Player Matchup

Fenrir
Fenrir
Agus_gonzaez305
Fenrir
Level 24
God Stats
16W - 25L
1,489 SR
Queue Stats
100W - 123L
1,472 Elo+
Party 4
Ares
Ares
AnjuPerocaustis
Ares
Level 7
God Stats
2W - 2L
1,296 SR
Queue Stats
29W - 33L
1,324 Elo+
Solo
Neith
Neith
S2Minnie
Neith
Level 5
God Stats
1W - 4L
1,219 SR
Queue Stats
3W - 5L
1,304 Elo+
Party 1
Janus
Janus
ivansharom045
Janus
Level 27
God Stats
9W - 14L
1,388 SR
Queue Stats
86W - 95L
1,538 Elo+
Party 4
Bellona
Bellona
tiohitman157
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,304 Elo+
Party 1
Team Averages
Level 13
1,378 SR
1,388 Elo+

VS

Team Averages
Level 42
1,563 SR
1,537 Elo+
Nemesis
Nemesis
Oyesen
Nemesis
Level 26
God Stats
4W - 2L
1,532 SR
Queue Stats
67W - 45L
1,567 Elo+
Party 3
Neith
Neith
Porongon
Neith
Level 5
God Stats
7W - 2L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
TonhãoOEscavador
Amaterasu
Level 27
God Stats
9W - 3L
1,784 SR
Queue Stats
97W - 80L
1,530 Elo+
Party 3
Agni
Agni
UnTouched08
Agni
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
santiiroko99
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 34L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,011
546
2,553
8,057
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
0 / 0 / 1
4,973
452
1,776
5,382
2,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
S2Minnie
Neith
6
0 / 4 / 0
4,297
391
3,353
4,364
1,234
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
1 / 2 / 2
5,937
540
3,996
5,132
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
tiohitman157
Bellona
7
0 / 2 / 0
4,282
389
1,245
5,743
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Oyesen
Nemesis
12
2 / 0 / 2
6,474
589
2,552
5,699
1,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Porongon
Neith
9
1 / 0 / 2
5,305
482
2,666
1,764
465
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 2 / 0
6,402
582
2,064
6,295
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 3 / 2
6,428
584
5,201
5,452
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 0 / 3
6,264
569
5,815
8,329
5,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
10
11
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
0
0
1
0.5
W
Nemesis
Oyesen
Nemesis
2
0
2
3
W
Neith
Porongon
Neith
1
0
2
2
L
Neith
S2Minnie
Neith
0
4
0
0
W
1
2
0
0.5
W
4
3
2
1.67
L
1
2
2
1
W
2
0
3
3.5
L
Bellona
tiohitman157
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,923
Damage
18,298
28,678
Taken
27,539
10,615
Mitigated
12,289
6,179
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,553
578
0
2,039
8,057
2,815
0
1,539
6,450
0
26,263
L
1,776
170
0
1,347
5,382
2,690
0
1,682
3,676
7,255
0
W
Nemesis
Oyesen
Nemesis
2,552
869
0
436
5,699
1,706
0
919
4,621
0
35,710
W
Neith
Porongon
Neith
2,666
1,064
0
727
1,764
465
0
183
1,581
0
16,859
L
Neith
S2Minnie
Neith
3,353
2,468
0
559
4,364
1,234
0
2,930
1,300
0
15,540
W
2,064
720
0
3,089
6,295
2,578
1,765
732
5,523
0
30,124
W
5,201
328
0
840
5,452
1,637
814
2,114
3,182
33,041
0
L
3,996
546
0
738
5,132
1,359
0
2,007
2,883
34,627
0
W
5,815
267
0
3,665
8,329
5,903
0
1,520
6,773
20,396
0
L
Bellona
tiohitman157
Bellona
1,245
149
0
1,496
5,743
2,517
0
2,346
3,353
0
12,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,500
Gold Earned
30,873
203
Minions Killed
286
0
Camps Cleared
0
1,028,222
Distance Traveled
1,050,691
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,011
546
56
5
0
236,481
0
L
Ares
4,973
452
17
2
0
229,595
4
W
Nemesis
6,474
589
81
7
0
247,288
1
W
Neith
5,305
482
37
3
0
163,768
0
L
Neith
4,297
391
32
3
0
153,246
0
W
Amaterasu
6,402
582
67
6
0
221,181
0
W
Agni
6,428
584
70
6
0
214,424
1
L
Janus
5,937
540
73
7
0
207,814
0
W
Sobek
6,264
569
31
3
0
204,030
0
L
Bellona
4,282
389
25
2
0
201,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role