Player Matchup

Ymir
Ymir
Hagerdy
Ymir
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 42L
1,862 Elo+
Party 2
He Bo
He Bo
Rampant v2
He Bo
Level 160
God Stats
3W - 0L
1,547 SR
Queue Stats
361W - 61L
2,016 Elo+
Party 2
Anhur
Anhur
zAyato Kuro
Anhur
Level 160
God Stats
3W - 1L
1,731 SR
Queue Stats
258W - 37L
1,977 Elo+
Party 2
Team Averages
Level 159
1,592 SR
1,952 Elo+

VS

Team Averages
Level 104
1,500 SR
1,524 Elo+
Kuzenbo
Kuzenbo
I go by Will
Kuzenbo
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,516 Elo+
Party 1
Janus
Janus
IGBKaeb
Janus
Level 108
God Stats
0W - 1L
1,551 SR
Queue Stats
39W - 34L
1,521 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SneezyMoose
Ah Muzen Cab
Level 128
God Stats
1W - 4L
1,450 SR
Queue Stats
23W - 25L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Hagerdy
Ymir
12
2 / 5 / 11
9,180
656
2,113
14,378
13,276
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
15
6 / 1 / 9
10,334
738
14,573
7,828
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 2 / 6
10,666
762
11,188
12,323
4,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
I go by Will
Kuzenbo
11
0 / 5 / 4
7,939
567
5,042
11,787
8,064
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
IGBKaeb
Janus
13
3 / 4 / 3
9,719
694
6,873
7,858
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
SneezyMoose
Ah Muzen Cab
13
4 / 6 / 2
9,477
677
12,280
11,159
3,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
15
Kills
7
8
Deaths
15
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
Hagerdy
Ymir
2
5
11
1.5
L
Kuzenbo
I go by Will
Kuzenbo
0
5
4
0.4
L
Janus
IGBKaeb
Janus
3
4
3
1.13
W
He Bo
6
1
9
10.5
L
Ah Muzen Cab
SneezyMoose
Ah Muzen Cab
4
6
2
0.83
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,874
Damage
24,195
34,529
Taken
30,804
20,857
Mitigated
13,167
9,658
Healing
5,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Hagerdy
Ymir
2,113
278
0
1,460
14,378
13,276
0
4,529
9,647
13,470
0
L
Kuzenbo
I go by Will
Kuzenbo
5,042
1,694
445
521
11,787
8,064
39
4,787
6,739
17,435
0
L
Janus
IGBKaeb
Janus
6,873
692
0
1,410
7,858
1,962
0
4,111
3,511
35,410
0
W
He Bo
14,573
666
0
2,536
7,828
2,970
669
3,017
4,685
51,295
0
L
Ah Muzen Cab
SneezyMoose
Ah Muzen Cab
12,280
7,769
0
3,429
11,159
3,141
207
7,052
3,804
0
40,381
W
11,188
6,253
0
5,662
12,323
4,611
442
3,937
8,246
0
56,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,180
Gold Earned
27,135
230
Minions Killed
149
0
Camps Cleared
0
684,601
Distance Traveled
679,441
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,180
656
22
2
0
216,970
1
L
Kuzenbo
7,939
567
10
1
0
259,174
5
L
Janus
9,719
694
79
6
0
185,923
1
W
He Bo
10,334
738
80
6
0
251,891
1
L
Ah Muzen Cab
9,477
677
60
4
0
234,344
0
W
Anhur
10,666
762
128
9
0
215,740
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role