Player Matchup

Sylvanus
Sylvanus
Gold IV
Beachgulley91
Sylvanus
Gold IV
Level 101
God Stats
44W - 44L
1,603 SR
Queue Stats
282W - 270L
1,267 MMR
Solo
Tiamat
Tiamat
Gold III
EXILE_ODYSSEY_
Tiamat
Gold III
Level 147
God Stats
25W - 25L
1,505 SR
Queue Stats
563W - 592L
1,300 MMR
Solo
Izanami
Izanami
Bronze III
Krohnic
Izanami
Bronze III
Level 133
God Stats
0W - 3L
1,303 SR
Queue Stats
1W - 13L
1,275 MMR
Solo
Mercury
Mercury
Gold V
huunguyen21
Mercury
Gold V
Level 109
God Stats
3W - 6L
1,749 SR
Queue Stats
105W - 97L
1,271 MMR
Solo
Ares
Ares
Gold V
luscious-head
Ares
Gold V
Level 124
God Stats
0W - 1L
1,357 SR
Queue Stats
97W - 108L
1,268 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,503 SR
1,276 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,516 SR
1,335 MMR
Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver III
Chevy141
Bellona
Silver III
Level 128
God Stats
6W - 4L
1,664 SR
Queue Stats
10W - 15L
1,192 MMR
Party 2
Artio
Artio
Silver V
Penguin4_You
Artio
Silver V
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,288 MMR
Party 2
Susano
Susano
Silver I
lexs070707
Susano
Silver I
Level 160
God Stats
2W - 2L
1,417 SR
Queue Stats
283W - 286L
1,196 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Beachgulley91
Sylvanus
14
1 / 2 / 0
8,325
520
9,330
15,054
9,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 2 / 1
7,175
448
4,715
8,132
3,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Krohnic
Izanami
10
0 / 4 / 2
6,588
412
4,593
7,566
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
huunguyen21
Mercury
16
2 / 0 / 1
8,718
545
1,630
8,082
3,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 4 / 0
6,493
406
6,196
13,300
6,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
SetAthenaCabrakanKing ArthurAwilix

VS

Bans
CthulhuYmirTsukuyomiCu ChulainnLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
6 / 1 / 1
10,038
627
7,670
7,885
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
 
Nu Wa
15
1 / 0 / 4
8,838
552
8,581
6,018
2,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Chevy141
Bellona
15
1 / 1 / 2
8,408
526
6,152
11,873
9,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 2 / 4
6,919
432
3,050
10,299
6,159
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
lexs070707
Susano
14
3 / 1 / 2
8,297
519
7,170
9,664
3,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
12
12
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
1
1
6.5
W
Nu Wa
 
Nu Wa
1
0
4
3
L
Sylvanus
Beachgulley91
Sylvanus
1
2
0
0.5
W
Bellona
Chevy141
Bellona
1
1
2
2
L
0
2
1
0.25
L
Izanami
Krohnic
Izanami
0
4
2
0.25
W
1
2
4
1.5
L
Mercury
huunguyen21
Mercury
2
0
1
2.5
W
Susano
lexs070707
Susano
3
1
2
4
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,464
Damage
32,623
52,134
Taken
45,739
25,328
Mitigated
23,948
15,919
Healing
17,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,670
4,115
0
3,844
7,885
2,328
2,324
1,126
6,759
0
65,918
W
Nu Wa
 
Nu Wa
8,581
2,094
0
2,887
6,018
2,726
1,539
3,144
2,558
65,842
0
L
Sylvanus
Beachgulley91
Sylvanus
9,330
2,361
294
7,255
15,054
9,180
1,478
1,734
13,320
52,297
6,333
W
Bellona
Chevy141
Bellona
6,152
2,391
0
3,422
11,873
9,363
510
6,518
5,355
0
50,947
L
4,715
414
0
2,841
8,132
3,737
0
3,058
5,074
41,318
0
L
Izanami
Krohnic
Izanami
4,593
3,041
0
1,020
7,566
2,719
84
1,297
6,269
0
36,283
W
3,050
547
311
2,404
10,299
6,159
488
5,498
4,771
18,126
0
L
Mercury
huunguyen21
Mercury
1,630
376
0
1,227
8,082
3,223
0
864
7,218
0
67,160
W
Susano
lexs070707
Susano
7,170
2,135
0
4,592
9,664
3,372
0
2,960
6,530
0
48,888
L
6,196
473
361
2,921
13,300
6,469
0
4,678
8,622
26,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,299
Gold Earned
42,500
450
Minions Killed
503
0
Camps Cleared
0
1,395,187
Distance Traveled
1,514,948
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,038
627
121
8
0
277,834
4
W
Nu Wa
8,838
552
140
9
0
285,422
7
L
Sylvanus
8,325
520
124
8
0
215,224
0
W
Bellona
8,408
526
112
7
0
308,523
2
L
Tiamat
7,175
448
103
6
0
283,599
3
L
Izanami
6,588
412
73
5
0
183,738
3
W
Artio
6,919
432
35
2
0
305,858
1
L
Mercury
8,718
545
120
8
0
396,163
0
W
Susano
8,297
519
95
6
0
337,311
6
L
Ares
6,493
406
30
2
0
316,463
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role