Player Matchup

Tiamat
Tiamat
Bronze III
Anton-MontanAk47
Tiamat
Bronze III
Level 56
God Stats
4W - 6L
1,498 SR
Queue Stats
37W - 47L
1,371 MMR
Solo
Odin
Odin
Silver I
Bigmike9278
Odin
Silver I
Level 55
God Stats
36W - 43L
1,489 SR
Queue Stats
80W - 102L
1,260 MMR
Solo
Neith
Neith
Silver II
JCGHRS
Neith
Silver II
Level 103
God Stats
35W - 28L
1,552 SR
Queue Stats
284W - 339L
1,182 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 71
1,513 SR
1,271 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,553 SR
1,241 MMR
Chang'e
Chang'e
Gold V
LemonBear19
Chang'e
Gold V
Level 109
God Stats
26W - 18L
1,627 SR
Queue Stats
204W - 221L
1,372 MMR
Party 1
Ymir
Ymir
Silver III
o0FaTTz0o
Ymir
Silver III
Level 83
God Stats
7W - 12L
1,495 SR
Queue Stats
132W - 236L
981 MMR
Solo
Hachiman
Hachiman
Gold V
vetch13
Hachiman
Gold V
Level 109
God Stats
13W - 8L
1,538 SR
Queue Stats
204W - 221L
1,372 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 3
13,854
630
24,020
19,433
15,792
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 7 / 10
12,778
581
16,221
29,993
29,962
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
JCGHRS
Neith
17
5 / 6 / 4
13,844
629
18,521
15,482
6,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
The MorriganHadesSetVulcanCerberus

VS

Bans
ChaacKuzenboSkadiBacchusIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LemonBear19
Chang'e
18
3 / 4 / 11
14,072
640
13,717
20,113
12,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
17
3 / 1 / 12
14,999
682
10,118
30,458
43,282
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hachiman
vetch13
Hachiman
19
12 / 5 / 4
15,725
715
28,823
23,731
10,621
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
45
10
Kills
18
18
Deaths
10
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
L
0
7
10
0.71
L
Neith
JCGHRS
Neith
5
6
4
1.17
W
Chang'e
LemonBear19
Chang'e
3
4
11
2.13
W
Ymir
3
1
12
9
W
Hachiman
vetch13
Hachiman
12
5
4
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,762
Damage
52,658
64,908
Taken
74,302
51,975
Mitigated
66,453
15,479
Healing
42,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,020
1,150
192
6,605
19,433
15,792
90
7,192
12,241
94,395
0
L
16,221
1,885
876
2,700
29,993
29,962
0
11,320
18,673
0
45,883
L
Neith
JCGHRS
Neith
18,521
10,322
231
4,875
15,482
6,221
859
5,407
10,075
0
70,940
W
Chang'e
LemonBear19
Chang'e
13,717
1,573
12,149
12,664
20,113
12,550
851
7,080
12,618
58,605
0
W
Ymir
10,118
1,088
0
8,636
30,458
43,282
222
10,389
19,459
40,183
0
W
Hachiman
vetch13
Hachiman
28,823
22,541
0
8,856
23,731
10,621
2,810
7,040
16,481
0
109,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,476
Gold Earned
44,796
237
Minions Killed
255
0
Camps Cleared
0
1,036,886
Distance Traveled
1,099,970
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,854
630
111
5
0
368,936
2
L
Odin
12,778
581
40
2
0
372,206
0
L
Neith
13,844
629
86
4
0
295,744
1
W
Chang'e
14,072
640
73
3
0
362,228
0
W
Ymir
14,999
682
36
2
0
392,566
1
W
Hachiman
15,725
715
146
7
0
345,176
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role