Player Matchup

Osiris
Osiris
Buuraa
Osiris
Level 96
God Stats
21W - 22L
1,456 SR
Queue Stats
291W - 328L
1,447 Elo+
Party 1
Ra
Ra
Gokayo
Ra
Level 28
God Stats
28W - 19L
1,583 SR
Queue Stats
95W - 110L
1,432 Elo+
Party 1
Bacchus
Bacchus
RSkinnerrr
Bacchus
Level 61
God Stats
2W - 1L
1,808 SR
Queue Stats
205W - 275L
1,339 Elo+
Party 2
Izanami
Izanami
hanimeller
Izanami
Level 107
God Stats
9W - 7L
1,552 SR
Queue Stats
216W - 227L
1,443 Elo+
Party 1
Mercury
Mercury
wefjih
Mercury
Level 49
God Stats
11W - 14L
1,369 SR
Queue Stats
253W - 293L
1,374 Elo+
Party 2
Team Averages
Level 68
1,554 SR
1,407 Elo+

VS

Team Averages
Level 51
1,565 SR
1,421 Elo+
Tyr
Tyr
AkobioPro
Tyr
Level 48
God Stats
1W - 3L
1,784 SR
Queue Stats
7W - 10L
1,553 Elo+
Solo
Rama
Rama
Dvx75
Rama
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,309 Elo+
Party 3
Janus
Janus
Lamarinos
Janus
Level 33
God Stats
12W - 14L
1,411 SR
Queue Stats
44W - 62L
1,324 Elo+
Solo
Set
Set
Neko995
Set
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,421 Elo+
Solo
Yemoja
Yemoja
Tanneke
Yemoja
Level 85
God Stats
72W - 62L
1,631 SR
Queue Stats
270W - 308L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Buuraa
Osiris
14
6 / 1 / 2
8,683
579
7,838
9,143
8,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
13
1 / 0 / 5
7,812
521
3,912
4,184
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
RSkinnerrr
Bacchus
11
1 / 0 / 6
7,382
492
3,325
9,336
5,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Izanami
hanimeller
Izanami
14
0 / 0 / 3
7,766
518
5,325
6,667
2,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
wefjih
Mercury
13
7 / 1 / 3
8,124
542
5,559
6,355
2,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,111
474
3,467
9,558
3,612
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Rama
Dvx75
Rama
10
0 / 2 / 0
6,051
403
2,952
8,600
2,528
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Lamarinos
Janus
11
1 / 5 / 0
6,864
458
3,702
6,114
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
8
0 / 3 / 0
5,620
375
3,236
10,076
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Yemoja
Tanneke
Yemoja
11
0 / 1 / 0
6,539
436
2,006
6,572
3,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
15
Kills
2
2
Deaths
15
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Osiris
Buuraa
Osiris
6
1
2
7
L
Rama
Dvx75
Rama
0
2
0
0
W
Ra
1
0
5
3.5
L
Janus
Lamarinos
Janus
1
5
0
0.2
L
Set
0
3
0
0
W
Bacchus
RSkinnerrr
Bacchus
1
0
6
4
L
Yemoja
Tanneke
Yemoja
0
1
0
0
W
Izanami
hanimeller
Izanami
0
0
3
1.5
W
Mercury
wefjih
Mercury
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,959
Damage
15,363
35,685
Taken
40,920
20,221
Mitigated
14,149
10,912
Healing
10,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,467
649
0
1,257
9,558
3,612
0
987
8,571
0
32,222
W
Osiris
Buuraa
Osiris
7,838
2,161
0
4,151
9,143
8,231
1,396
477
8,600
0
43,952
L
Rama
Dvx75
Rama
2,952
2,441
0
2,563
8,600
2,528
0
1,272
7,328
0
34,996
W
Ra
3,912
191
160
2,025
4,184
1,343
921
1,405
2,545
48,351
0
L
Janus
Lamarinos
Janus
3,702
104
0
475
6,114
1,770
54
1,897
4,217
35,217
0
L
Set
3,236
1,735
0
2,768
10,076
3,228
0
1,316
8,760
0
28,313
W
Bacchus
RSkinnerrr
Bacchus
3,325
314
0
2,000
9,336
5,822
100
1,815
7,411
13,845
0
L
Yemoja
Tanneke
Yemoja
2,006
148
1,247
2,635
6,572
3,011
0
1,765
4,807
21,793
0
W
Izanami
hanimeller
Izanami
5,325
2,566
0
2,576
6,667
2,658
1,387
871
5,756
0
68,571
W
Mercury
wefjih
Mercury
5,559
1,128
0
0
6,355
2,167
313
650
5,665
0
36,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,767
Gold Earned
32,185
406
Minions Killed
302
0
Camps Cleared
0
1,404,434
Distance Traveled
1,276,414
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,111
474
65
4
0
283,173
4
W
Osiris
8,683
579
110
7
0
251,040
3
L
Rama
6,051
403
72
5
0
234,043
0
W
Ra
7,812
521
105
7
0
297,727
4
L
Janus
6,864
458
76
5
0
276,356
2
L
Set
5,620
375
53
4
0
206,006
1
W
Bacchus
7,382
492
24
2
0
265,542
2
L
Yemoja
6,539
436
36
2
0
276,836
4
W
Izanami
7,766
518
109
7
0
273,245
5
W
Mercury
8,124
542
58
4
0
316,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role