Player Matchup

Hel
Hel
 
Hel
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JJeslik99
Sun Wukong
Level 79
God Stats
53W - 48L
1,443 SR
Queue Stats
125W - 154L
1,362 Elo+
Party 2
Cernunnos
Cernunnos
Onomoox052
Cernunnos
Level 102
God Stats
9W - 7L
1,523 SR
Queue Stats
132W - 155L
1,405 Elo+
Party 2
Team Averages
Level 112
1,489 SR
1,423 Elo+

VS

Team Averages
Level 58
1,416 SR
1,240 Elo+
Vulcan
Vulcan
ArtoriasTheHunte
Vulcan
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 141L
1,431 Elo+
Solo
Kuzenbo
Kuzenbo
CateredGiant448
Kuzenbo
Level 15
God Stats
5W - 6L
1,324 SR
Queue Stats
7W - 31L
919 Elo+
Party 1
Bakasura
Bakasura
LittlePiglet959
Bakasura
Level 67
God Stats
3W - 10L
1,424 SR
Queue Stats
267W - 566L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
4 / 1 / 6
9,949
711
8,472
7,554
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
JJeslik99
Sun Wukong
12
4 / 2 / 5
9,697
693
6,118
10,349
5,377
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Onomoox052
Cernunnos
13
3 / 2 / 5
9,654
690
8,496
10,225
3,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
9,526
680
8,127
7,790
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 1
7,547
539
981
5,919
3,581
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
12
3 / 7 / 1
9,489
678
7,473
15,803
5,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
11
Kills
5
5
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
1
6
7
L
2
3
2
1
L
0
1
1
0.5
W
Sun Wukong
JJeslik99
Sun Wukong
4
2
5
3.25
L
Bakasura
3
7
1
0.5
W
Cernunnos
Onomoox052
Cernunnos
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,086
Damage
16,581
28,128
Taken
29,512
11,005
Mitigated
11,725
11,767
Healing
3,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,472
555
4,746
4,257
7,554
2,316
128
3,089
4,101
32,942
0
L
8,127
1,782
0
784
7,790
2,718
0
2,553
5,024
45,994
0
L
981
340
0
170
5,919
3,581
0
1,037
4,705
6,142
0
W
Sun Wukong
JJeslik99
Sun Wukong
6,118
738
0
839
10,349
5,377
362
2,527
6,416
0
31,012
L
Bakasura
7,473
4,999
0
2,928
15,803
5,426
0
4,264
11,243
0
23,577
W
Cernunnos
Onomoox052
Cernunnos
8,496
4,264
0
1,925
10,225
3,312
2,391
2,885
6,401
0
50,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,300
Gold Earned
26,562
174
Minions Killed
134
0
Camps Cleared
0
729,507
Distance Traveled
644,581
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,949
711
70
5
0
248,174
0
L
Vulcan
9,526
680
73
5
0
244,767
2
L
Kuzenbo
7,547
539
8
1
0
193,914
0
W
Sun Wukong
9,697
693
28
2
0
256,297
5
L
Bakasura
9,489
678
53
4
0
205,900
0
W
Cernunnos
9,654
690
76
5
0
225,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role