Player Matchup

Odin
Odin
BaZzZy1337
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,671 Elo+
Solo
Ymir
Ymir
Louislauyc
Ymir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 14L
1,570 Elo+
Solo
Chiron
Chiron
Maksaf
Chiron
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
T4etador
Arachne
Level 18
God Stats
19W - 23L
1,661 SR
Queue Stats
69W - 86L
1,535 Elo+
Solo
Nu Wa
Nu Wa
ZaguePlay
Nu Wa
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,329 Elo+
Solo
Team Averages
Level 12
1,532 SR
1,521 Elo+

VS

Team Averages
Level 11
1,559 SR
1,512 Elo+
Tiamat
Tiamat
Binyot
Tiamat
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
M1h4ly
Cthulhu
Level 21
God Stats
17W - 16L
1,561 SR
Queue Stats
118W - 144L
1,403 Elo+
Solo
Thor
Thor
Molla_fake52
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Studdlekun
Cernunnos
Level 8
God Stats
2W - 0L
1,733 SR
Queue Stats
26W - 14L
1,656 Elo+
Solo
Sobek
Sobek
ocapitanD10s
Sobek
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,508
451
3,051
6,293
3,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 1 / 0
4,319
432
507
2,078
477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chiron
Maksaf
Chiron
4
0 / 8 / 0
3,888
389
469
5,752
1,168
Boots

Boots

+6%
Movement Speed

Arachne
T4etador
Arachne
9
5 / 5 / 1
5,714
571
5,514
7,676
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
ZaguePlay
Nu Wa
9
1 / 3 / 2
5,115
512
3,815
4,481
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Binyot
Tiamat
13
5 / 1 / 1
7,390
739
4,247
5,069
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
M1h4ly
Cthulhu
9
2 / 0 / 4
5,675
568
4,187
3,721
1,897
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 5 / 0
4,078
408
109
5,467
1,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Studdlekun
Cernunnos
13
13 / 0 / 3
8,261
826
10,204
7,226
2,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
0 / 2 / 5
5,111
511
268
3,817
2,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
20
21
Deaths
8
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Tiamat
Binyot
Tiamat
5
1
1
5.5
L
0
1
0
0
W
Cthulhu
M1h4ly
Cthulhu
2
0
4
4
L
Chiron
Maksaf
Chiron
0
8
0
0
W
0
5
0
0
W
Cernunnos
Studdlekun
Cernunnos
13
0
3
14.5
L
Arachne
T4etador
Arachne
5
5
1
1.1
L
Nu Wa
ZaguePlay
Nu Wa
1
3
2
0.67
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,356
Damage
19,015
26,280
Taken
25,300
9,127
Mitigated
10,637
3,161
Healing
10,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,051
1,183
0
270
6,293
3,428
0
2,652
3,371
0
11,609
W
Tiamat
Binyot
Tiamat
4,247
614
0
2,186
5,069
2,846
29
880
3,997
52,960
0
L
507
171
0
476
2,078
477
0
0
2,078
4,688
0
W
Cthulhu
M1h4ly
Cthulhu
4,187
502
185
1,147
3,721
1,897
185
275
3,180
19,137
0
L
Chiron
Maksaf
Chiron
469
276
0
269
5,752
1,168
21
2,074
3,588
0
5,117
W
109
77
0
763
5,467
1,226
0
426
4,977
0
8,499
W
Cernunnos
Studdlekun
Cernunnos
10,204
5,575
0
5,232
7,226
2,533
296
1,666
5,397
0
49,201
L
Arachne
T4etador
Arachne
5,514
4,089
0
1,946
7,676
2,778
0
1,765
5,851
0
25,748
L
Nu Wa
ZaguePlay
Nu Wa
3,815
551
0
200
4,481
1,276
0
1,791
2,690
23,951
0
W
268
107
0
605
3,817
2,135
0
632
3,049
6,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,544
Gold Earned
30,515
151
Minions Killed
268
0
Camps Cleared
0
810,876
Distance Traveled
980,228
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
4,508
451
31
3
0
203,833
3
W
Tiamat
7,390
739
118
12
0
212,578
2
L
Ymir
4,319
432
9
1
0
77,201
0
W
Cthulhu
5,675
568
32
3
0
190,212
1
L
Chiron
3,888
389
12
1
0
157,548
0
W
Thor
4,078
408
18
2
0
226,387
0
W
Cernunnos
8,261
826
88
9
0
183,589
2
L
Arachne
5,714
571
46
5
0
179,535
1
L
Nu Wa
5,115
512
53
5
0
192,759
4
W
Sobek
5,111
511
12
1
0
167,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role