Player Matchup

Bellona
Bellona
CastleRockStarS
Bellona
Level 98
God Stats
2W - 0L
1,836 SR
Queue Stats
30W - 19L
1,501 Elo+
Party 2
Tiamat
Tiamat
alexchiquillo
Tiamat
Level 68
God Stats
2W - 2L
1,493 SR
Queue Stats
4W - 4L
1,374 Elo+
Party 2
Amaterasu
Amaterasu
asxtic
Amaterasu
Level 64
God Stats
4W - 0L
1,575 SR
Queue Stats
28W - 20L
1,512 Elo+
Party 2
Izanami
Izanami
blanvza
Izanami
Level 29
God Stats
1W - 0L
1,795 SR
Queue Stats
4W - 4L
1,374 Elo+
Party 2
Ymir
Ymir
maartiinjohn
Ymir
Level 27
God Stats
3W - 3L
1,532 SR
Queue Stats
7W - 5L
1,374 Elo+
Party 2
Team Averages
Level 57
1,646 SR
1,427 Elo+

VS

Team Averages
Level 71
1,437 SR
1,422 Elo+
Ra
Ra
IcedOut_Rose
Ra
Level 54
God Stats
2W - 7L
1,405 SR
Queue Stats
267W - 309L
1,384 Elo+
Party 1
Yemoja
Yemoja
Rinku2
Yemoja
Level 94
God Stats
31W - 30L
1,539 SR
Queue Stats
279W - 274L
1,455 Elo+
Party 1
Mercury
Mercury
UnForgivenCrippn
Mercury
Level 24
God Stats
0W - 2L
1,342 SR
Queue Stats
50W - 94L
1,510 Elo+
Party 1
Amaterasu
Amaterasu
Unforgiven_Lemon
Amaterasu
Level 84
God Stats
2W - 2L
1,498 SR
Queue Stats
172W - 166L
1,401 Elo+
Party 1
Thanatos
Thanatos
pab70q
Thanatos
Level 99
God Stats
57W - 59L
1,402 SR
Queue Stats
646W - 777L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 6
10,862
603
6,614
11,243
7,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

17
4 / 2 / 2
10,813
601
9,548
7,867
4,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
asxtic
Amaterasu
16
1 / 1 / 5
9,985
555
5,147
7,628
4,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
blanvza
Izanami
15
9 / 2 / 7
10,018
557
11,588
8,434
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
4 / 0 / 9
10,610
589
8,843
9,019
9,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 1
7,897
439
4,724
11,567
4,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
Rinku2
Yemoja
9
1 / 4 / 1
7,095
394
2,472
10,368
4,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
0 / 7 / 0
6,740
374
1,221
10,063
3,496
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
14
2 / 4 / 0
8,247
458
5,485
13,282
12,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
pab70q
Thanatos
13
2 / 5 / 2
8,166
454
5,697
13,997
4,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
27
Kills
5
5
Deaths
27
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
9
0
6
12
L
0
7
1
0.07
L
Yemoja
Rinku2
Yemoja
1
4
1
0.38
L
0
7
0
0
L
Amaterasu
2
4
0
0.5
W
4
2
2
2.5
W
Amaterasu
asxtic
Amaterasu
1
1
5
3.5
W
Izanami
blanvza
Izanami
9
2
7
6.25
W
4
0
9
8.5
L
Thanatos
pab70q
Thanatos
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,740
Damage
19,599
44,191
Taken
59,277
30,180
Mitigated
29,386
9,452
Healing
15,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,614
2,685
0
1,450
11,243
7,575
860
655
10,546
0
74,605
L
4,724
0
793
2,344
11,567
4,633
476
4,887
6,298
50,868
0
L
Yemoja
Rinku2
Yemoja
2,472
826
1,448
904
10,368
4,440
0
4,308
6,016
20,477
0
L
1,221
141
0
260
10,063
3,496
0
2,875
7,176
0
25,758
L
Amaterasu
5,485
3,017
0
2,701
13,282
12,031
0
1,854
11,354
0
44,568
W
9,548
300
0
2,868
7,867
4,310
2,227
1,798
5,915
62,375
0
W
Amaterasu
asxtic
Amaterasu
5,147
3,130
0
827
7,628
4,773
2,522
1,126
6,496
0
45,496
W
Izanami
blanvza
Izanami
11,588
7,627
10
3,019
8,434
3,615
1,742
1,663
6,724
0
40,801
W
8,843
1,155
0
1,278
9,019
9,907
205
1,905
7,057
51,039
0
L
Thanatos
pab70q
Thanatos
5,697
1,576
0
7,160
13,997
4,786
0
3,861
10,042
269
38,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,288
Gold Earned
38,145
519
Minions Killed
354
0
Camps Cleared
0
1,632,702
Distance Traveled
1,527,903
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,862
603
129
7
0
413,118
2
L
Ra
7,897
439
98
5
0
298,790
3
L
Yemoja
7,095
394
33
2
0
256,228
0
L
Mercury
6,740
374
61
3
0
315,422
0
L
Amaterasu
8,247
458
100
6
0
328,287
2
W
Tiamat
10,813
601
137
8
0
288,370
1
W
Amaterasu
9,985
555
105
6
0
333,949
3
W
Izanami
10,018
557
73
4
0
304,082
2
W
Ymir
10,610
589
75
4
0
293,183
0
L
Thanatos
8,166
454
62
3
0
329,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role