Player Matchup

Yemoja
Yemoja
BackSlasheru
Yemoja
Level 147
God Stats
8W - 6L
1,655 SR
Queue Stats
381W - 301L
1,718 Elo+
Party 1
Olorun
Olorun
Laddy20
Olorun
Level 108
God Stats
2W - 2L
1,162 SR
Queue Stats
151W - 135L
1,547 Elo+
Party 1
Chaac
Chaac
MrDrBabyBuda
Chaac
Level 90
God Stats
4W - 3L
1,663 SR
Queue Stats
50W - 42L
1,666 Elo+
Party 1
Merlin
Merlin
ShulkFeels
Merlin
Level 154
God Stats
19W - 15L
1,623 SR
Queue Stats
524W - 437L
1,662 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TonyV728
Tsukuyomi
Level 129
God Stats
22W - 15L
1,746 SR
Queue Stats
231W - 167L
1,684 Elo+
Party 1
Team Averages
Level 126
1,570 SR
1,656 Elo+

VS

Team Averages
Level 129
1,774 SR
1,608 Elo+
Nu Wa
Nu Wa
Dustor79
Nu Wa
Level 104
God Stats
3W - 1L
1,625 SR
Queue Stats
114W - 105L
1,544 Elo+
Solo
Nox
Nox
Dömitius
Nox
Level 151
God Stats
17W - 9L
1,971 SR
Queue Stats
44W - 30L
1,661 Elo+
Party 2
Khepri
Khepri
Flappyy99
Khepri
Level 128
God Stats
8W - 2L
1,759 SR
Queue Stats
49W - 49L
1,574 Elo+
Party 2
Fenrir
Fenrir
GonCR
Fenrir
Level 149
God Stats
4W - 1L
1,795 SR
Queue Stats
38W - 37L
1,580 Elo+
Party 2
Anhur
Anhur
PlayersChoice
Anhur
Level 113
God Stats
3W - 3L
1,721 SR
Queue Stats
296W - 140L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
0 / 3 / 2
9,666
967
7,023
9,105
6,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
Laddy20
Olorun
15
0 / 1 / 1
8,758
876
6,517
4,155
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
1 / 3 / 1
8,903
890
5,798
11,186
11,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
ShulkFeels
Merlin
15
0 / 0 / 2
8,927
893
13,613
3,326
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
TonyV728
Tsukuyomi
14
1 / 2 / 1
8,967
897
11,730
7,120
2,209
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

244

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dustor79
Nu Wa
15
0 / 0 / 9
9,224
922
8,896
6,269
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 0 / 5
10,238
1,024
6,249
8,074
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Flappyy99
Khepri
16
0 / 0 / 6
9,976
998
3,047
11,451
11,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
GonCR
Fenrir
16
2 / 2 / 5
10,411
1,041
5,653
14,448
12,218
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
3 / 0 / 6
9,833
983
6,704
8,709
3,725
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
2
Kills
9
9
Deaths
2
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
3
2
0.33
W
Nu Wa
Dustor79
Nu Wa
0
0
9
4.5
W
4
0
5
6.5
W
Khepri
Flappyy99
Khepri
0
0
6
3
W
Fenrir
GonCR
Fenrir
2
2
5
2.25
L
Olorun
Laddy20
Olorun
0
1
1
0.5
L
1
3
1
0.5
W
3
0
6
6
L
Merlin
ShulkFeels
Merlin
0
0
2
1
L
Tsukuyomi
TonyV728
Tsukuyomi
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,681
Damage
30,549
34,892
Taken
48,951
22,008
Mitigated
33,791
9,646
Healing
3,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
7,023
1,292
2,546
635
9,105
6,088
0
4,710
4,244
20,663
0
W
Nu Wa
Dustor79
Nu Wa
8,896
1,913
0
832
6,269
2,631
0
3,388
2,881
38,900
0
W
6,249
263
0
246
8,074
4,130
0
4,690
3,384
18,666
0
W
Khepri
Flappyy99
Khepri
3,047
28
0
0
11,451
11,087
0
7,316
4,135
16,379
0
W
Fenrir
GonCR
Fenrir
5,653
1,311
0
1,472
14,448
12,218
0
7,270
7,178
0
17,905
L
Olorun
Laddy20
Olorun
6,517
2,804
659
1,571
4,155
1,419
0
2,250
1,905
20,799
0
L
5,798
1,128
0
3,920
11,186
11,269
0
5,689
5,295
0
23,793
W
6,704
4,275
0
747
8,709
3,725
0
4,489
4,220
0
24,235
L
Merlin
ShulkFeels
Merlin
13,613
426
0
244
3,326
1,023
0
1,981
1,345
44,945
0
L
Tsukuyomi
TonyV728
Tsukuyomi
11,730
3,275
0
71
7,120
2,209
0
3,209
3,911
0
29,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,221
Gold Earned
49,682
207
Minions Killed
197
6
Camps Cleared
9
1,044,737
Distance Traveled
1,043,833
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,666
967
33
3
0
186,899
0
W
Nu Wa
9,224
922
82
8
2
189,906
2
W
Nox
10,238
1,024
35
4
3
216,972
0
W
Khepri
9,976
998
14
1
1
215,442
0
W
Fenrir
10,411
1,041
22
2
2
217,381
4
L
Olorun
8,758
876
41
4
1
200,366
0
L
Chaac
8,903
890
26
3
3
212,752
0
W
Anhur
9,833
983
44
4
1
204,132
1
L
Merlin
8,927
893
63
6
0
200,911
0
L
Tsukuyomi
8,967
897
44
4
2
243,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role