Player Matchup

Izanami
Izanami
Avexik 420
Izanami
Level 59
God Stats
6W - 9L
1,488 SR
Queue Stats
288W - 373L
1,349 Elo+
Solo
Cerberus
Cerberus
DirectingWolf
Cerberus
Level 104
God Stats
2W - 2L
1,668 SR
Queue Stats
49W - 35L
1,421 Elo+
Solo
Janus
Janus
IsidoraNocte
Janus
Level 148
God Stats
13W - 8L
1,330 SR
Queue Stats
200W - 206L
1,390 Elo+
Solo
Zhong Kui
Zhong Kui
NicC2cold_
Zhong Kui
Level 66
God Stats
15W - 11L
1,486 SR
Queue Stats
101W - 112L
1,406 Elo+
Solo
Cu Chulainn
Cu Chulainn
vietnam_sapa
Cu Chulainn
Level 105
God Stats
11W - 8L
1,467 SR
Queue Stats
770W - 817L
1,378 Elo+
Solo
Team Averages
Level 96
1,488 SR
1,389 Elo+

VS

Team Averages
Level 96
1,522 SR
1,390 Elo+
Medusa
Medusa
JA117J0SE
Medusa
Level 105
God Stats
1W - 3L
1,304 SR
Queue Stats
80W - 76L
1,393 Elo+
Solo
Vulcan
Vulcan
Jains12
Vulcan
Level 106
God Stats
1W - 2L
1,483 SR
Queue Stats
156W - 174L
1,398 Elo+
Solo
Ne Zha
Ne Zha
KosmicGenesis
Ne Zha
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 190L
1,421 Elo+
Party 1
Bellona
Bellona
MayonakaKarasu
Bellona
Level 70
God Stats
0W - 1L
1,721 SR
Queue Stats
59W - 80L
1,392 Elo+
Party 1
Ganesha
Ganesha
NijiKarasu
Ganesha
Level 104
God Stats
16W - 10L
1,605 SR
Queue Stats
78W - 114L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Avexik 420
Izanami
15
2 / 7 / 7
9,486
452
6,949
13,474
5,332
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
DirectingWolf
Cerberus
16
5 / 5 / 9
11,014
524
11,604
17,792
16,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
7 / 1 / 3
11,617
553
14,221
13,694
5,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
NicC2cold_
Zhong Kui
17
6 / 6 / 11
11,062
527
24,696
23,229
28,622
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
vietnam_sapa
Cu Chulainn
17
2 / 4 / 9
10,353
493
5,640
19,177
11,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JA117J0SE
Medusa
16
9 / 3 / 2
10,452
498
18,523
17,298
5,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
Jains12
Vulcan
15
0 / 3 / 1
9,122
434
11,035
9,089
3,511
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
6 / 3 / 2
10,188
485
8,008
16,000
5,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
8 / 7 / 2
11,123
530
15,940
19,170
15,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
NijiKarasu
Ganesha
14
0 / 6 / 12
9,567
456
7,927
22,058
14,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
42
22
Kills
23
23
Deaths
22
39
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
Avexik 420
Izanami
2
7
7
0.79
W
Cerberus
DirectingWolf
Cerberus
5
5
9
1.9
W
7
1
3
8.5
L
Medusa
JA117J0SE
Medusa
9
3
2
3.33
L
Vulcan
Jains12
Vulcan
0
3
1
0.17
L
6
3
2
2.33
L
8
7
2
1.29
W
Zhong Kui
NicC2cold_
Zhong Kui
6
6
11
1.92
L
Ganesha
NijiKarasu
Ganesha
0
6
12
1
W
Cu Chulainn
vietnam_sapa
Cu Chulainn
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,110
Damage
61,433
87,366
Taken
83,615
66,630
Mitigated
45,057
28,940
Healing
14,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Avexik 420
Izanami
6,949
4,056
618
2,562
13,474
5,332
2,926
2,441
11,033
0
55,997
W
Cerberus
DirectingWolf
Cerberus
11,604
674
0
2,729
17,792
16,270
508
3,835
13,957
33,947
0
W
14,221
1,381
150
4,372
13,694
5,070
549
6,848
6,846
82,462
0
L
Medusa
JA117J0SE
Medusa
18,523
5,857
0
3,025
17,298
5,907
2,582
8,289
8,991
0
80,906
L
Vulcan
Jains12
Vulcan
11,035
2,759
0
524
9,089
3,511
0
7,051
1,820
61,790
0
L
8,008
1,654
0
4,424
16,000
5,804
0
7,555
8,283
0
52,952
L
15,940
7,630
0
1,688
19,170
15,391
1,180
13,221
5,837
0
48,579
W
Zhong Kui
NicC2cold_
Zhong Kui
24,696
3,540
0
10,365
23,229
28,622
647
2,954
20,275
70,343
0
L
Ganesha
NijiKarasu
Ganesha
7,927
558
1,126
4,201
22,058
14,444
553
13,781
8,163
23,358
0
W
Cu Chulainn
vietnam_sapa
Cu Chulainn
5,640
844
374
7,770
19,177
11,336
0
2,884
16,293
0
74,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,532
Gold Earned
50,452
596
Minions Killed
405
0
Camps Cleared
0
1,881,933
Distance Traveled
1,998,841
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,486
452
114
5
0
364,160
1
W
Cerberus
11,014
524
59
3
0
424,279
3
W
Janus
11,617
553
169
8
0
357,503
6
L
Medusa
10,452
498
142
7
0
386,356
1
L
Vulcan
9,122
434
108
5
0
407,677
0
L
Ne Zha
10,188
485
82
4
0
430,604
2
L
Bellona
11,123
530
66
3
0
370,694
1
W
Zhong Kui
11,062
527
114
5
0
347,566
0
L
Ganesha
9,567
456
7
0
0
403,510
8
W
Cu Chulainn
10,353
493
140
7
0
388,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role