Player Matchup

Fenrir
Fenrir
Coldestglobe70
Fenrir
Level 77
God Stats
4W - 3L
1,459 SR
Queue Stats
221W - 260L
1,367 Elo+
Party 1
Bellona
Bellona
DragonIEye
Bellona
Level 47
God Stats
27W - 51L
1,368 SR
Queue Stats
118W - 169L
1,382 Elo+
Party 1
Persephone
Persephone
Fatratbigcat
Persephone
Level 63
God Stats
1W - 2L
1,206 SR
Queue Stats
56W - 81L
1,369 Elo+
Party 1
Danzaburou
Danzaburou
TNTSOLD1ER
Danzaburou
Level 71
God Stats
184W - 161L
1,546 SR
Queue Stats
560W - 610L
1,487 Elo+
Party 1
Cerberus
Cerberus
indieSTAATC
Cerberus
Level 18
God Stats
12W - 12L
1,443 SR
Queue Stats
59W - 84L
1,357 Elo+
Party 1
Team Averages
Level 55
1,404 SR
1,392 Elo+

VS

Team Averages
Level 45
1,486 SR
1,435 Elo+
Sobek
Sobek
A45smalls
Sobek
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 248L
1,328 Elo+
Solo
Thanatos
Thanatos
G2mingming
Thanatos
Level 49
God Stats
48W - 62L
1,372 SR
Queue Stats
161W - 227L
1,316 Elo+
Solo
Chang'e
Chang'e
MilannCries
Chang'e
Level 78
God Stats
179W - 160L
1,572 SR
Queue Stats
198W - 181L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
eat_my_ash69420
Cthulhu
Level 49
God Stats
6W - 6L
1,486 SR
Queue Stats
17W - 21L
1,425 Elo+
Party 2
Anhur
Anhur
xXMaineiacXx105
Anhur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 4
12,125
527
13,344
18,077
8,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
DragonIEye
Bellona
18
3 / 4 / 4
13,350
580
9,919
22,111
15,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
Fatratbigcat
Persephone
16
2 / 8 / 2
11,228
488
10,877
13,345
4,204
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
TNTSOLD1ER
Danzaburou
20
17 / 0 / 4
16,456
715
22,305
15,172
6,508
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
indieSTAATC
Cerberus
17
1 / 3 / 11
11,796
513
6,766
18,912
16,502
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
A45smalls
Sobek
14
2 / 5 / 3
9,621
418
9,049
19,811
20,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
G2mingming
Thanatos
15
6 / 7 / 1
9,783
425
7,870
18,204
7,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
MilannCries
Chang'e
19
3 / 3 / 4
11,512
501
18,348
19,838
7,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
4 / 1 / 2
11,662
507
14,542
17,825
20,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 12 / 2
9,360
407
7,331
18,166
5,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
28
Kills
16
16
Deaths
28
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
A45smalls
Sobek
2
5
3
0.7
W
5
1
4
7
W
Bellona
DragonIEye
Bellona
3
4
4
1.25
W
Persephone
Fatratbigcat
Persephone
2
8
2
0.38
L
Thanatos
G2mingming
Thanatos
6
7
1
0.93
L
Chang'e
MilannCries
Chang'e
3
3
4
1.67
W
Danzaburou
TNTSOLD1ER
Danzaburou
17
0
4
19
L
4
1
2
5
W
Cerberus
indieSTAATC
Cerberus
1
3
11
2.17
L
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,211
Damage
57,140
87,617
Taken
93,844
51,427
Mitigated
62,127
20,796
Healing
38,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
A45smalls
Sobek
9,049
1,077
0
3,957
19,811
20,631
374
3,926
15,834
31,499
0
W
13,344
3,562
0
3,456
18,077
8,229
770
6,702
11,085
0
93,012
W
Bellona
DragonIEye
Bellona
9,919
1,174
0
3,933
22,111
15,984
345
12,356
8,763
9,131
50,837
W
Persephone
Fatratbigcat
Persephone
10,877
640
0
1,497
13,345
4,204
0
7,817
5,036
52,355
0
L
Thanatos
G2mingming
Thanatos
7,870
1,743
219
8,734
18,204
7,179
0
5,189
12,811
0
48,124
L
Chang'e
MilannCries
Chang'e
18,348
1,200
1,273
10,778
19,838
7,715
650
7,733
11,787
102,644
0
W
Danzaburou
TNTSOLD1ER
Danzaburou
22,305
16,361
0
1,989
15,172
6,508
7,273
3,164
11,932
0
145,394
L
14,542
951
648
10,153
17,825
20,858
428
1,298
16,527
72,078
0
W
Cerberus
indieSTAATC
Cerberus
6,766
347
1,743
8,178
18,912
16,502
621
9,503
8,857
48,401
0
L
7,331
3,547
0
2,926
18,166
5,744
770
1,154
17,012
0
41,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,955
Gold Earned
51,938
711
Minions Killed
514
0
Camps Cleared
0
2,213,664
Distance Traveled
2,020,388
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,621
418
31
1
0
446,107
0
W
Fenrir
12,125
527
135
6
0
477,082
3
W
Bellona
13,350
580
124
5
0
445,247
0
W
Persephone
11,228
488
98
4
0
438,470
4
L
Thanatos
9,783
425
84
4
0
368,879
0
L
Chang'e
11,512
501
180
8
0
391,614
8
W
Danzaburou
16,456
715
224
10
0
439,310
3
L
Cthulhu
11,662
507
138
6
0
462,234
0
W
Cerberus
11,796
513
130
6
0
413,555
0
L
Anhur
9,360
407
81
4
0
351,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role