Player Matchup

Nike
Nike
Bronze I
AlwaysLoveMyCat
Nike
Bronze I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
CAPRIC0RNIO
Anhur
Diamond II
Level 160
God Stats
11W - 10L
1,658 SR
Queue Stats
246W - 217L
2,388 MMR
Party 1
Raijin
Raijin
Diamond II
MarcoPol0
Raijin
Diamond II
Level 160
God Stats
2W - 4L
1,500 SR
Queue Stats
430W - 406L
2,280 MMR
Party 1
Kali
Kali
Gold V
mario526
Kali
Gold V
Level 44
God Stats
6W - 7L
1,547 SR
Queue Stats
45W - 50L
1,331 MMR
Solo
Yemoja
Yemoja
Silver I
whosebaked
Yemoja
Silver I
Level 115
God Stats
4W - 3L
1,631 SR
Queue Stats
23W - 18L
1,494 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,567 SR
1,799 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,658 SR
1,849 MMR
Chang'e
Chang'e
Platinum I
Communityisajoke
Chang'e
Platinum I
Level 66
God Stats
50W - 51L
1,590 SR
Queue Stats
161W - 158L
2,069 MMR
Solo
Sylvanus
Sylvanus
Gold IV
ImCrispy
Sylvanus
Gold IV
Level 117
God Stats
6W - 3L
1,795 SR
Queue Stats
137W - 133L
1,478 MMR
Solo
Sol
Sol
Masters
chinesemidlane
Sol
Masters
Level 108
God Stats
11W - 3L
1,798 SR
Queue Stats
262W - 199L
2,964 MMR
Solo
Tyr
Tyr
Silver I
downfawl
Tyr
Silver I
Level 138
God Stats
9W - 6L
1,608 SR
Queue Stats
180W - 185L
1,235 MMR
Solo
Danzaburou
Danzaburou
Bronze II
hearts420
Danzaburou
Bronze II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 2
9,338
445
11,338
22,071
13,815
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

18
5 / 3 / 1
11,550
550
9,754
15,677
5,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
MarcoPol0
Raijin
18
1 / 4 / 3
10,499
500
13,590
20,407
7,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
14
3 / 7 / 3
8,937
426
8,566
21,877
8,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
whosebaked
Yemoja
11
0 / 9 / 6
8,733
416
6,182
19,937
16,636
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AthenaSetTiamatSobekGilgamesh

VS

Bans
LokiTsukuyomiPeleNemesisRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 8
13,200
629
17,280
17,636
9,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
ImCrispy
Sylvanus
16
2 / 5 / 16
11,795
562
8,970
19,613
18,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
11 / 0 / 11
14,248
678
36,525
22,221
9,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
6 / 2 / 12
13,070
622
12,292
18,681
18,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
hearts420
Danzaburou
17
0 / 2 / 7
12,145
578
4,694
14,615
4,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
85
10
Kills
31
31
Deaths
10
15
Assists
54
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
5
3
1
1.83
W
12
1
8
16
W
Sylvanus
ImCrispy
Sylvanus
2
5
16
2
L
Raijin
MarcoPol0
Raijin
1
4
3
0.63
W
11
0
11
16.5
W
6
2
12
6
W
Danzaburou
hearts420
Danzaburou
0
2
7
1.75
L
Kali
3
7
3
0.64
L
Yemoja
whosebaked
Yemoja
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,430
Damage
79,761
99,969
Taken
92,766
51,940
Mitigated
61,776
18,100
Healing
58,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,338
1,500
0
4,360
22,071
13,815
0
12,276
9,795
0
60,728
L
9,754
6,859
0
5,523
15,677
5,419
1,032
8,444
7,233
0
89,541
W
17,280
646
6,746
11,260
17,636
9,555
2,653
3,567
13,927
84,885
0
W
Sylvanus
ImCrispy
Sylvanus
8,970
1,599
5,441
8,952
19,613
18,961
1,172
5,693
13,712
26,662
0
L
Raijin
MarcoPol0
Raijin
13,590
1,357
0
2,860
20,407
7,631
0
13,374
7,033
97,752
0
W
36,525
12,402
0
14,777
22,221
9,938
10,549
6,080
15,911
141,940
6,707
W
12,292
2,223
0
5,749
18,681
18,602
1,155
3,323
15,186
544
71,221
W
Danzaburou
hearts420
Danzaburou
4,694
1,857
0
5,826
14,615
4,720
2,731
2,346
12,245
0
74,622
L
Kali
8,566
3,908
0
2,935
21,877
8,439
0
15,104
6,773
0
41,691
L
Yemoja
whosebaked
Yemoja
6,182
1,647
989
1,433
19,937
16,636
0
13,336
6,601
13,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,057
Gold Earned
64,458
577
Minions Killed
620
0
Camps Cleared
0
1,794,911
Distance Traveled
2,052,167
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,338
445
133
6
0
316,425
4
L
Anhur
11,550
550
165
8
0
354,754
7
W
Chang'e
13,200
629
133
6
0
449,260
4
W
Sylvanus
11,795
562
30
1
0
368,473
4
L
Raijin
10,499
500
176
8
0
370,140
1
W
Sol
14,248
678
199
9
0
429,189
4
W
Tyr
13,070
622
127
6
0
441,364
0
W
Danzaburou
12,145
578
131
6
0
363,881
3
L
Kali
8,937
426
82
4
0
395,731
5
L
Yemoja
8,733
416
21
1
0
357,861
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role