Player Matchup

Baron Samedi
Baron Samedi
Dältön
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,316 Elo+
Solo
Sun Wukong
Sun Wukong
KrisP90304
Sun Wukong
Level 17
God Stats
4W - 3L
1,523 SR
Queue Stats
31W - 31L
1,330 Elo+
Solo
Achilles
Achilles
TheGodLikeKnight
Achilles
Level 29
God Stats
6W - 9L
1,733 SR
Queue Stats
92W - 100L
1,539 Elo+
Solo
Jing Wei
Jing Wei
VileReaperLord
Jing Wei
Level 25
God Stats
21W - 17L
1,596 SR
Queue Stats
26W - 22L
1,540 Elo+
Solo
Hades
Hades
spumy_perch1
Hades
Level 4
God Stats
1W - 1L
1,677 SR
Queue Stats
1W - 3L
1,669 Elo+
Solo
Team Averages
Level 16
1,606 SR
1,479 Elo+

VS

Team Averages
Level 14
1,550 SR
1,539 Elo+
Cerberus
Cerberus
DumbPowerBottom
Cerberus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
TIMBER_W_TAP
Hachiman
Level 6
God Stats
4W - 9L
1,597 SR
Queue Stats
21W - 20L
1,693 Elo+
Solo
Thor
Thor
mechanicxelite
Thor
Level 6
God Stats
12W - 15L
1,694 SR
Queue Stats
61W - 70L
1,443 Elo+
Solo
Neith
Neith
tylersterling12
Neith
Level 17
God Stats
1W - 0L
1,460 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Eset
Eset
xXll-Temp-_-llXx
Eset
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
215W - 216L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dältön
Baron Samedi
7
0 / 9 / 0
6,748
307
4,080
7,164
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
KrisP90304
Sun Wukong
17
7 / 10 / 1
11,113
505
15,316
21,536
13,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
8 / 6 / 2
11,673
531
10,955
23,522
26,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
16
1 / 8 / 0
10,124
460
7,583
16,185
2,919
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 13 / 2
7,063
321
1,780
15,655
8,115
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
20
16 / 0 / 18
13,893
632
25,409
24,660
37,628
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
TIMBER_W_TAP
Hachiman
15
1 / 8 / 0
9,978
454
1,850
13,294
4,638
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 2 / 10
11,103
505
6,886
21,016
9,285
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 6 / 9
9,985
454
3,841
11,923
4,947
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
24 / 1 / 7
14,979
681
27,506
18,165
11,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
87
16
Kills
43
46
Deaths
17
5
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cerberus
16
0
18
25
L
Baron Samedi
Dältön
Baron Samedi
0
9
0
0
L
Sun Wukong
KrisP90304
Sun Wukong
7
10
1
0.75
W
Hachiman
TIMBER_W_TAP
Hachiman
1
8
0
0.13
L
8
6
2
1.5
L
Jing Wei
1
8
0
0.13
W
2
2
10
3.5
L
0
13
2
0.08
W
0
6
9
0.75
W
24
1
7
27.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,714
Damage
65,492
84,062
Taken
89,058
52,489
Mitigated
68,329
8,147
Healing
34,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
25,409
1,942
0
4,627
24,660
37,628
2,966
1,760
22,546
94,183
0
L
Baron Samedi
Dältön
Baron Samedi
4,080
757
54
73
7,164
2,052
0
5,311
1,853
9,853
0
L
Sun Wukong
KrisP90304
Sun Wukong
15,316
4,022
223
3,594
21,536
13,075
1,130
10,200
11,336
0
59,580
W
Hachiman
TIMBER_W_TAP
Hachiman
1,850
1,544
0
2,120
13,294
4,638
956
0
13,084
0
43,308
L
10,955
3,996
0
2,561
23,522
26,328
570
15,133
8,389
0
73,639
L
Jing Wei
7,583
4,745
0
1,230
16,185
2,919
2,494
11,412
4,773
0
62,797
W
6,886
2,896
0
11,848
21,016
9,285
0
823
20,089
0
88,154
L
1,780
732
42
370
15,655
8,115
0
10,604
5,051
8,424
0
W
3,841
1,272
0
3,372
11,923
4,947
290
591
11,184
0
54,295
W
27,506
3,918
2,251
10,469
18,165
11,831
5,178
2,204
15,455
100,896
2,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,721
Gold Earned
59,938
382
Minions Killed
596
0
Camps Cleared
0
1,496,514
Distance Traveled
1,947,026
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,893
632
137
6
0
414,368
5
L
Baron Samedi
6,748
307
14
1
0
159,959
2
L
Sun Wukong
11,113
505
97
4
0
376,845
4
W
Hachiman
9,978
454
76
3
0
344,936
2
L
Achilles
11,673
531
136
6
0
362,395
2
L
Jing Wei
10,124
460
126
6
0
416,714
4
W
Thor
11,103
505
130
6
0
395,825
2
L
Hades
7,063
321
9
0
0
180,601
2
W
Neith
9,985
454
102
5
0
378,878
5
W
Eset
14,979
681
151
7
0
413,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role