Player Matchup

Sylvanus
Sylvanus
C51295
Sylvanus
Level 29
God Stats
36W - 35L
1,625 SR
Queue Stats
434W - 400L
1,566 Elo+
Party 3
Artio
Artio
Grannys_Gumjob
Artio
Level 64
God Stats
32W - 17L
1,634 SR
Queue Stats
242W - 216L
1,449 Elo+
Party 3
Neith
Neith
MooBaconWaffle
Neith
Level 84
God Stats
135W - 69L
1,672 SR
Queue Stats
409W - 203L
1,728 Elo+
Party 1
Pele
Pele
PainBeyondBelief
Pele
Level 29
God Stats
9W - 4L
1,811 SR
Queue Stats
172W - 103L
1,692 Elo+
Party 1
Janus
Janus
x18x2xwildx
Janus
Level 157
God Stats
20W - 28L
1,314 SR
Queue Stats
1,095W - 1,017L
1,483 Elo+
Party 3
Team Averages
Level 73
1,611 SR
1,583 Elo+

VS

Team Averages
Level 114
1,568 SR
1,497 Elo+
Neith
Neith
Deenice8757
Neith
Level 41
God Stats
17W - 13L
1,605 SR
Queue Stats
53W - 49L
1,481 Elo+
Party 2
Hun Batz
Hun Batz
JoeyApollo
Hun Batz
Level 142
God Stats
1W - 2L
1,503 SR
Queue Stats
66W - 71L
1,446 Elo+
Party 2
Cthulhu
Cthulhu
PWNRR
Cthulhu
Level 121
God Stats
14W - 13L
1,658 SR
Queue Stats
562W - 522L
1,517 Elo+
Party 2
Janus
Janus
RideThePipe
Janus
Level 147
God Stats
12W - 12L
1,575 SR
Queue Stats
151W - 135L
1,520 Elo+
Party 2
Baba Yaga
Baba Yaga
RocaCabana
Baba Yaga
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 57L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
C51295
Sylvanus
15
5 / 0 / 11
9,645
567
5,433
13,170
10,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 1 / 6
9,319
548
5,787
9,974
5,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
8 / 2 / 5
10,715
630
9,053
8,275
3,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
16 / 3 / 6
11,402
671
20,627
16,132
6,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
4 / 1 / 7
10,273
604
8,492
6,839
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 2
6,729
396
4,177
10,024
2,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
JoeyApollo
Hun Batz
13
0 / 10 / 4
7,669
451
7,493
15,893
4,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
PWNRR
Cthulhu
12
3 / 7 / 3
7,954
468
7,579
16,490
12,588
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 7 / 3
8,338
490
4,414
9,754
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
RocaCabana
Baba Yaga
15
2 / 3 / 1
8,785
517
6,498
11,424
4,922
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
35
Kills
7
7
Deaths
35
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
C51295
Sylvanus
5
0
11
10.5
L
0
8
2
0.13
W
2
1
6
5
L
Hun Batz
JoeyApollo
Hun Batz
0
10
4
0.2
W
8
2
5
5.25
L
Cthulhu
PWNRR
Cthulhu
3
7
3
0.64
W
16
3
6
6.33
L
2
7
3
0.5
L
Baba Yaga
RocaCabana
Baba Yaga
2
3
1
0.83
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,392
Damage
30,161
54,390
Taken
63,585
28,371
Mitigated
27,301
24,763
Healing
11,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
C51295
Sylvanus
5,433
1,605
1,888
4,448
13,170
10,418
1,105
4,082
9,084
32,303
6,917
L
4,177
741
0
1,344
10,024
2,294
260
1,443
8,581
0
31,616
W
5,787
288
312
4,993
9,974
5,815
294
4,368
5,602
38,286
0
L
Hun Batz
JoeyApollo
Hun Batz
7,493
2,122
0
3,535
15,893
4,968
0
3,358
12,493
0
48,962
W
9,053
4,074
0
2,918
8,275
3,229
4,086
2,765
5,480
0
72,285
L
Cthulhu
PWNRR
Cthulhu
7,579
265
398
734
16,490
12,588
0
5,984
10,449
24,791
0
W
20,627
4,948
0
7,368
16,132
6,606
21
4,767
11,235
0
83,946
L
4,414
398
0
941
9,754
2,529
0
1,653
8,101
42,800
0
L
Baba Yaga
RocaCabana
Baba Yaga
6,498
702
0
4,261
11,424
4,922
0
6,442
4,621
55,124
0
W
8,492
604
0
2,836
6,839
2,303
662
2,243
4,498
80,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,354
Gold Earned
39,475
556
Minions Killed
412
0
Camps Cleared
0
1,460,515
Distance Traveled
1,424,038
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,645
567
64
4
0
254,750
4
L
Neith
6,729
396
68
4
0
263,331
6
W
Artio
9,319
548
92
5
0
295,525
1
L
Hun Batz
7,669
451
97
6
0
291,086
2
W
Neith
10,715
630
119
7
0
285,773
0
L
Cthulhu
7,954
468
35
2
0
306,403
7
W
Pele
11,402
671
129
8
0
311,407
0
L
Janus
8,338
490
92
5
0
300,865
7
L
Baba Yaga
8,785
517
120
7
0
262,353
0
W
Janus
10,273
604
152
9
0
313,060
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role