Player Matchup

Izanami
Izanami
Bennnayyy
Izanami
Level 18
God Stats
18W - 15L
1,734 SR
Queue Stats
59W - 44L
1,672 Elo+
Party 1
Merlin
Merlin
Scotty2Hotty35
Merlin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,583 Elo+
Party 1
Khepri
Khepri
Weezums
Khepri
Level 43
God Stats
10W - 3L
1,643 SR
Queue Stats
114W - 76L
1,663 Elo+
Party 1
Athena
Athena
ZeUsThEmOoSe1324
Athena
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
138W - 113L
1,605 Elo+
Solo
Gilgamesh
Gilgamesh
wearepeople2
Gilgamesh
Level 67
God Stats
1W - 1L
1,817 SR
Queue Stats
112W - 73L
1,657 Elo+
Party 1
Team Averages
Level 33
1,639 SR
1,636 Elo+

VS

Team Averages
Level 20
1,437 SR
1,623 Elo+
Ne Zha
Ne Zha
ArusAlot
Ne Zha
Level 15
God Stats
1W - 4L
1,381 SR
Queue Stats
114W - 103L
1,666 Elo+
Solo
Bastet
Bastet
CasterCirce
Bastet
Level 29
God Stats
1W - 5L
1,515 SR
Queue Stats
16W - 19L
1,602 Elo+
Solo
Fenrir
Fenrir
Faze_secto420
Fenrir
Level 3
God Stats
0W - 2L
1,314 SR
Queue Stats
1W - 2L
1,530 Elo+
Solo
Artio
Artio
Grimmyface
Artio
Level 25
God Stats
4W - 4L
1,466 SR
Queue Stats
75W - 65L
1,529 Elo+
Solo
Kuzenbo
Kuzenbo
iNoskii
Kuzenbo
Level 29
God Stats
12W - 7L
1,510 SR
Queue Stats
295W - 218L
1,787 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bennnayyy
Izanami
20
11 / 1 / 3
13,712
686
15,742
14,977
7,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 7
9,026
451
2,968
8,320
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Khepri
Weezums
Khepri
14
3 / 1 / 16
11,008
550
4,354
13,682
17,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 3 / 14
11,016
551
12,045
20,202
10,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
wearepeople2
Gilgamesh
18
7 / 1 / 9
12,271
614
13,783
17,404
11,378
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ArusAlot
Ne Zha
15
6 / 7 / 2
10,052
503
9,754
16,494
6,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
13
1 / 6 / 2
8,045
402
5,566
13,370
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 1 / 4
6,746
337
300
5,205
1,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artio
13
1 / 8 / 2
8,251
413
4,009
18,632
16,453
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kuzenbo
iNoskii
Kuzenbo
12
2 / 3 / 3
8,119
406
5,263
9,956
5,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
25
Kills
10
11
Deaths
25
49
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
ArusAlot
Ne Zha
6
7
2
1
W
Izanami
Bennnayyy
Izanami
11
1
3
12.5
L
Bastet
1
6
2
0.33
L
0
1
4
2
L
Artio
1
8
2
0.25
W
0
5
7
0.7
W
Khepri
Weezums
Khepri
3
1
16
11
W
4
3
14
3.67
L
Kuzenbo
iNoskii
Kuzenbo
2
3
3
1.17
W
Gilgamesh
wearepeople2
Gilgamesh
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,892
Damage
24,892
74,585
Taken
63,657
49,647
Mitigated
33,851
21,619
Healing
9,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
ArusAlot
Ne Zha
9,754
4,285
0
1,288
16,494
6,430
0
6,581
9,741
0
50,555
W
Izanami
Bennnayyy
Izanami
15,742
12,362
0
8,954
14,977
7,111
4,861
652
12,901
0
138,267
L
Bastet
5,566
1,262
0
1,475
13,370
4,122
0
4,003
9,353
0
35,363
L
300
64
0
1,532
5,205
1,165
0
644
4,519
0
12,174
L
Artio
4,009
432
392
2,336
18,632
16,453
0
6,080
12,446
29,181
0
W
2,968
143
0
221
8,320
3,281
696
228
8,084
32,563
0
W
Khepri
Weezums
Khepri
4,354
304
0
3,685
13,682
17,254
1,790
1,616
11,634
19,486
0
W
12,045
2,182
0
3,313
20,202
10,623
2,608
2,955
16,009
61,961
0
L
Kuzenbo
iNoskii
Kuzenbo
5,263
898
0
2,360
9,956
5,681
0
1,721
8,231
21,373
0
W
Gilgamesh
wearepeople2
Gilgamesh
13,783
3,987
0
5,446
17,404
11,378
2,345
3,321
11,241
0
70,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,033
Gold Earned
41,213
601
Minions Killed
285
0
Camps Cleared
0
1,844,320
Distance Traveled
1,358,757
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,052
503
83
4
0
309,933
1
W
Izanami
13,712
686
229
11
0
367,671
0
L
Bastet
8,045
402
70
4
0
386,640
5
L
Fenrir
6,746
337
35
2
0
129,449
1
L
Artio
8,251
413
56
3
0
327,905
2
W
Merlin
9,026
451
80
4
0
305,738
1
W
Khepri
11,008
550
36
2
0
373,510
5
W
Athena
11,016
551
112
6
0
405,601
5
L
Kuzenbo
8,119
406
41
2
0
204,830
2
W
Gilgamesh
12,271
614
144
7
0
391,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role