Player Matchup

Ymir
Ymir
Królu
Ymir
Level 105
God Stats
5W - 3L
1,540 SR
Queue Stats
104W - 96L
1,483 Elo+
Party 3
Amaterasu
Amaterasu
Lenki2000
Amaterasu
Level 109
God Stats
1W - 1L
1,307 SR
Queue Stats
102W - 91L
1,499 Elo+
Party 3
Medusa
Medusa
fidelinus
Medusa
Level 58
God Stats
3W - 5L
1,497 SR
Queue Stats
12W - 14L
1,204 Elo+
Party 2
Hera
Hera
lobo435airado
Hera
Level 48
God Stats
3W - 2L
1,286 SR
Queue Stats
27W - 36L
1,419 Elo+
Solo
Zhong Kui
Zhong Kui
pisciner
Zhong Kui
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 82
1,426 SR
1,421 Elo+

VS

Team Averages
Level 107
1,453 SR
1,453 Elo+
Vamana
Vamana
Mateuzinhodocrl
Vamana
Level 60
God Stats
8W - 10L
1,486 SR
Queue Stats
265W - 244L
1,442 Elo+
Party 1
Agni
Agni
Pauloandrade
Agni
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Scizor555
Ganesha
Level 88
God Stats
0W - 1L
1,277 SR
Queue Stats
48W - 59L
1,325 Elo+
Party 1
Medusa
Medusa
XxLeonelxX23
Medusa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
dedewilli
Susano
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Królu
Ymir
11
2 / 1 / 4
6,117
471
4,103
7,036
3,246
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
Lenki2000
Amaterasu
12
2 / 1 / 2
6,397
492
5,282
8,995
3,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
fidelinus
Medusa
10
2 / 1 / 2
5,980
460
4,291
6,415
1,799
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 1
7,111
547
2,047
4,955
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
pisciner
Zhong Kui
13
1 / 0 / 0
6,807
524
6,987
6,587
6,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,800
523
6,178
9,147
4,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 2 / 1
6,530
502
4,099
5,728
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Scizor555
Ganesha
11
1 / 3 / 0
6,532
502
4,145
9,996
6,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
3
0 / 1 / 0
4,202
323
291
777
153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Susano
dedewilli
Susano
10
0 / 3 / 2
5,755
443
3,118
8,742
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
4
4
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
Królu
Ymir
2
1
4
4
W
Amaterasu
Lenki2000
Amaterasu
2
1
2
3
L
2
0
0
2
L
1
2
1
0.75
L
Ganesha
Scizor555
Ganesha
1
3
0
0.33
L
Medusa
0
1
0
0
L
Susano
dedewilli
Susano
0
3
2
0.33
W
Medusa
fidelinus
Medusa
2
1
2
3
W
2
1
1
2.5
W
Zhong Kui
pisciner
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,710
Damage
17,831
33,988
Taken
34,390
16,829
Mitigated
15,707
9,783
Healing
12,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Królu
Ymir
4,103
1,273
0
2,219
7,036
3,246
0
1,257
5,560
21,930
0
W
Amaterasu
Lenki2000
Amaterasu
5,282
2,286
0
1,957
8,995
3,890
0
1,776
7,063
0
43,258
L
6,178
3,282
0
4,384
9,147
4,738
0
5,708
3,439
0
37,579
L
4,099
621
0
2,081
5,728
1,548
80
2,186
3,542
34,987
0
L
Ganesha
Scizor555
Ganesha
4,145
441
0
2,309
9,996
6,772
277
1,295
8,701
30,675
0
L
Medusa
291
213
0
10
777
153
0
320
457
0
4,533
L
Susano
dedewilli
Susano
3,118
465
0
3,443
8,742
2,496
0
3,628
5,114
0
23,525
W
Medusa
fidelinus
Medusa
4,291
2,250
0
1,457
6,415
1,799
0
2,812
3,603
0
30,776
W
2,047
263
0
553
4,955
1,598
0
1,794
2,949
53,120
0
W
Zhong Kui
pisciner
Zhong Kui
6,987
1,251
0
3,597
6,587
6,296
0
218
5,859
45,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,412
Gold Earned
29,819
375
Minions Killed
276
0
Camps Cleared
0
1,213,662
Distance Traveled
957,244
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,117
471
44
3
0
234,785
1
W
Amaterasu
6,397
492
85
7
0
274,423
3
L
Vamana
6,800
523
80
6
0
234,711
1
L
Agni
6,530
502
75
6
0
212,170
0
L
Ganesha
6,532
502
57
4
0
197,464
3
L
Medusa
4,202
323
12
1
0
61,385
1
L
Susano
5,755
443
52
4
0
251,514
4
W
Medusa
5,980
460
47
4
0
230,036
1
W
Hera
7,111
547
115
9
0
245,755
4
W
Zhong Kui
6,807
524
84
6
0
228,663
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role