Player Matchup

Gilgamesh
Gilgamesh
BjornISdead
Gilgamesh
Level 18
God Stats
4W - 3L
1,676 SR
Queue Stats
5W - 3L
1,651 Elo+
Solo
Neith
Neith
Heaven270
Neith
Level 18
God Stats
103W - 103L
1,583 SR
Queue Stats
390W - 374L
1,606 Elo+
Solo
Guan Yu
Guan Yu
RyotaSenpai
Guan Yu
Level 29
God Stats
3W - 1L
1,477 SR
Queue Stats
62W - 48L
1,618 Elo+
Solo
Anhur
Anhur
VesslanN
Anhur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
yuanqian
Merlin
Level 28
God Stats
4W - 2L
1,615 SR
Queue Stats
81W - 85L
1,503 Elo+
Solo
Team Averages
Level 24
1,570 SR
1,576 Elo+

VS

Team Averages
Level 22
1,535 SR
1,559 Elo+
Amaterasu
Amaterasu
Doomstryker
Amaterasu
Level 28
God Stats
15W - 15L
1,411 SR
Queue Stats
84W - 101L
1,408 Elo+
Solo
Izanami
Izanami
TTVDarkTogaYT
Izanami
Level 15
God Stats
11W - 14L
1,572 SR
Queue Stats
17W - 20L
1,515 Elo+
Solo
Anubis
Anubis
chusster
Anubis
Level 29
God Stats
20W - 10L
1,671 SR
Queue Stats
79W - 68L
1,617 Elo+
Solo
Mercury
Mercury
yendah
Mercury
Level 28
God Stats
2W - 7L
1,397 SR
Queue Stats
112W - 94L
1,653 Elo+
Solo
Jormungandr
Jormungandr
星空下的是自己
Jormungandr
Level 12
God Stats
2W - 1L
1,625 SR
Queue Stats
8W - 7L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BjornISdead
Gilgamesh
19
4 / 7 / 10
12,300
586
10,394
18,889
10,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
Heaven270
Neith
19
11 / 2 / 9
12,982
618
15,455
12,548
4,360
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
RyotaSenpai
Guan Yu
19
7 / 0 / 14
12,826
611
19,760
14,230
16,249
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
VesslanN
Anhur
20
6 / 2 / 10
13,733
654
12,268
15,248
6,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
yuanqian
Merlin
19
6 / 2 / 12
12,617
601
11,296
12,650
4,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Doomstryker
Amaterasu
15
0 / 3 / 3
10,197
486
4,072
16,073
4,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
15
0 / 8 / 2
8,714
415
6,287
18,312
4,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
chusster
Anubis
16
7 / 8 / 3
10,532
502
15,803
18,813
7,747
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
yendah
Mercury
17
5 / 7 / 3
11,169
532
14,408
21,114
8,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 8 / 1
7,973
380
6,070
18,104
17,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
25
34
Kills
13
13
Deaths
34
55
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BjornISdead
Gilgamesh
4
7
10
1.29
L
Amaterasu
Doomstryker
Amaterasu
0
3
3
0.5
W
Neith
Heaven270
Neith
11
2
9
7.75
W
Guan Yu
RyotaSenpai
Guan Yu
7
0
14
14
L
Izanami
0
8
2
0.13
W
Anhur
VesslanN
Anhur
6
2
10
5.5
L
Anubis
chusster
Anubis
7
8
3
1.06
L
Mercury
yendah
Mercury
5
7
3
0.93
W
Merlin
yuanqian
Merlin
6
2
12
6
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,173
Damage
46,640
73,565
Taken
92,416
41,445
Mitigated
43,492
27,348
Healing
25,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BjornISdead
Gilgamesh
10,394
2,992
0
5,868
18,889
10,401
0
4,802
13,967
0
91,995
L
Amaterasu
Doomstryker
Amaterasu
4,072
1,029
333
6,900
16,073
4,781
324
624
15,372
0
29,780
W
Neith
Heaven270
Neith
15,455
10,489
0
4,674
12,548
4,360
7,467
3,069
9,389
0
74,545
W
Guan Yu
RyotaSenpai
Guan Yu
19,760
4,260
2,071
3,704
14,230
16,249
873
5,546
8,414
0
73,767
L
Izanami
6,287
4,564
843
5,905
18,312
4,737
1,040
0
18,312
0
61,394
W
Anhur
VesslanN
Anhur
12,268
6,210
0
7,858
15,248
6,142
2,497
1,920
13,268
0
105,607
L
Anubis
chusster
Anubis
15,803
536
0
6,973
18,813
7,747
588
5,641
12,780
70,834
0
L
Mercury
yendah
Mercury
14,408
7,742
0
3,671
21,114
8,593
0
2,024
18,880
0
74,266
W
Merlin
yuanqian
Merlin
11,296
505
0
3,173
12,650
4,293
1,063
5,996
6,654
65,051
0
L
6,070
1,123
0
586
18,104
17,634
522
2,216
15,776
45,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,458
Gold Earned
48,585
690
Minions Killed
477
0
Camps Cleared
0
2,007,698
Distance Traveled
1,862,756
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,300
586
131
6
0
429,053
2
L
Amaterasu
10,197
486
51
2
0
463,820
0
W
Neith
12,982
618
132
6
0
378,233
0
W
Guan Yu
12,826
611
132
6
0
427,896
2
L
Izanami
8,714
415
113
5
0
331,141
2
W
Anhur
13,733
654
170
8
0
365,027
2
L
Anubis
10,532
502
130
6
0
352,691
4
L
Mercury
11,169
532
122
6
0
406,315
6
W
Merlin
12,617
601
125
6
0
407,489
0
L
Jormungandr
7,973
380
61
3
0
308,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role