Player Matchup

Fenrir
Fenrir
Angryboy2000
Fenrir
Level 29
God Stats
11W - 10L
1,372 SR
Queue Stats
50W - 56L
1,397 Elo+
Solo
Amaterasu
Amaterasu
Dapipipi
Amaterasu
Level 28
God Stats
4W - 2L
1,683 SR
Queue Stats
120W - 106L
1,452 Elo+
Solo
Merlin
Merlin
Tzai86
Merlin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,314 Elo+
Solo
Neith
Neith
YellowJacket1243
Neith
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ares
Ares
ninj4x4ss4sin09
Ares
Level 29
God Stats
2W - 2L
1,414 SR
Queue Stats
29W - 27L
1,448 Elo+
Solo
Team Averages
Level 25
1,494 SR
1,422 Elo+

VS

Team Averages
Level 10
1,505 SR
1,395 Elo+
Chiron
Chiron
AGKenny
Chiron
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,214 Elo+
Solo
Guan Yu
Guan Yu
SebastianCM415
Guan Yu
Level 13
God Stats
5W - 7L
1,816 SR
Queue Stats
23W - 36L
1,471 Elo+
Solo
Nu Wa
Nu Wa
sforzo-piumato
Nu Wa
Level 26
God Stats
2W - 4L
1,210 SR
Queue Stats
49W - 73L
1,291 Elo+
Solo
Yemoja
Yemoja
treatom
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
打打手冲吧
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
9 / 1 / 8
14,678
565
14,206
15,478
10,519
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amaterasu
Dapipipi
Amaterasu
20
21 / 1 / 2
16,244
625
25,815
22,894
20,900
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Tzai86
Merlin
19
3 / 2 / 5
12,638
486
8,416
9,762
3,238
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
2 / 4 / 3
11,654
448
8,154
11,489
3,950
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 0 / 0
7,441
286
0
1,329
403

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AGKenny
Chiron
18
1 / 8 / 0
11,162
429
5,262
19,705
6,138
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 9 / 0
9,010
347
5,332
18,485
16,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
4 / 9 / 2
10,552
406
15,022
16,171
4,828
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
treatom
Yemoja
18
1 / 5 / 3
11,777
453
7,126
16,357
8,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 6 / 3
9,635
371
3,902
15,630
4,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
35
Kills
8
8
Deaths
37
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chiron
AGKenny
Chiron
1
8
0
0.13
W
Fenrir
9
1
8
13
W
Amaterasu
Dapipipi
Amaterasu
21
1
2
22
L
0
9
0
0
W
Merlin
Tzai86
Merlin
3
2
5
2.75
W
2
4
3
0.88
W
0
0
0
0
L
4
9
2
0.56
L
Yemoja
treatom
Yemoja
1
5
3
0.5
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,591
Damage
36,644
60,952
Taken
86,348
39,010
Mitigated
41,020
15,918
Healing
15,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
AGKenny
Chiron
5,262
2,849
414
4,183
19,705
6,138
374
1,280
18,155
0
78,752
W
Fenrir
14,206
2,793
561
4,513
15,478
10,519
5,494
3,545
10,412
0
108,869
W
Amaterasu
Dapipipi
Amaterasu
25,815
11,856
0
7,410
22,894
20,900
4,642
5,423
17,068
294
106,117
L
5,332
539
310
1,940
18,485
16,821
432
2,589
15,344
0
37,165
W
Merlin
Tzai86
Merlin
8,416
630
0
1,688
9,762
3,238
1,451
4,592
5,140
85,795
0
W
8,154
4,856
0
1,746
11,489
3,950
2,421
7,259
4,230
0
50,727
W
0
0
0
0
1,329
403
0
1,329
0
0
0
L
15,022
6,428
0
2,657
16,171
4,828
2,053
4,008
12,073
56,776
0
L
Yemoja
treatom
Yemoja
7,126
1,880
200
1,681
16,357
8,456
612
14
16,313
63,373
0
L
3,902
710
0
4,424
15,630
4,777
439
913
14,597
0
49,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,655
Gold Earned
52,136
524
Minions Killed
502
0
Camps Cleared
0
1,915,315
Distance Traveled
1,871,362
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,162
429
136
5
0
445,197
1
W
Fenrir
14,678
565
153
6
0
519,789
3
W
Amaterasu
16,244
625
156
6
0
548,221
0
L
Guan Yu
9,010
347
73
3
0
382,260
0
W
Merlin
12,638
486
123
5
0
420,061
0
W
Neith
11,654
448
92
4
0
427,244
3
W
Ares
7,441
286
0
0
0
0
0
L
Nu Wa
10,552
406
73
3
0
308,904
1
L
Yemoja
11,777
453
137
5
0
346,382
1
L
Loki
9,635
371
83
3
0
388,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role