Player Matchup

Guan Yu
Guan Yu
Silver V
HoldMayo98
Guan Yu
Silver V
Level 129
God Stats
1W - 0L
1,385 SR
Queue Stats
2W - 6L
1,239 MMR
Party 2
Baron Samedi
Baron Samedi
Silver II
Ophink
Baron Samedi
Silver II
Level 119
God Stats
1W - 0L
1,746 SR
Queue Stats
12W - 21L
1,229 MMR
Party 2
Izanami
Izanami
Silver II
westpointkillzo
Izanami
Silver II
Level 108
God Stats
2W - 4L
1,659 SR
Queue Stats
12W - 21L
1,229 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,597 SR
1,232 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 86
1,818 SR
1,510 MMR
Hercules
Hercules
Bronze III
Azkaine
Hercules
Bronze III
Level 66
God Stats
0W - 1L
1,734 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Apollo
Apollo
Bronze III
Jackaverted
Apollo
Bronze III
Level 160
God Stats
5W - 4L
1,905 SR
Queue Stats
79W - 17L
1,529 MMR
Solo
Scylla
Scylla
Bronze III
XdakuX
Scylla
Bronze III
Level 31
God Stats
0W - 1L
1,816 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HoldMayo98
Guan Yu
15
6 / 2 / 6
12,424
777
8,781
16,348
17,038
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Ophink
Baron Samedi
14
2 / 3 / 9
10,361
648
11,331
8,457
4,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
4 / 5 / 4
11,122
695
13,545
11,284
5,327
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SobekCernunnosTiamatGilgameshAthena

VS

Bans
CthulhuNoxAresBaba YagaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Azkaine
Hercules
14
2 / 4 / 8
11,561
723
7,955
23,287
19,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
15
8 / 4 / 2
11,690
731
11,113
13,457
5,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
XdakuX
Scylla
12
0 / 4 / 6
9,174
573
6,806
7,885
2,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
12
Kills
10
10
Deaths
12
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
Azkaine
Hercules
2
4
8
1.5
W
Guan Yu
HoldMayo98
Guan Yu
6
2
6
4.5
L
Apollo
8
4
2
2.25
W
Baron Samedi
Ophink
Baron Samedi
2
3
9
2.17
L
Scylla
XdakuX
Scylla
0
4
6
0.75
W
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,657
Damage
25,874
36,089
Taken
44,629
26,618
Mitigated
26,941
16,219
Healing
16,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Azkaine
Hercules
7,955
2,359
219
11,784
23,287
19,554
198
6,137
16,631
0
22,720
W
Guan Yu
HoldMayo98
Guan Yu
8,781
2,599
2,547
5,745
16,348
17,038
799
4,530
11,424
159
25,152
L
Apollo
11,113
7,059
0
3,452
13,457
5,203
938
3,360
9,892
0
76,161
W
Baron Samedi
Ophink
Baron Samedi
11,331
997
3,187
3,115
8,457
4,253
1,042
721
7,664
46,419
0
L
Scylla
XdakuX
Scylla
6,806
1,391
0
801
7,885
2,184
275
1,279
6,454
29,552
0
W
13,545
9,170
0
1,625
11,284
5,327
1,778
1,094
10,108
0
58,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,907
Gold Earned
32,425
177
Minions Killed
171
0
Camps Cleared
0
873,590
Distance Traveled
804,887
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,561
723
18
1
0
283,652
4
W
Guan Yu
12,424
777
19
1
0
346,117
4
L
Apollo
11,690
731
115
7
0
249,628
3
W
Baron Samedi
10,361
648
84
5
0
279,889
4
L
Scylla
9,174
573
38
2
0
271,607
10
W
Izanami
11,122
695
74
5
0
247,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role