Player Matchup

Anhur
Anhur
Platinum I
YikesDawg
Anhur
Platinum I
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
2,146 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 58
1,500 SR
2,146 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 108
1,772 SR
2,073 MMR
Sol
Sol
Platinum III
chinesemidlane
Sol
Platinum III
Level 108
God Stats
1W - 0L
1,772 SR
Queue Stats
35W - 14L
2,073 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
YikesDawg
Anhur
16
0 / 1 / 0
10,660
820
5,193
17,890
9,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ah Muzen CabIzanamiGilgameshSkadiBakasura

VS

Bans
PoseidonTsukuyomiAnubisChronosSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 0
11,807
908
13,436
11,826
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
YikesDawg
Anhur
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,193
Damage
13,436
17,890
Taken
11,826
9,703
Mitigated
3,480
1,401
Healing
9,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
YikesDawg
Anhur
5,193
2,964
0
1,401
17,890
9,703
0
13,464
4,426
0
67,414
W
13,436
7,604
0
9,364
11,826
3,480
3,705
32
11,794
116,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,660
Gold Earned
11,807
132
Minions Killed
187
0
Camps Cleared
0
252,435
Distance Traveled
247,810
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,660
820
132
10
0
252,435
1
W
Sol
11,807
908
187
14
0
247,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role