Player Matchup

Hun Batz
Hun Batz
Gipper_12
Hun Batz
Level 27
God Stats
0W - 2L
1,283 SR
Queue Stats
9W - 24L
1,381 Elo+
Party 2
Ares
Ares
Otatop69
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,520 Elo+
Party 2
Hades
Hades
Standing___Goat7
Hades
Level 28
God Stats
5W - 16L
1,485 SR
Queue Stats
15W - 34L
1,342 Elo+
Party 2
King Arthur
King Arthur
Supreme_Smgma
King Arthur
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 34L
1,306 Elo+
Party 2
Zeus
Zeus
jacmat0305
Zeus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,184 Elo+
Party 2
Team Averages
Level 25
1,454 SR
1,347 Elo+

VS

Team Averages
Level 17
1,506 SR
1,357 Elo+
Ganesha
Ganesha
Baller420BlazeUp
Ganesha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,418 Elo+
Party 1
Danzaburou
Danzaburou
BightMcFight
Danzaburou
Level 28
God Stats
10W - 6L
1,501 SR
Queue Stats
29W - 21L
1,291 Elo+
Party 1
Ra
Ra
MyUrethaHurts
Ra
Level 6
God Stats
6W - 2L
1,789 SR
Queue Stats
12W - 10L
1,428 Elo+
Party 1
Ao Kuang
Ao Kuang
PeePeeDrainin
Ao Kuang
Level 16
God Stats
1W - 1L
1,240 SR
Queue Stats
29W - 23L
1,291 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PinEapPleskIn
Tsukuyomi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gipper_12
Hun Batz
16
7 / 7 / 7
10,169
535
9,516
17,267
6,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
14
5 / 7 / 5
8,922
470
7,038
13,171
8,591
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
4 / 6 / 8
9,080
478
10,294
14,665
6,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Supreme_Smgma
King Arthur
12
0 / 9 / 4
7,634
402
3,641
14,910
7,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 6 / 6
9,067
477
7,013
10,626
3,344
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 22
9,572
504
9,309
12,363
9,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
BightMcFight
Danzaburou
16
11 / 4 / 8
10,859
572
13,764
12,687
4,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 8 / 13
10,299
542
9,308
11,765
4,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
PeePeeDrainin
Ao Kuang
19
12 / 3 / 8
12,422
654
13,886
10,893
4,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
PinEapPleskIn
Tsukuyomi
15
5 / 2 / 10
10,196
537
7,215
13,753
5,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
95
19
Kills
34
35
Deaths
20
30
Assists
61
Player
Kills
Deaths
Assists
KDA
W
0
3
22
3.67
W
Danzaburou
BightMcFight
Danzaburou
11
4
8
3.75
L
Hun Batz
Gipper_12
Hun Batz
7
7
7
1.5
W
6
8
13
1.56
L
Ares
5
7
5
1.07
W
Ao Kuang
PeePeeDrainin
Ao Kuang
12
3
8
5.33
W
Tsukuyomi
PinEapPleskIn
Tsukuyomi
5
2
10
5
L
4
6
8
1.33
L
King Arthur
Supreme_Smgma
King Arthur
0
9
4
0.22
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,502
Damage
53,482
70,639
Taken
61,461
31,937
Mitigated
28,781
12,407
Healing
19,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,309
796
0
1,307
12,363
9,364
168
7,331
4,942
20,237
0
W
Danzaburou
BightMcFight
Danzaburou
13,764
9,883
0
4,012
12,687
4,629
1,455
6,786
5,901
0
77,541
L
Hun Batz
Gipper_12
Hun Batz
9,516
1,606
0
5,638
17,267
6,005
354
6,478
10,607
0
62,162
W
9,308
1,528
1,365
2,583
11,765
4,953
910
5,965
5,770
54,455
0
L
Ares
7,038
497
0
0
13,171
8,591
0
6,066
7,026
26,206
0
W
Ao Kuang
PeePeeDrainin
Ao Kuang
13,886
3,447
0
6,417
10,893
4,742
2,295
3,556
7,097
54,519
4,467
W
Tsukuyomi
PinEapPleskIn
Tsukuyomi
7,215
2,260
0
3,848
13,753
5,093
0
3,290
10,403
0
58,405
L
10,294
753
115
3,447
14,665
6,789
686
6,936
7,483
46,135
0
L
King Arthur
Supreme_Smgma
King Arthur
3,641
324
354
766
14,910
7,208
602
7,248
7,488
0
26,993
L
7,013
1,029
0
2,087
10,626
3,344
988
4,489
6,028
41,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,872
Gold Earned
53,348
352
Minions Killed
420
0
Camps Cleared
0
1,678,972
Distance Traveled
1,795,957
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,572
504
1
0
0
389,338
1
W
Danzaburou
10,859
572
123
6
0
338,658
0
L
Hun Batz
10,169
535
98
5
0
360,517
0
W
Ra
10,299
542
94
5
0
339,095
0
L
Ares
8,922
470
45
2
0
379,968
4
W
Ao Kuang
12,422
654
112
6
0
383,682
1
W
Tsukuyomi
10,196
537
90
5
0
345,184
0
L
Hades
9,080
478
86
5
0
327,023
0
L
King Arthur
7,634
402
47
2
0
325,891
0
L
Zeus
9,067
477
76
4
0
285,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role