Player Matchup

Ne Zha
Ne Zha
ECLERHM
Ne Zha
Level 17
God Stats
0W - 3L
1,336 SR
Queue Stats
312W - 243L
1,614 Elo+
Solo
Geb
Geb
boogerboy12
Geb
Level 7
God Stats
1W - 1L
1,707 SR
Queue Stats
4W - 2L
1,591 Elo+
Party 2
Hera
Hera
inciensos
Hera
Level 29
God Stats
6W - 3L
1,822 SR
Queue Stats
213W - 218L
1,536 Elo+
Solo
Chaac
Chaac
kanobanana
Chaac
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,479 Elo+
Solo
Neith
Neith
skuwoop
Neith
Level 23
God Stats
7W - 6L
1,712 SR
Queue Stats
42W - 43L
1,660 Elo+
Party 2
Team Averages
Level 18
1,615 SR
1,576 Elo+

VS

Team Averages
Level 24
1,545 SR
1,681 Elo+
Sobek
Sobek
Everans
Sobek
Level 14
God Stats
1W - 1L
1,337 SR
Queue Stats
11W - 9L
1,732 Elo+
Party 1
King Arthur
King Arthur
TheKawaiiMan
King Arthur
Level 29
God Stats
10W - 7L
1,676 SR
Queue Stats
144W - 113L
1,666 Elo+
Party 1
Neith
Neith
ValeMadere
Neith
Level 28
God Stats
24W - 12L
1,697 SR
Queue Stats
78W - 61L
1,729 Elo+
Party 1
Athena
Athena
Xenon2174
Athena
Level 29
God Stats
3W - 1L
1,717 SR
Queue Stats
82W - 67L
1,498 Elo+
Solo
Kukulkan
Kukulkan
sekuele
Kukulkan
Level 20
God Stats
2W - 0L
1,296 SR
Queue Stats
57W - 52L
1,779 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ECLERHM
Ne Zha
11
1 / 1 / 3
6,180
618
3,860
7,571
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 2
4,841
484
2,634
7,817
2,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
10
3 / 1 / 0
6,099
610
4,847
3,106
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chaac
5
0 / 4 / 0
3,974
397
1,064
5,927
2,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
skuwoop
Neith
8
0 / 1 / 1
4,971
497
1,593
5,000
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Everans
Sobek
9
1 / 0 / 2
5,348
535
2,154
5,331
2,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
TheKawaiiMan
King Arthur
11
4 / 1 / 1
6,933
693
7,201
6,339
3,065
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
9
2 / 1 / 1
5,264
526
6,405
5,482
1,474
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Xenon2174
Athena
10
1 / 0 / 1
5,571
557
2,681
5,115
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
sekuele
Kukulkan
10
1 / 2 / 0
5,484
548
576
5,011
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
4
Kills
9
9
Deaths
4
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
ECLERHM
Ne Zha
1
1
3
2.5
W
Sobek
Everans
Sobek
1
0
2
2
W
King Arthur
TheKawaiiMan
King Arthur
4
1
1
4.5
W
Neith
2
1
1
2.5
W
Athena
Xenon2174
Athena
1
0
1
1.5
L
0
2
2
0.5
L
Hera
3
1
0
3
L
Chaac
0
4
0
0
W
Kukulkan
sekuele
Kukulkan
1
2
0
0.5
L
Neith
skuwoop
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,998
Damage
19,017
29,421
Taken
27,278
9,350
Mitigated
10,470
7,747
Healing
10,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
ECLERHM
Ne Zha
3,860
923
0
3,976
7,571
2,535
0
669
6,902
0
39,799
W
Sobek
Everans
Sobek
2,154
231
0
1,500
5,331
2,609
108
1,341
3,912
7,836
0
W
King Arthur
TheKawaiiMan
King Arthur
7,201
1,074
0
960
6,339
3,065
210
655
5,553
0
38,475
W
Neith
6,405
3,031
540
2,305
5,482
1,474
806
2,217
3,173
0
30,935
W
Athena
Xenon2174
Athena
2,681
1,208
0
3,381
5,115
1,770
0
547
4,508
28,367
0
L
2,634
519
0
1,000
7,817
2,136
0
1,470
6,347
12,900
0
L
Hera
4,847
925
0
640
3,106
1,016
24
1,523
1,583
24,351
0
L
Chaac
1,064
186
0
1,025
5,927
2,590
0
797
5,130
0
9,294
W
Kukulkan
sekuele
Kukulkan
576
141
123
1,586
5,011
1,552
0
2,287
2,472
24,816
0
L
Neith
skuwoop
Neith
1,593
1,120
0
1,106
5,000
1,073
0
952
4,048
0
16,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,065
Gold Earned
28,600
206
Minions Killed
271
0
Camps Cleared
0
980,399
Distance Traveled
1,031,188
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,180
618
88
9
0
229,014
2
W
Sobek
5,348
535
10
1
0
233,119
3
W
King Arthur
6,933
693
83
8
0
209,272
3
W
Neith
5,264
526
58
6
0
199,341
4
W
Athena
5,571
557
62
6
0
213,708
2
L
Geb
4,841
484
13
1
0
209,044
1
L
Hera
6,099
610
50
5
0
192,790
1
L
Chaac
3,974
397
9
1
0
167,953
0
W
Kukulkan
5,484
548
58
6
0
175,748
2
L
Neith
4,971
497
46
5
0
181,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role