Player Matchup

Sobek
Sobek
LinksnipesTtv
Sobek
Level 23
God Stats
39W - 41L
1,466 SR
Queue Stats
93W - 90L
1,502 Elo+
Solo
Cthulhu
Cthulhu
LordReich
Cthulhu
Level 16
God Stats
1W - 0L
1,685 SR
Queue Stats
17W - 17L
1,578 Elo+
Party 1
Artemis
Artemis
OpTyRaptor
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Da Ji
Da Ji
ShowMeDaeWei
Da Ji
Level 46
God Stats
2W - 0L
1,773 SR
Queue Stats
20W - 23L
1,496 Elo+
Party 1
Poseidon
Poseidon
TSM UnboIted
Poseidon
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 40L
1,459 Elo+
Party 1
Team Averages
Level 21
1,585 SR
1,507 Elo+

VS

Team Averages
Level 21
1,548 SR
1,478 Elo+
Jormungandr
Jormungandr
Astraev
Jormungandr
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
49W - 56L
1,769 Elo+
Solo
Scylla
Scylla
LoneKuthol
Scylla
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
16W - 22L
1,360 Elo+
Party 2
Erlang Shen
Erlang Shen
PlayAll
Erlang Shen
Level 16
God Stats
2W - 1L
1,831 SR
Queue Stats
25W - 35L
1,403 Elo+
Solo
Cupid
Cupid
majorking88
Cupid
Level 15
God Stats
2W - 6L
1,370 SR
Queue Stats
12W - 17L
1,360 Elo+
Party 2
Sylvanus
Sylvanus
scroutesmcgoats
Sylvanus
Level 28
God Stats
9W - 16L
1,540 SR
Queue Stats
46W - 59L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 11
10,364
518
7,211
16,519
15,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
LordReich
Cthulhu
18
4 / 0 / 5
10,050
503
8,176
12,149
9,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
OpTyRaptor
Artemis
16
2 / 10 / 1
9,820
491
6,786
13,449
5,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
7 / 3 / 5
10,541
527
14,406
16,515
5,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
TSM UnboIted
Poseidon
16
1 / 4 / 7
9,685
484
7,350
11,488
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Astraev
Jormungandr
16
1 / 2 / 1
9,326
466
10,368
11,784
9,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
LoneKuthol
Scylla
15
2 / 5 / 2
8,977
449
10,030
10,805
3,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
PlayAll
Erlang Shen
16
3 / 1 / 2
9,533
477
7,116
13,768
7,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
7 / 4 / 8
9,748
487
9,132
11,508
3,648
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
15
5 / 5 / 9
9,790
490
10,824
18,493
11,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
40
17
Kills
18
19
Deaths
17
29
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Astraev
Jormungandr
1
2
1
0.75
W
3
2
11
4.25
L
Scylla
LoneKuthol
Scylla
2
5
2
0.6
W
Cthulhu
LordReich
Cthulhu
4
0
5
6.5
W
Artemis
OpTyRaptor
Artemis
2
10
1
0.25
L
Erlang Shen
PlayAll
Erlang Shen
3
1
2
4
W
7
3
5
3.17
W
Poseidon
TSM UnboIted
Poseidon
1
4
7
1.13
L
7
4
8
2.75
L
Sylvanus
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,929
Damage
47,470
70,120
Taken
66,358
39,485
Mitigated
35,924
15,373
Healing
17,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Astraev
Jormungandr
10,368
1,241
0
1,593
11,784
9,823
520
6,549
4,435
55,763
0
W
7,211
588
0
4,878
16,519
15,976
50
6,244
10,027
31,021
0
L
Scylla
LoneKuthol
Scylla
10,030
242
0
2,425
10,805
3,331
0
3,485
7,110
46,163
0
W
Cthulhu
LordReich
Cthulhu
8,176
551
1,129
1,584
12,149
9,301
588
8,250
3,202
51,438
0
W
Artemis
OpTyRaptor
Artemis
6,786
3,079
0
180
13,449
5,201
2,822
3,689
9,720
0
57,110
L
Erlang Shen
PlayAll
Erlang Shen
7,116
3,370
0
2,794
13,768
7,471
0
1,845
11,767
0
69,340
W
14,406
3,329
0
3,879
16,515
5,939
0
3,377
13,040
0
58,933
W
Poseidon
TSM UnboIted
Poseidon
7,350
649
0
3,723
11,488
3,068
290
7,718
3,214
52,256
0
L
9,132
5,219
2,014
1,591
11,508
3,648
2,044
2,861
8,567
0
40,145
L
Sylvanus
10,824
2,376
1,797
5,004
18,493
11,651
1,132
6,568
11,742
47,220
6,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,460
Gold Earned
47,374
440
Minions Killed
459
0
Camps Cleared
0
1,923,370
Distance Traveled
1,817,879
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,326
466
90
5
0
391,622
0
W
Sobek
10,364
518
55
3
0
418,077
5
L
Scylla
8,977
449
89
4
0
308,878
1
W
Cthulhu
10,050
503
80
4
0
409,942
0
W
Artemis
9,820
491
109
5
0
318,975
3
L
Erlang Shen
9,533
477
125
6
0
429,677
3
W
Da Ji
10,541
527
94
5
0
399,105
0
W
Poseidon
9,685
484
102
5
0
377,271
3
L
Cupid
9,748
487
69
3
0
338,544
5
L
Sylvanus
9,790
490
86
4
0
349,158
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role