Player Matchup

Merlin
Merlin
Big Yoshi68
Merlin
Level 123
God Stats
5W - 10L
1,331 SR
Queue Stats
219W - 286L
1,370 Elo+
Party 3
Sylvanus
Sylvanus
KingGodzilla954
Sylvanus
Level 29
God Stats
15W - 20L
1,428 SR
Queue Stats
145W - 228L
1,345 Elo+
Party 3
Cupid
Cupid
LiptonIcetea617
Cupid
Level 58
God Stats
4W - 2L
1,584 SR
Queue Stats
116W - 111L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
SonicSaiyan4080
Sun Wukong
Level 79
God Stats
14W - 14L
1,491 SR
Queue Stats
55W - 81L
1,351 Elo+
Party 3
Baron Samedi
Baron Samedi
TrAuMMAtIk
Baron Samedi
Level 84
God Stats
3W - 8L
976 SR
Queue Stats
128W - 171L
1,401 Elo+
Party 3
Team Averages
Level 75
1,362 SR
1,383 Elo+

VS

Team Averages
Level 63
1,397 SR
1,465 Elo+
Hou Yi
Hou Yi
ByBlasvy
Hou Yi
Level 79
God Stats
7W - 15L
1,530 SR
Queue Stats
233W - 261L
1,398 Elo+
Party 1
Ymir
Ymir
Euskosandu
Ymir
Level 67
God Stats
0W - 4L
1,175 SR
Queue Stats
186W - 232L
1,439 Elo+
Party 1
Baron Samedi
Baron Samedi
S_T_007
Baron Samedi
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 54L
1,560 Elo+
Party 2
Pele
Pele
chuscos420
Pele
Level 13
God Stats
2W - 4L
1,320 SR
Queue Stats
7W - 12L
1,365 Elo+
Party 1
Gilgamesh
Gilgamesh
sniper-elite2131
Gilgamesh
Level 90
God Stats
1W - 1L
1,461 SR
Queue Stats
14W - 11L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
7 / 3 / 6
11,014
580
13,418
11,139
4,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
13
2 / 5 / 9
8,962
472
8,648
19,692
16,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 6 / 4
8,903
469
7,387
13,424
4,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
SonicSaiyan4080
Sun Wukong
16
4 / 2 / 7
9,819
517
11,318
16,567
10,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
TrAuMMAtIk
Baron Samedi
16
10 / 6 / 2
10,492
552
13,271
14,561
6,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ByBlasvy
Hou Yi
15
6 / 6 / 3
9,357
492
11,530
14,348
4,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 3 / 5
8,033
423
1,637
7,706
2,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
S_T_007
Baron Samedi
16
5 / 8 / 3
10,169
535
14,660
19,595
9,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
9 / 5 / 5
11,405
600
14,544
17,940
6,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
15
2 / 4 / 3
8,938
470
10,599
15,808
9,394
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
41
26
Kills
22
22
Deaths
26
28
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
3
6
3.33
L
Hou Yi
ByBlasvy
Hou Yi
6
6
3
1.25
L
0
3
5
0.83
W
Sylvanus
2
5
9
1.3
W
3
6
4
0.83
L
Baron Samedi
S_T_007
Baron Samedi
5
8
3
0.81
W
Sun Wukong
SonicSaiyan4080
Sun Wukong
4
2
7
3.75
W
Baron Samedi
TrAuMMAtIk
Baron Samedi
10
6
2
1.83
L
9
5
5
2.3
L
Gilgamesh
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,042
Damage
52,970
75,383
Taken
75,397
42,083
Mitigated
33,279
22,152
Healing
20,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
13,418
474
148
3,468
11,139
4,481
581
2,456
8,538
66,144
0
L
Hou Yi
ByBlasvy
Hou Yi
11,530
6,219
0
2,158
14,348
4,993
436
6,239
8,033
0
49,685
L
1,637
313
0
1,200
7,706
2,968
0
3,568
4,138
15,351
0
W
Sylvanus
8,648
3,102
1,051
7,738
19,692
16,469
363
3,472
16,110
24,718
0
W
7,387
4,241
78
2,897
13,424
4,180
699
1,324
12,046
0
54,664
L
Baron Samedi
S_T_007
Baron Samedi
14,660
666
624
6,130
19,595
9,026
852
11,871
7,283
47,463
0
W
Sun Wukong
SonicSaiyan4080
Sun Wukong
11,318
1,881
0
2,660
16,567
10,456
0
3,043
13,435
0
53,257
W
Baron Samedi
TrAuMMAtIk
Baron Samedi
13,271
979
889
3,223
14,561
6,497
441
5,210
8,957
54,581
0
L
14,544
3,975
510
7,657
17,940
6,898
0
7,490
10,274
0
92,733
L
Gilgamesh
10,599
1,904
0
1,992
15,808
9,394
1,262
5,390
10,332
0
44,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,190
Gold Earned
47,902
397
Minions Killed
426
0
Camps Cleared
0
1,594,377
Distance Traveled
1,494,712
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,014
580
120
6
0
339,040
1
L
Hou Yi
9,357
492
102
5
0
298,846
2
L
Ymir
8,033
423
31
2
0
179,853
3
W
Sylvanus
8,962
472
30
2
0
274,947
0
W
Cupid
8,903
469
88
5
0
313,953
1
L
Baron Samedi
10,169
535
71
4
0
294,230
4
W
Sun Wukong
9,819
517
74
4
0
389,329
0
W
Baron Samedi
10,492
552
85
4
0
277,108
0
L
Pele
11,405
600
150
8
0
363,897
1
L
Gilgamesh
8,938
470
72
4
0
357,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role