Player Matchup

Fenrir
Fenrir
Danvszombies
Fenrir
Level 19
God Stats
7W - 5L
1,458 SR
Queue Stats
93W - 80L
1,521 Elo+
Solo
Aphrodite
Aphrodite
DracoSaber8672
Aphrodite
Level 18
God Stats
3W - 6L
1,500 SR
Queue Stats
451W - 458L
1,535 Elo+
Party 2
Ymir
Ymir
NickleBees
Ymir
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 48L
1,400 Elo+
Solo
Sun Wukong
Sun Wukong
Slimeington
Sun Wukong
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 73L
1,504 Elo+
Party 2
Izanami
Izanami
TheSargeinator
Izanami
Level 125
God Stats
12W - 15L
1,510 SR
Queue Stats
127W - 107L
1,513 Elo+
Party 2
Team Averages
Level 37
1,494 SR
1,495 Elo+

VS

Team Averages
Level 20
1,535 SR
1,589 Elo+
Izanami
Izanami
Bubble14
Izanami
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,654 Elo+
Party 1
Loki
Loki
Drbeatdown
Loki
Level 26
God Stats
2W - 1L
1,770 SR
Queue Stats
6W - 4L
1,654 Elo+
Party 1
Heimdallr
Heimdallr
Peeker
Heimdallr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,654 Elo+
Party 1
Anubis
Anubis
ThePsychoTurtle_
Anubis
Level 24
God Stats
43W - 50L
1,403 SR
Queue Stats
68W - 88L
1,329 Elo+
Party 1
Yemoja
Yemoja
donstrawberry
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 4 / 8
9,528
529
9,297
12,549
6,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
DracoSaber8672
Aphrodite
16
1 / 3 / 7
10,647
592
4,677
10,908
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
3 / 1 / 16
10,835
602
6,409
14,333
12,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Slimeington
Sun Wukong
14
4 / 5 / 3
10,092
561
6,045
11,814
10,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
18 / 3 / 3
12,678
704
21,453
11,650
5,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bubble14
Izanami
15
2 / 5 / 1
8,744
486
5,676
13,618
4,279
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
7 / 7 / 4
8,842
491
10,107
15,225
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
Peeker
Heimdallr
13
1 / 7 / 5
8,313
462
6,379
11,238
5,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
6 / 5 / 2
8,985
499
8,393
9,693
5,296
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 7 / 1
6,654
370
1,779
13,412
9,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
29
30
Kills
16
16
Deaths
31
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bubble14
Izanami
2
5
1
0.5
W
Fenrir
4
4
8
2
W
Aphrodite
DracoSaber8672
Aphrodite
1
3
7
1.5
L
7
7
4
1.29
W
3
1
16
11
L
Heimdallr
Peeker
Heimdallr
1
7
5
0.5
W
Sun Wukong
Slimeington
Sun Wukong
4
5
3
1.1
L
6
5
2
1.4
W
18
3
3
6.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,881
Damage
32,334
61,254
Taken
63,186
39,063
Mitigated
29,957
15,864
Healing
9,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bubble14
Izanami
5,676
3,761
0
2,627
13,618
4,279
0
3,240
10,378
0
47,282
W
Fenrir
9,297
2,725
0
2,125
12,549
6,083
919
2,482
10,067
0
35,227
W
Aphrodite
DracoSaber8672
Aphrodite
4,677
362
3,629
6,487
10,908
4,550
1,277
2,386
8,522
60,323
0
L
10,107
3,065
0
1,907
15,225
5,485
668
2,277
12,948
0
37,981
W
6,409
979
0
2,160
14,333
12,508
968
2,196
12,137
22,867
0
L
Heimdallr
Peeker
Heimdallr
6,379
2,666
0
1,242
11,238
5,838
0
471
10,767
0
35,642
W
Sun Wukong
Slimeington
Sun Wukong
6,045
1,651
0
241
11,814
10,262
1,902
1,691
10,123
0
45,170
L
8,393
556
0
2,594
9,693
5,296
459
2,807
6,886
44,241
0
W
21,453
16,768
0
1,222
11,650
5,660
7,930
1,417
10,233
0
130,622
L
1,779
477
382
464
13,412
9,059
0
2,291
11,121
16,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,780
Gold Earned
41,538
497
Minions Killed
325
0
Camps Cleared
0
1,715,415
Distance Traveled
1,563,929
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,744
486
92
5
0
292,062
0
W
Fenrir
9,528
529
49
3
0
415,401
0
W
Aphrodite
10,647
592
131
7
0
319,971
6
L
Loki
8,842
491
68
4
0
328,364
1
W
Ymir
10,835
602
36
2
0
355,670
2
L
Heimdallr
8,313
462
56
3
0
282,811
2
W
Sun Wukong
10,092
561
93
5
0
328,110
0
L
Anubis
8,985
499
87
5
0
341,377
4
W
Izanami
12,678
704
188
10
0
296,263
5
L
Yemoja
6,654
370
22
1
0
319,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role