Player Matchup

Athena
Athena
DarkLordrev
Athena
Level 148
God Stats
14W - 9L
1,715 SR
Queue Stats
265W - 234L
1,531 Elo+
Party 1
Bacchus
Bacchus
Matutero
Bacchus
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
295W - 243L
1,534 Elo+
Party 1
Ymir
Ymir
Nelien
Ymir
Level 29
God Stats
19W - 11L
1,593 SR
Queue Stats
59W - 39L
1,594 Elo+
Party 1
Team Averages
Level 110
1,603 SR
1,553 Elo+

VS

Team Averages
Level 53
1,382 SR
1,463 Elo+
Fenrir
Fenrir
KHRZb
Fenrir
Level 86
God Stats
1W - 5L
1,118 SR
Queue Stats
117W - 154L
1,442 Elo+
Solo
Thor
Thor
ReyKapa
Thor
Level 5
God Stats
1W - 1L
1,527 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Zeus
Zeus
pichugaymer
Zeus
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
119W - 141L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
17 / 3 / 8
13,095
873
12,083
13,771
11,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Matutero
Bacchus
14
6 / 4 / 18
11,234
749
15,950
14,937
18,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Nelien
Ymir
14
5 / 6 / 17
11,053
737
6,671
15,517
14,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KHRZb
Fenrir
13
4 / 8 / 6
10,831
722
6,228
11,102
5,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thor
ReyKapa
Thor
14
7 / 7 / 5
11,292
753
12,237
14,406
9,461
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 13 / 7
9,752
650
8,731
14,941
5,093
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
30
28
Kills
12
13
Deaths
28
43
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
17
3
8
7
L
Fenrir
KHRZb
Fenrir
4
8
6
0.88
W
Bacchus
Matutero
Bacchus
6
4
18
3.75
W
Ymir
Nelien
Ymir
5
6
17
2.25
L
Thor
ReyKapa
Thor
7
7
5
1.36
L
1
13
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,704
Damage
27,196
44,225
Taken
40,449
45,660
Mitigated
19,934
5,830
Healing
3,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
12,083
3,075
1,680
2,197
13,771
11,994
1,461
2,260
11,511
42,209
0
L
Fenrir
KHRZb
Fenrir
6,228
1,557
0
1,899
11,102
5,380
742
8,391
2,349
0
17,660
W
Bacchus
Matutero
Bacchus
15,950
1,764
0
1,818
14,937
18,834
165
2,764
12,173
47,172
0
W
Ymir
Nelien
Ymir
6,671
1,371
0
135
15,517
14,832
457
3,731
11,786
24,027
758
L
Thor
ReyKapa
Thor
12,237
3,353
0
188
14,406
9,461
749
11,438
2,491
0
31,232
L
8,731
1,430
310
1,557
14,941
5,093
0
13,296
973
43,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,382
Gold Earned
31,875
149
Minions Killed
133
0
Camps Cleared
0
758,229
Distance Traveled
655,111
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
13,095
873
65
4
0
278,480
2
L
Fenrir
10,831
722
25
2
0
230,085
4
W
Bacchus
11,234
749
59
4
0
243,714
0
W
Ymir
11,053
737
25
2
0
236,035
3
L
Thor
11,292
753
34
2
0
224,762
3
L
Zeus
9,752
650
74
5
0
200,264
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role