Player Matchup

Zeus
Zeus
FlexDeity
Zeus
Level 5
God Stats
3W - 1L
1,714 SR
Queue Stats
22W - 28L
1,458 Elo+
Party 1
Loki
Loki
NeZadrotik
Loki
Level 5
God Stats
11W - 15L
1,744 SR
Queue Stats
22W - 38L
1,458 Elo+
Party 1
Gilgamesh
Gilgamesh
Yakup571
Gilgamesh
Level 19
God Stats
3W - 0L
1,749 SR
Queue Stats
44W - 68L
1,330 Elo+
Solo
Ah Puch
Ah Puch
强欲之壶
Ah Puch
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,120 Elo+
Solo
Skadi
Skadi
誰念画楼倾她颜
Skadi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 13
1,642 SR
1,373 Elo+

VS

Team Averages
Level 14
1,392 SR
1,345 Elo+
Yemoja
Yemoja
Därstea
Yemoja
Level 8
God Stats
3W - 4L
1,506 SR
Queue Stats
4W - 10L
1,330 Elo+
Solo
Neith
Neith
mierdaspunTocom
Neith
Level 25
God Stats
135W - 190L
1,430 SR
Queue Stats
200W - 285L
1,371 Elo+
Solo
Cthulhu
Cthulhu
sareff7
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Zeus
Zeus
Бицепс
Zeus
Level 28
God Stats
0W - 3L
1,267 SR
Queue Stats
3W - 4L
1,231 Elo+
Solo
Cerberus
Cerberus
Воставший19
Cerberus
Level 7
God Stats
0W - 2L
1,258 SR
Queue Stats
1W - 4L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
19
13 / 3 / 15
13,391
1,217
25,752
7,776
3,112
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 5 / 22
10,678
971
6,618
10,626
4,348
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
Yakup571
Gilgamesh
19
12 / 4 / 18
13,841
1,258
19,712
18,189
9,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
强欲之壶
Ah Puch
19
2 / 3 / 25
11,990
1,090
13,099
10,533
3,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
13 / 3 / 19
14,436
1,312
20,950
12,333
4,223
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

221

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Därstea
Yemoja
17
0 / 4 / 11
11,218
1,020
5,816
14,271
17,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
0 / 13 / 14
10,913
992
11,481
22,153
9,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Cthulhu
sareff7
Cthulhu
17
6 / 12 / 8
11,684
1,062
13,141
30,880
27,122
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
12 / 9 / 4
14,449
1,314
22,652
21,508
9,462
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 1
8,852
805
199
3,217
1,344
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
56
41
Kills
18
18
Deaths
41
99
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Därstea
Yemoja
0
4
11
1.38
W
Zeus
13
3
15
6.83
W
1
5
22
2.4
W
Gilgamesh
Yakup571
Gilgamesh
12
4
18
5.25
L
0
13
14
0.54
L
Cthulhu
sareff7
Cthulhu
6
12
8
0.83
L
12
9
4
1.56
L
0
3
1
0.17
W
Ah Puch
强欲之壶
Ah Puch
2
3
25
4.83
W
13
3
19
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,131
Damage
53,289
59,457
Taken
92,029
24,808
Mitigated
64,281
5,042
Healing
9,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Därstea
Yemoja
5,816
1,112
4,625
1,429
14,271
17,229
0
4,453
9,818
17,012
0
W
Zeus
25,752
5,622
0
640
7,776
3,112
0
4,315
3,461
47,780
0
W
6,618
2,558
0
28
10,626
4,348
0
6,320
4,306
0
11,053
W
Gilgamesh
Yakup571
Gilgamesh
19,712
7,805
0
948
18,189
9,437
0
14,431
3,758
97
30,862
L
11,481
6,307
0
2,522
22,153
9,124
0
8,821
13,332
0
29,855
L
Cthulhu
sareff7
Cthulhu
13,141
1,878
0
172
30,880
27,122
0
16,254
14,626
26,397
0
L
22,652
3,284
0
531
21,508
9,462
0
8,234
13,274
59,683
0
L
199
126
0
49
3,217
1,344
0
1,162
2,055
865
0
W
Ah Puch
强欲之壶
Ah Puch
13,099
160
0
1,062
10,533
3,688
0
6,789
3,744
23,034
0
W
20,950
13,851
0
2,364
12,333
4,223
0
9,953
2,380
0
60,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,336
Gold Earned
57,116
207
Minions Killed
202
7
Camps Cleared
7
1,012,334
Distance Traveled
739,091
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,218
1,020
22
2
1
166,886
3
W
Zeus
13,391
1,217
46
4
4
195,791
0
W
Loki
10,678
971
10
1
0
208,944
0
W
Gilgamesh
13,841
1,258
25
2
2
236,441
2
L
Neith
10,913
992
36
3
3
158,383
2
L
Cthulhu
11,684
1,062
39
4
0
194,831
0
L
Zeus
14,449
1,314
102
9
2
180,821
2
L
Cerberus
8,852
805
3
0
1
38,170
0
W
Ah Puch
11,990
1,090
26
2
0
202,540
0
W
Skadi
14,436
1,312
100
9
1
168,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role