Player Matchup

Ymir
Ymir
Gold III
Areius
Ymir
Gold III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Cawks
Anhur
Gold V
Level 100
God Stats
0W - 2L
2,001 SR
Queue Stats
5W - 3L
1,725 MMR
Party 2
Aphrodite
Aphrodite
Gold V
Haelinna
Aphrodite
Gold V
Level 152
God Stats
5W - 1L
1,761 SR
Queue Stats
8W - 4L
1,686 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,754 SR
1,637 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,808 SR
1,626 MMR
Sobek
Sobek
Gold V
DepredadorGamer
Sobek
Gold V
Level 87
God Stats
3W - 1L
1,872 SR
Queue Stats
17W - 14L
1,627 MMR
Party 1
Medusa
Medusa
Gold V
ResetMyos
Medusa
Gold V
Level 142
God Stats
1W - 0L
1,773 SR
Queue Stats
16W - 13L
1,625 MMR
Party 1
Janus
Janus
Gold V
pavia
Janus
Gold V
Level 112
God Stats
3W - 1L
1,778 SR
Queue Stats
16W - 13L
1,625 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Areius
Ymir
14
3 / 5 / 1
12,077
671
6,486
23,667
21,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
Cawks
Anhur
14
1 / 5 / 3
11,300
628
13,823
16,213
5,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
Haelinna
Aphrodite
13
0 / 5 / 4
10,160
564
6,224
12,080
5,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ThothTiamatGilgameshAthenaHercules

VS

Bans
BacchusHeimdallrCabrakanCernunnosGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 8
12,543
697
5,358
18,367
16,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
ResetMyos
Medusa
17
5 / 0 / 8
12,678
704
26,265
12,738
5,494
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
pavia
Janus
17
9 / 2 / 4
13,329
741
11,662
6,901
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
4
Kills
15
15
Deaths
4
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
Areius
Ymir
3
5
1
0.7
L
Anhur
Cawks
Anhur
1
5
3
0.5
W
1
2
8
2.5
L
Aphrodite
Haelinna
Aphrodite
0
5
4
0.4
W
Medusa
ResetMyos
Medusa
5
0
8
9
W
Janus
pavia
Janus
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,533
Damage
43,285
51,960
Taken
38,006
32,957
Mitigated
24,634
18,228
Healing
4,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Areius
Ymir
6,486
1,944
0
4,298
23,667
21,884
248
4,740
18,664
26,226
0
L
Anhur
Cawks
Anhur
13,823
9,078
0
976
16,213
5,717
666
6,916
9,005
0
60,585
W
5,358
225
0
2,060
18,367
16,675
114
4,914
13,453
18,367
0
L
Aphrodite
Haelinna
Aphrodite
6,224
594
7,405
5,549
12,080
5,356
269
4,740
7,152
39,941
0
W
Medusa
ResetMyos
Medusa
26,265
13,615
0
1,361
12,738
5,494
2,392
4,642
8,096
0
94,428
W
Janus
pavia
Janus
11,662
605
0
1,172
6,901
2,465
560
3,246
3,655
81,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,537
Gold Earned
38,550
193
Minions Killed
263
0
Camps Cleared
0
1,006,561
Distance Traveled
1,102,182
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,077
671
21
1
0
361,542
7
L
Anhur
11,300
628
95
5
0
318,326
0
W
Sobek
12,543
697
14
1
0
377,014
8
L
Aphrodite
10,160
564
77
4
0
326,693
6
W
Medusa
12,678
704
98
5
0
371,761
6
W
Janus
13,329
741
151
8
0
353,407
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role