Player Matchup

Arachne
Arachne
 
Arachne
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Churchuu
Jormungandr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 46L
1,340 Elo+
Party 2
Sol
Sol
Cranny131313581
Sol
Level 43
God Stats
39W - 52L
1,384 SR
Queue Stats
425W - 545L
1,349 Elo+
Party 3
Izanami
Izanami
EmrysNight
Izanami
Level 78
God Stats
46W - 40L
1,471 SR
Queue Stats
136W - 186L
1,080 Elo+
Party 3
Sun Wukong
Sun Wukong
ThinBlueLineGuy
Sun Wukong
Level 44
God Stats
3W - 7L
1,389 SR
Queue Stats
65W - 93L
1,346 Elo+
Party 3
Team Averages
Level 50
1,449 SR
1,323 Elo+

VS

Team Averages
Level 76
1,378 SR
1,299 Elo+
Neith
Neith
Botsitonub
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,198 Elo+
Party 1
Cthulhu
Cthulhu
CharmingRamses
Cthulhu
Level 69
God Stats
21W - 13L
1,187 SR
Queue Stats
270W - 249L
1,333 Elo+
Party 1
Anubis
Anubis
Gold D Ace555
Anubis
Level 28
God Stats
6W - 10L
1,193 SR
Queue Stats
281W - 258L
987 Elo+
Party 1
Thor
Thor
XxCArLoSXx45502
Thor
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
468W - 434L
1,465 Elo+
Party 1
Achilles
Achilles
xXW0lf17Xx
Achilles
Level 127
God Stats
13W - 13L
1,512 SR
Queue Stats
307W - 277L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 8 / 1
8,282
436
6,180
16,194
5,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Churchuu
Jormungandr
11
0 / 7 / 2
6,808
358
3,604
12,740
8,209
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 6 / 0
8,807
464
9,157
14,289
4,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
EmrysNight
Izanami
15
9 / 7 / 3
9,996
526
13,138
14,769
5,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
ThinBlueLineGuy
Sun Wukong
14
0 / 2 / 0
8,392
442
2,513
7,580
6,800
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 7 / 2
7,300
384
1,621
8,927
3,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
8 / 4 / 7
10,070
530
11,877
11,679
10,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 0 / 10
10,347
545
8,176
9,151
4,395
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 15
10,101
532
12,827
15,743
6,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
xXW0lf17Xx
Achilles
19
14 / 1 / 2
11,779
620
14,112
15,326
15,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
12
Kills
30
30
Deaths
13
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
8
1
0.44
W
Neith
0
7
2
0.14
W
8
4
7
2.88
L
Jormungandr
Churchuu
Jormungandr
0
7
2
0.14
L
0
6
0
0
L
Izanami
EmrysNight
Izanami
9
7
3
1.5
W
5
0
10
10
L
Sun Wukong
ThinBlueLineGuy
Sun Wukong
0
2
0
0
W
3
1
15
10.5
W
Achilles
xXW0lf17Xx
Achilles
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,592
Damage
48,613
65,572
Taken
60,826
30,612
Mitigated
39,244
11,806
Healing
19,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,180
5,340
0
1,134
16,194
5,656
339
2,716
13,418
0
41,297
W
Neith
1,621
1,151
0
469
8,927
3,448
954
727
8,200
0
19,245
W
11,877
1,553
804
2,381
11,679
10,053
519
1,686
9,993
42,670
0
L
Jormungandr
Churchuu
Jormungandr
3,604
1,235
0
707
12,740
8,209
0
4,497
7,853
22,262
0
L
9,157
2,868
0
4,966
14,289
4,081
178
5,534
8,755
59,176
0
L
Izanami
EmrysNight
Izanami
13,138
8,641
279
3,433
14,769
5,866
0
6,196
7,913
0
60,845
W
8,176
257
0
5,972
9,151
4,395
2,902
4,656
4,495
54,488
0
L
Sun Wukong
ThinBlueLineGuy
Sun Wukong
2,513
845
0
1,287
7,580
6,800
422
0
7,580
0
46,477
W
12,827
2,369
0
5,488
15,743
6,148
138
3,329
12,414
0
63,999
W
Achilles
xXW0lf17Xx
Achilles
14,112
4,044
0
4,794
15,326
15,200
1,829
2,363
12,963
0
80,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,285
Gold Earned
49,597
413
Minions Killed
442
0
Camps Cleared
0
1,546,744
Distance Traveled
1,674,745
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,282
436
70
4
0
341,961
2
W
Neith
7,300
384
39
2
0
252,136
0
W
Cthulhu
10,070
530
56
3
0
397,457
2
L
Jormungandr
6,808
358
33
2
0
290,989
0
L
Sol
8,807
464
108
6
0
311,671
3
L
Izanami
9,996
526
110
6
0
305,871
1
W
Anubis
10,347
545
113
6
0
338,777
3
L
Sun Wukong
8,392
442
92
5
0
296,252
5
W
Thor
10,101
532
94
5
0
346,609
0
W
Achilles
11,779
620
140
7
0
339,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role