Player Matchup

Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver II
DRAG0N_G0DDESS__
Thanatos
Silver II
Level 76
God Stats
0W - 2L
1,304 SR
Queue Stats
9W - 13L
1,468 MMR
Solo
Chaac
Chaac
Gold V
PaternalEmu
Chaac
Gold V
Level 148
God Stats
6W - 5L
1,588 SR
Queue Stats
32W - 48L
1,474 MMR
Solo
Khepri
Khepri
Gold V
Sw raiin
Khepri
Gold V
Level 106
God Stats
5W - 7L
1,507 SR
Queue Stats
48W - 52L
1,377 MMR
Solo
Hera
Hera
Gold IV
agustin-feola
Hera
Gold IV
Level 97
God Stats
2W - 5L
1,500 SR
Queue Stats
52W - 51L
1,481 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,480 SR
1,460 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 91
1,544 SR
1,481 MMR
Ymir
Ymir
Silver I
 
Ymir
Silver I
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
EntitledToSauce
Neith
Gold V
Level 66
God Stats
15W - 14L
1,569 SR
Queue Stats
58W - 59L
1,373 MMR
Party 1
Discordia
Discordia
Gold IV
PrimoCHENCHO
Discordia
Gold IV
Level 150
God Stats
8W - 7L
1,593 SR
Queue Stats
175W - 184L
1,469 MMR
Solo
Hun Batz
Hun Batz
Gold III
U131105442280
Hun Batz
Gold III
Level 68
God Stats
3W - 2L
1,650 SR
Queue Stats
40W - 39L
1,579 MMR
Party 1
Artio
Artio
Silver I
papa-smurf_lv
Artio
Silver I
Level 134
God Stats
7W - 2L
1,410 SR
Queue Stats
68W - 60L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
1 / 3 / 2
10,089
531
5,836
12,754
4,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 5 / 0
8,194
431
5,768
14,584
5,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
1 / 5 / 0
8,887
468
11,308
21,365
13,230
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Khepri
Sw raiin
Khepri
12
0 / 3 / 3
7,825
412
3,936
12,422
10,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
2 / 4 / 1
8,613
453
7,456
9,041
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
ScyllaGilgameshCthulhuTiamatApollo

VS

Bans
AthenaCabrakanIzanamiCu ChulainnAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 1 / 11
8,986
473
2,855
13,526
7,886
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 1 / 6
10,385
547
11,545
9,364
3,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
PrimoCHENCHO
Discordia
15
1 / 3 / 10
9,025
475
10,750
8,015
2,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
U131105442280
Hun Batz
17
12 / 3 / 5
10,507
553
10,620
12,970
5,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 0 / 9
10,068
530
13,656
17,995
14,761
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
61
7
Kills
20
20
Deaths
8
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
2
0.67
W
Ymir
 
Ymir
2
1
11
7.5
L
3
5
0
0.6
W
3
1
6
6
L
1
5
0
0.2
W
Discordia
PrimoCHENCHO
Discordia
1
3
10
2
L
Khepri
Sw raiin
Khepri
0
3
3
0.5
W
Hun Batz
U131105442280
Hun Batz
12
3
5
4.83
L
2
4
1
0.63
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,304
Damage
49,426
70,166
Taken
61,870
36,420
Mitigated
34,436
23,536
Healing
26,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,836
1,809
0
3,468
12,754
4,603
0
2,217
10,489
0
63,265
W
Ymir
 
Ymir
2,855
304
0
1,960
13,526
7,886
64
4,775
8,751
19,608
0
L
5,768
1,347
0
7,499
14,584
5,195
0
3,763
10,585
0
41,403
W
11,545
5,733
0
4,552
9,364
3,732
406
1,049
8,315
0
74,423
L
11,308
1,176
474
7,324
21,365
13,230
414
10,607
10,637
0
57,276
W
Discordia
PrimoCHENCHO
Discordia
10,750
523
0
1,730
8,015
2,688
1,170
2,774
5,241
52,541
0
L
Khepri
Sw raiin
Khepri
3,936
108
0
2,803
12,422
10,461
0
5,878
6,348
26,997
0
W
Hun Batz
U131105442280
Hun Batz
10,620
3,802
0
4,394
12,970
5,369
0
2,134
10,836
0
55,814
L
7,456
1,567
582
1,386
9,041
2,931
0
3,771
4,846
65,002
0
W
13,656
2,544
1,024
12,424
17,995
14,761
598
832
17,163
74,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,608
Gold Earned
48,971
485
Minions Killed
509
0
Camps Cleared
0
1,779,329
Distance Traveled
1,821,409
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,089
531
119
6
0
340,780
8
W
Ymir
8,986
473
27
1
0
349,154
5
L
Thanatos
8,194
431
77
4
0
381,406
2
W
Neith
10,385
547
150
8
0
326,654
3
L
Chaac
8,887
468
116
6
0
331,238
0
W
Discordia
9,025
475
106
6
0
339,150
6
L
Khepri
7,825
412
44
2
0
365,057
3
W
Hun Batz
10,507
553
89
5
0
412,941
7
L
Hera
8,613
453
129
7
0
360,848
4
W
Artio
10,068
530
137
7
0
393,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role