Player Matchup

Medusa
Medusa
Bully_Maguire_90
Medusa
Level 107
God Stats
4W - 4L
1,838 SR
Queue Stats
181W - 171L
1,519 Elo+
Party 1
Heimdallr
Heimdallr
HexagonalKill3r
Heimdallr
Level 143
God Stats
1W - 1L
1,390 SR
Queue Stats
19W - 13L
1,528 Elo+
Party 3
Hades
Hades
LK Tigrelol
Hades
Level 104
God Stats
2W - 0L
1,731 SR
Queue Stats
25W - 25L
1,441 Elo+
Party 3
King Arthur
King Arthur
Trap terreur
King Arthur
Level 87
God Stats
3W - 0L
1,580 SR
Queue Stats
9W - 6L
1,407 Elo+
Party 3
Cabrakan
Cabrakan
Venividicius
Cabrakan
Level 88
God Stats
32W - 18L
1,500 SR
Queue Stats
163W - 165L
1,455 Elo+
Party 1
Team Averages
Level 106
1,608 SR
1,470 Elo+

VS

Team Averages
Level 94
1,593 SR
1,451 Elo+
Neith
Neith
LilRob3739
Neith
Level 62
God Stats
11W - 11L
1,391 SR
Queue Stats
31W - 40L
1,345 Elo+
Solo
Gilgamesh
Gilgamesh
Nat King Kold
Gilgamesh
Level 119
God Stats
9W - 11L
1,621 SR
Queue Stats
75W - 78L
1,552 Elo+
Party 2
Loki
Loki
Rektmblasta
Loki
Level 69
God Stats
4W - 8L
1,573 SR
Queue Stats
28W - 45L
1,377 Elo+
Party 2
Sobek
Sobek
ademan-empirico
Sobek
Level 67
God Stats
3W - 1L
1,860 SR
Queue Stats
199W - 182L
1,451 Elo+
Solo
Ah Puch
Ah Puch
koot1000
Ah Puch
Level 152
God Stats
28W - 26L
1,519 SR
Queue Stats
143W - 138L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 18
12,976
998
13,314
7,888
3,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
HexagonalKill3r
Heimdallr
20
9 / 2 / 22
14,201
1,092
22,082
16,063
7,266
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
11 / 5 / 13
13,897
1,069
14,769
18,767
11,369
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Trap terreur
King Arthur
18
2 / 6 / 16
11,812
909
11,379
14,277
11,898
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
Venividicius
Cabrakan
19
7 / 3 / 19
13,458
1,035
16,462
18,473
18,509
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

182

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
0 / 1 / 4
9,975
767
2,774
5,179
1,802
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Gilgamesh
Nat King Kold
Gilgamesh
19
7 / 13 / 9
13,466
1,036
18,572
27,762
12,870
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
2 / 6 / 11
11,826
910
8,115
14,886
5,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 9 / 5
12,508
962
10,257
24,405
34,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
koot1000
Ah Puch
19
7 / 6 / 7
14,315
1,101
28,984
15,254
4,754
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
53
35
Kills
17
17
Deaths
35
88
Assists
36
Player
Kills
Deaths
Assists
KDA
W
6
1
18
15
W
Heimdallr
HexagonalKill3r
Heimdallr
9
2
22
10
W
11
5
13
3.5
L
Neith
0
1
4
2
L
Gilgamesh
Nat King Kold
Gilgamesh
7
13
9
0.88
L
2
6
11
1.25
W
King Arthur
Trap terreur
King Arthur
2
6
16
1.67
W
Cabrakan
Venividicius
Cabrakan
7
3
19
5.5
L
1
9
5
0.39
L
Ah Puch
koot1000
Ah Puch
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,006
Damage
68,702
75,468
Taken
87,486
52,359
Mitigated
59,370
7,630
Healing
9,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,314
5,159
0
0
7,888
3,317
0
5,905
1,983
0
35,619
W
Heimdallr
HexagonalKill3r
Heimdallr
22,082
6,918
0
732
16,063
7,266
0
8,016
8,047
0
48,295
W
14,769
216
878
3,044
18,767
11,369
0
8,377
10,390
26,768
0
L
Neith
2,774
1,400
0
738
5,179
1,802
0
1,808
3,371
0
12,702
L
Gilgamesh
Nat King Kold
Gilgamesh
18,572
3,884
291
139
27,762
12,870
0
10,452
17,310
0
23,884
L
8,115
1,726
0
48
14,886
5,447
0
6,724
8,162
0
20,897
W
King Arthur
Trap terreur
King Arthur
11,379
1,545
0
0
14,277
11,898
0
6,356
7,921
0
34,643
W
Cabrakan
Venividicius
Cabrakan
16,462
1,288
1,260
1,716
18,473
18,509
0
10,587
7,886
36,253
0
L
10,257
117
0
4,154
24,405
34,497
0
5,609
18,796
56,987
0
L
Ah Puch
koot1000
Ah Puch
28,984
651
0
3,804
15,254
4,754
0
6,638
8,613
53,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,344
Gold Earned
62,090
253
Minions Killed
212
5
Camps Cleared
4
1,111,369
Distance Traveled
1,193,625
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,976
998
63
5
1
227,614
1
W
Heimdallr
14,201
1,092
69
5
0
223,969
0
W
Hades
13,897
1,069
28
2
1
205,701
0
L
Neith
9,975
767
20
2
0
83,739
0
L
Gilgamesh
13,466
1,036
12
1
1
239,678
0
L
Loki
11,826
910
13
1
1
316,434
1
W
King Arthur
11,812
909
39
3
3
211,362
2
W
Cabrakan
13,458
1,035
54
4
0
242,723
0
L
Sobek
12,508
962
102
8
0
310,186
2
L
Ah Puch
14,315
1,101
65
5
2
243,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role