Player Matchup

Heimdallr
Heimdallr
Silver III
 
Heimdallr
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver IV
GoldenF16
Achilles
Silver IV
Level 66
God Stats
26W - 19L
1,550 SR
Queue Stats
92W - 99L
838 MMR
Solo
Janus
Janus
Silver III
Henrique_HS007
Janus
Silver III
Level 107
God Stats
18W - 16L
1,478 SR
Queue Stats
714W - 699L
804 MMR
Solo
Loki
Loki
Silver III
PlaidAbyss
Loki
Silver III
Level 118
God Stats
3W - 0L
1,880 SR
Queue Stats
212W - 219L
825 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
arcanain
Tsukuyomi
Silver III
Level 159
God Stats
8W - 9L
1,641 SR
Queue Stats
640W - 641L
796 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,610 SR
953 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,519 SR
819 MMR
Pele
Pele
Silver IV
HarborZ
Pele
Silver IV
Level 100
God Stats
9W - 11L
1,433 SR
Queue Stats
83W - 92L
763 MMR
Solo
Sylvanus
Sylvanus
Silver III
RecklessD00DE
Sylvanus
Silver III
Level 127
God Stats
29W - 37L
1,540 SR
Queue Stats
58W - 71L
1,122 MMR
Solo
Izanami
Izanami
Silver IV
SokomoKudOmi
Izanami
Silver IV
Level 88
God Stats
7W - 9L
1,557 SR
Queue Stats
85W - 96L
776 MMR
Solo
Nu Wa
Nu Wa
Silver V
SpreadCashew953
Nu Wa
Silver V
Level 68
God Stats
5W - 5L
1,508 SR
Queue Stats
17W - 35L
818 MMR
Solo
Guan Yu
Guan Yu
Silver V
WasabiPapi19
Guan Yu
Silver V
Level 53
God Stats
1W - 4L
1,556 SR
Queue Stats
88W - 109L
617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
19
9 / 5 / 15
13,580
543
27,797
26,204
9,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
GoldenF16
Achilles
18
12 / 0 / 8
13,277
531
17,047
20,348
25,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

20
4 / 0 / 16
13,420
537
18,213
14,646
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 5 / 18
13,092
524
8,117
26,440
26,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
arcanain
Tsukuyomi
17
5 / 8 / 6
11,911
476
9,882
21,035
7,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TiamatAthenaSetGilgameshScylla

VS

Bans
DanzaburouPoseidonApolloMerlinKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
HarborZ
Pele
19
5 / 3 / 5
11,933
477
11,317
18,569
8,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
RecklessD00DE
Sylvanus
13
1 / 9 / 7
9,443
378
11,730
22,590
19,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
SokomoKudOmi
Izanami
16
2 / 6 / 5
10,371
415
10,469
19,961
9,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 7 / 6
10,122
405
14,771
17,375
5,983
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
WasabiPapi19
Guan Yu
18
6 / 7 / 2
11,651
466
10,605
27,269
28,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
42
32
Kills
17
18
Deaths
32
63
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
9
5
15
3.3
W
Achilles
GoldenF16
Achilles
12
0
8
16
L
Pele
HarborZ
Pele
5
3
5
2.5
W
4
0
16
12
W
2
5
18
2.2
L
Sylvanus
RecklessD00DE
Sylvanus
1
9
7
0.5
L
Izanami
SokomoKudOmi
Izanami
2
6
5
0.75
L
3
7
6
0.86
L
Guan Yu
WasabiPapi19
Guan Yu
6
7
2
1
W
Tsukuyomi
arcanain
Tsukuyomi
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,056
Damage
58,892
108,673
Taken
105,764
73,980
Mitigated
71,393
38,113
Healing
22,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
27,797
15,602
0
14,407
26,204
9,987
3,965
8,025
17,915
0
123,420
W
Achilles
GoldenF16
Achilles
17,047
5,934
0
4,521
20,348
25,681
1,418
4,604
15,535
0
60,432
L
Pele
HarborZ
Pele
11,317
2,739
0
812
18,569
8,273
0
1,771
16,648
0
103,643
W
18,213
1,642
777
7,588
14,646
5,029
1,257
5,605
8,796
111,638
0
W
8,117
1,562
0
5,120
26,440
26,268
671
6,506
19,681
0
47,831
L
Sylvanus
RecklessD00DE
Sylvanus
11,730
1,409
2,788
6,174
22,590
19,706
0
6,982
15,428
28,436
0
L
Izanami
SokomoKudOmi
Izanami
10,469
5,811
0
3,245
19,961
9,054
1,081
3,581
16,170
0
69,256
L
14,771
4,631
0
2,720
17,375
5,983
0
3,805
13,510
60,637
0
L
Guan Yu
WasabiPapi19
Guan Yu
10,605
842
60
6,480
27,269
28,377
242
2,302
24,337
0
65,740
W
Tsukuyomi
arcanain
Tsukuyomi
9,882
3,007
0
5,700
21,035
7,015
452
6,861
14,008
0
74,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,280
Gold Earned
53,520
605
Minions Killed
494
0
Camps Cleared
0
2,413,265
Distance Traveled
2,436,394
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,580
543
146
6
0
409,806
4
W
Achilles
13,277
531
104
4
0
519,595
4
L
Pele
11,933
477
154
6
0
572,369
2
W
Janus
13,420
537
194
8
0
514,022
3
W
Loki
13,092
524
55
2
0
502,632
6
L
Sylvanus
9,443
378
35
1
0
428,003
15
L
Izanami
10,371
415
109
4
0
476,355
5
L
Nu Wa
10,122
405
80
3
0
437,690
3
L
Guan Yu
11,651
466
116
5
0
521,977
0
W
Tsukuyomi
11,911
476
106
4
0
467,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role