Player Matchup

Discordia
Discordia
Akenja
Discordia
Level 27
God Stats
5W - 5L
1,813 SR
Queue Stats
8W - 10L
1,486 Elo+
Solo
Scylla
Scylla
Eyemori
Scylla
Level 32
God Stats
19W - 19L
1,490 SR
Queue Stats
462W - 493L
1,514 Elo+
Party 2
Horus
Horus
KuyaOlympus
Horus
Level 26
God Stats
14W - 7L
1,737 SR
Queue Stats
176W - 136L
1,607 Elo+
Solo
Sol
Sol
Revan_knight221
Sol
Level 24
God Stats
23W - 17L
1,452 SR
Queue Stats
94W - 119L
1,429 Elo+
Party 2
Danzaburou
Danzaburou
XxhautemessxX
Danzaburou
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 19L
1,478 Elo+
Solo
Team Averages
Level 23
1,599 SR
1,503 Elo+

VS

Team Averages
Level 23
1,499 SR
1,447 Elo+
Agni
Agni
Gargamel_Main
Agni
Level 42
God Stats
8W - 8L
1,589 SR
Queue Stats
175W - 222L
1,430 Elo+
Party 1
Achilles
Achilles
Linkzeldat
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 101L
1,573 Elo+
Solo
Odin
Odin
RPGAllstars_YT
Odin
Level 3
God Stats
0W - 2L
1,248 SR
Queue Stats
2W - 6L
1,153 Elo+
Party 1
Cthulhu
Cthulhu
ajwooly
Cthulhu
Level 23
God Stats
12W - 8L
1,673 SR
Queue Stats
100W - 151L
1,414 Elo+
Party 1
Ra
Ra
theRaekwOn
Ra
Level 18
God Stats
1W - 3L
1,485 SR
Queue Stats
78W - 45L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Akenja
Discordia
19
3 / 4 / 11
12,315
947
12,001
9,839
5,101
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Eyemori
Scylla
20
14 / 5 / 12
14,477
1,114
27,956
15,763
9,150
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
4 / 0 / 19
14,411
1,109
10,375
20,243
32,444
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
12 / 3 / 17
15,620
1,202
38,506
25,111
14,919
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
XxhautemessxX
Danzaburou
17
2 / 2 / 10
11,949
919
12,214
13,278
7,581
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

164

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 4
12,472
959
16,136
18,518
6,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Linkzeldat
Achilles
19
6 / 7 / 5
13,672
1,052
23,138
22,328
10,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 9 / 2
11,283
868
3,855
21,821
8,732
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cthulhu
ajwooly
Cthulhu
19
2 / 6 / 8
12,679
975
15,545
29,871
30,837
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
3 / 7 / 7
12,729
979
19,567
16,657
6,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
40
35
Kills
14
14
Deaths
35
69
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Discordia
Akenja
Discordia
3
4
11
2.13
W
Scylla
Eyemori
Scylla
14
5
12
4
L
2
6
4
0.67
W
4
0
19
13.5
L
Achilles
Linkzeldat
Achilles
6
7
5
1.21
L
1
9
2
0.22
W
12
3
17
6.83
W
Danzaburou
XxhautemessxX
Danzaburou
2
2
10
3.5
L
Cthulhu
ajwooly
Cthulhu
2
6
8
1
L
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,052
Damage
78,241
84,234
Taken
109,195
69,195
Mitigated
62,199
30,708
Healing
8,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Akenja
Discordia
12,001
824
675
758
9,839
5,101
0
5,766
4,073
44,960
0
W
Scylla
Eyemori
Scylla
27,956
3,360
661
1,637
15,763
9,150
0
10,871
4,892
47,829
0
L
16,136
1,019
0
879
18,518
6,045
0
13,663
4,803
50,498
0
W
10,375
4,570
5,561
8,360
20,243
32,444
0
12,378
7,865
0
16,298
L
Achilles
Linkzeldat
Achilles
23,138
14,884
0
455
22,328
10,544
0
12,536
9,792
0
30,247
L
3,855
1,692
588
342
21,821
8,732
0
16,610
4,914
0
11,144
W
38,506
14,862
0
11,465
25,111
14,919
0
15,883
9,228
73,547
0
W
Danzaburou
XxhautemessxX
Danzaburou
12,214
5,356
0
1,591
13,278
7,581
0
6,350
6,928
0
25,852
L
Cthulhu
ajwooly
Cthulhu
15,545
342
1,649
902
29,871
30,837
0
23,683
6,131
37,965
0
L
19,567
1,807
2,445
1,703
16,657
6,041
0
11,798
4,837
58,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,772
Gold Earned
62,835
263
Minions Killed
245
3
Camps Cleared
7
1,142,760
Distance Traveled
1,249,529
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,315
947
72
6
0
206,095
0
W
Scylla
14,477
1,114
42
3
0
210,924
0
L
Agni
12,472
959
89
7
1
254,300
1
W
Horus
14,411
1,109
9
1
1
270,049
0
L
Achilles
13,672
1,052
8
1
0
225,896
0
L
Odin
11,283
868
14
1
3
240,279
1
W
Sol
15,620
1,202
112
9
0
240,917
0
W
Danzaburou
11,949
919
28
2
2
214,775
0
L
Cthulhu
12,679
975
49
4
0
286,255
0
L
Ra
12,729
979
85
7
3
242,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role