Player Matchup

Pele
Pele
Gold II
Bauernhofheld
Pele
Gold II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold IV
Getonmylvlbruh
Vulcan
Gold IV
Level 96
God Stats
5W - 3L
1,816 SR
Queue Stats
87W - 88L
1,572 MMR
Solo
Artemis
Artemis
Gold IV
OXTORD
Artemis
Gold IV
Level 105
God Stats
6W - 10L
1,499 SR
Queue Stats
36W - 40L
1,554 MMR
Solo
Jormungandr
Jormungandr
Gold III
YellowChakrasDad
Jormungandr
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Bronze III
ricky12
Odin
Bronze III
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,551 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,563 SR
1,536 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,630 SR
1,557 MMR
Danzaburou
Danzaburou
Gold IV
AlecoM
Danzaburou
Gold IV
Level 157
God Stats
4W - 3L
1,797 SR
Queue Stats
127W - 113L
1,594 MMR
Party 1
Nu Wa
Nu Wa
Silver I
Chaunсey
Nu Wa
Silver I
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 29L
1,537 MMR
Solo
Guan Yu
Guan Yu
Gold V
Smürfie
Guan Yu
Gold V
Level 118
God Stats
4W - 0L
1,831 SR
Queue Stats
63W - 73L
1,564 MMR
Solo
Susano
Susano
Gold IV
SpritesGrandma
Susano
Gold IV
Level 119
God Stats
1W - 2L
1,522 SR
Queue Stats
45W - 42L
1,543 MMR
Solo
Ymir
Ymir
Gold V
Xincelot
Ymir
Gold V
Level 148
God Stats
3W - 3L
1,500 SR
Queue Stats
100W - 86L
1,547 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,960
535
4,114
6,317
1,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 4 / 0
5,426
417
2,955
5,923
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
OXTORD
Artemis
9
0 / 3 / 1
5,868
451
3,498
5,468
1,338
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
YellowChakrasDad
Jormungandr
11
1 / 3 / 0
6,554
504
8,290
9,612
6,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
ricky12
Odin
10
1 / 4 / 1
5,916
455
2,744
8,615
3,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
SetGilgameshAthenaTsukuyomiApollo

VS

Bans
TiamatCupidSobekKing ArthurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlecoM
Danzaburou
14
7 / 1 / 3
9,366
720
7,011
7,634
2,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Chaunсey
Nu Wa
13
2 / 1 / 7
7,898
608
5,797
5,685
2,172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Smürfie
Guan Yu
13
2 / 3 / 0
7,676
590
5,856
12,235
10,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 0 / 5
7,674
590
4,348
7,261
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
10
3 / 1 / 6
7,200
554
2,839
8,215
6,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
16
16
Deaths
6
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlecoM
Danzaburou
7
1
3
8.5
L
2
2
1
1.25
W
Nu Wa
Chaunсey
Nu Wa
2
1
7
5.5
L
1
4
0
0.25
L
Artemis
OXTORD
Artemis
0
3
1
0.17
W
Guan Yu
Smürfie
Guan Yu
2
3
0
0.67
W
2
0
5
4.5
W
Ymir
3
1
6
6
L
Jormungandr
YellowChakrasDad
Jormungandr
1
3
0
0.33
L
Odin
ricky12
Odin
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,601
Damage
25,851
35,935
Taken
41,030
15,082
Mitigated
23,824
9,237
Healing
19,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlecoM
Danzaburou
7,011
3,732
0
3,613
7,634
2,837
1,319
600
7,034
0
58,156
L
4,114
600
0
2,468
6,317
1,945
0
1,849
4,408
0
44,813
W
Nu Wa
Chaunсey
Nu Wa
5,797
1,448
0
2,403
5,685
2,172
455
1,822
3,673
44,981
0
L
2,955
633
0
483
5,923
1,812
0
2,215
3,708
22,265
0
L
Artemis
OXTORD
Artemis
3,498
1,266
0
1,652
5,468
1,338
0
1,532
3,936
0
26,929
W
Guan Yu
Smürfie
Guan Yu
5,856
1,074
178
5,998
12,235
10,177
22
5,838
5,647
0
41,412
W
4,348
1,363
0
3,862
7,261
2,478
0
674
6,526
0
49,884
W
Ymir
2,839
955
0
3,139
8,215
6,160
0
1,242
6,905
13,741
0
L
Jormungandr
YellowChakrasDad
Jormungandr
8,290
2,111
0
2,831
9,612
6,489
143
935
8,014
36,774
0
L
Odin
ricky12
Odin
2,744
713
0
1,803
8,615
3,498
0
2,105
6,510
0
21,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,724
Gold Earned
39,814
332
Minions Killed
395
0
Camps Cleared
0
1,200,728
Distance Traveled
1,308,518
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,366
720
105
8
0
235,292
2
L
Pele
6,960
535
92
7
0
275,291
3
W
Nu Wa
7,898
608
96
7
0
238,456
7
L
Vulcan
5,426
417
46
4
0
198,945
4
L
Artemis
5,868
451
80
6
0
200,073
5
W
Guan Yu
7,676
590
83
6
0
267,624
6
W
Susano
7,674
590
92
7
0
301,436
5
W
Ymir
7,200
554
19
1
0
265,710
2
L
Jormungandr
6,554
504
81
6
0
237,676
3
L
Odin
5,916
455
33
3
0
288,743
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role