
6
L
Chiron
0
5
0
0
W
3
1
4
5
L
King Arthur
Fernie020
King Arthur
3
1
0
3
W
Odin
2
0
6
5
W
Arachne
ShottySerg
Arachne
5
0
2
6
L
Medusa
0
4
0
0
W
King Arthur
Uhh Rags
King Arthur
0
3
0
0
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,391
Damage
21,966
33,969
Taken
32,933
13,264
Mitigated
14,495
8,503
Healing
14,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,977
185
540
2,335
8,987
5,453
0
2,802
5,795
16,099
0
W
4,845
690
0
3,184
4,147
2,059
409
602
3,545
35,632
0
L
Chiron
716
126
0
815
5,934
1,820
0
3,644
2,061
0
10,552
W
4,627
449
1,318
2,195
5,147
1,754
737
3,209
1,938
37,636
0
L
King Arthur
Fernie020
King Arthur
5,622
681
0
2,870
6,834
2,975
204
0
6,834
0
39,774
W
Odin
3,807
1,086
480
3,908
8,911
4,726
313
4,913
3,998
0
13,863
W
Arachne
ShottySerg
Arachne
4,308
3,160
0
696
4,960
1,572
0
372
4,588
0
44,374
L
Medusa
789
367
0
0
5,914
1,446
0
383
5,493
0
26,895
W
King Arthur
Uhh Rags
King Arthur
4,379
526
0
2,448
9,768
4,384
0
168
9,600
0
31,121
L
4,287
989
147
1,796
6,300
1,570
0
2,288
3,774
29,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,343
Gold Earned
32,508
212
Minions Killed
339
0
Camps Cleared
0
1,036,046
Distance Traveled
1,138,649
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,341
486
25
2
0
221,727
0
W
Hades
7,439
676
94
9
0
227,999
1
L
Chiron
4,445
404
14
1
0
160,562
0
W
Ra
6,228
566
69
6
0
225,909
0
L
King Arthur
6,842
622
78
7
0
241,021
5
W
Odin
6,079
553
20
2
0
235,771
0
W
Arachne
7,099
645
86
8
0
237,094
4
L
Medusa
5,485
499
51
5
0
209,119
1
W
King Arthur
5,663
515
70
6
0
211,876
2
L
Nu Wa
5,230
475
44
4
0
203,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role