Player Matchup

Danzaburou
Danzaburou
FelSM26
Danzaburou
Level 26
God Stats
3W - 1L
1,670 SR
Queue Stats
7W - 7L
1,548 Elo+
Party 2
Arachne
Arachne
HappyBe
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,548 Elo+
Party 2
Cthulhu
Cthulhu
RatsBdMixtape
Cthulhu
Level 21
God Stats
3W - 1L
1,667 SR
Queue Stats
7W - 9L
1,548 Elo+
Party 2
Janus
Janus
TheDarkness28
Janus
Level 27
God Stats
2W - 0L
1,178 SR
Queue Stats
7W - 9L
1,548 Elo+
Party 2
Erlang Shen
Erlang Shen
lucca265
Erlang Shen
Level 82
God Stats
1W - 0L
1,714 SR
Queue Stats
8W - 12L
1,548 Elo+
Party 2
Team Averages
Level 37
1,546 SR
1,548 Elo+

VS

Team Averages
Level 12
1,612 SR
1,472 Elo+
Janus
Janus
Cobachon_
Janus
Level 25
God Stats
8W - 9L
1,667 SR
Queue Stats
65W - 63L
1,511 Elo+
Solo
Yemoja
Yemoja
Onegato
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,500 Elo+
Party 1
Artemis
Artemis
Paese69
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Replicatrock
Sun Wukong
Level 25
God Stats
4W - 1L
1,893 SR
Queue Stats
13W - 17L
1,347 Elo+
Solo
Olorun
Olorun
igorduartr
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FelSM26
Danzaburou
19
9 / 1 / 8
14,074
612
11,447
13,457
5,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
HappyBe
Arachne
17
9 / 2 / 8
12,341
537
12,913
19,966
8,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
16
5 / 2 / 10
11,382
495
10,526
15,368
11,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
12 / 4 / 5
13,207
574
14,807
11,110
4,311
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
lucca265
Erlang Shen
19
9 / 0 / 4
13,136
571
17,885
23,493
15,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cobachon_
Janus
19
5 / 3 / 1
11,634
506
18,862
10,892
4,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Onegato
Yemoja
11
0 / 11 / 3
8,671
377
5,784
20,687
16,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
Paese69
Artemis
12
1 / 15 / 2
8,348
363
9,004
18,996
7,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Replicatrock
Sun Wukong
17
2 / 5 / 0
10,878
473
10,780
18,640
9,071
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
igorduartr
Olorun
13
0 / 14 / 0
8,803
383
1,046
15,625
5,054
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
44
Kills
8
9
Deaths
48
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
Cobachon_
Janus
5
3
1
1.83
W
Danzaburou
FelSM26
Danzaburou
9
1
8
13
W
Arachne
HappyBe
Arachne
9
2
8
6.5
L
Yemoja
Onegato
Yemoja
0
11
3
0.14
L
Artemis
Paese69
Artemis
1
15
2
0.13
W
Cthulhu
5
2
10
5
L
Sun Wukong
Replicatrock
Sun Wukong
2
5
0
0.4
W
12
4
5
3.63
L
Olorun
igorduartr
Olorun
0
14
0
0
W
Erlang Shen
lucca265
Erlang Shen
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,578
Damage
45,476
83,394
Taken
84,840
45,337
Mitigated
42,140
35,418
Healing
9,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Cobachon_
Janus
18,862
492
284
2,320
10,892
4,039
0
2,714
8,028
92,956
0
W
Danzaburou
FelSM26
Danzaburou
11,447
7,316
0
2,933
13,457
5,560
3,732
4,159
9,298
0
87,210
W
Arachne
HappyBe
Arachne
12,913
7,890
0
10,129
19,966
8,838
3,101
4,559
15,407
0
89,352
L
Yemoja
Onegato
Yemoja
5,784
1,764
1,462
1,122
20,687
16,213
353
7,826
12,531
19,542
0
L
Artemis
Paese69
Artemis
9,004
3,303
0
59
18,996
7,763
330
7,696
11,030
0
40,638
W
Cthulhu
10,526
196
303
6,108
15,368
11,186
453
7,858
7,510
32,821
0
L
Sun Wukong
Replicatrock
Sun Wukong
10,780
2,528
0
2,893
18,640
9,071
535
2,863
15,717
0
62,291
W
14,807
1,137
0
3,037
11,110
4,311
2,839
3,889
7,221
74,508
0
L
Olorun
igorduartr
Olorun
1,046
819
0
1,720
15,625
5,054
4,394
3,394
12,201
39,028
0
W
Erlang Shen
lucca265
Erlang Shen
17,885
10,414
0
12,908
23,493
15,442
4,370
6,271
17,222
0
88,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,140
Gold Earned
48,334
550
Minions Killed
430
0
Camps Cleared
0
2,307,559
Distance Traveled
1,811,774
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,634
506
145
6
0
442,593
1
W
Danzaburou
14,074
612
127
6
0
434,006
2
W
Arachne
12,341
537
100
4
0
494,122
0
L
Yemoja
8,671
377
36
2
0
358,997
2
L
Artemis
8,348
363
60
3
0
335,548
1
W
Cthulhu
11,382
495
47
2
0
454,640
0
L
Sun Wukong
10,878
473
120
5
0
399,056
3
W
Janus
13,207
574
131
6
0
436,297
0
L
Olorun
8,803
383
69
3
0
275,580
0
W
Erlang Shen
13,136
571
145
6
0
488,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role