Player Matchup

Fafnir
Fafnir
Bronze III
Giga P17
Fafnir
Bronze III
Level 87
God Stats
0W - 3L
1,414 SR
Queue Stats
2W - 5L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
HardToChooseOne
Sun Wukong
Bronze III
Level 39
God Stats
1W - 4L
1,548 SR
Queue Stats
35W - 44L
1,362 MMR
Party 1
Loki
Loki
Bronze III
NeroTheeZero
Loki
Bronze III
Level 48
God Stats
2W - 3L
1,418 SR
Queue Stats
22W - 25L
1,400 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
killergrisli
Danzaburou
Bronze III
Level 148
God Stats
2W - 2L
1,397 SR
Queue Stats
44W - 51L
1,374 MMR
Party 2
Thoth
Thoth
Gold IV
vipdasick66
Thoth
Gold IV
Level 157
God Stats
5W - 6L
1,599 SR
Queue Stats
934W - 931L
1,374 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,475 SR
1,402 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,557 SR
1,402 MMR
Bellona
Bellona
Gold IV
AlarconF
Bellona
Gold IV
Level 122
God Stats
36W - 20L
1,665 SR
Queue Stats
161W - 149L
1,422 MMR
Solo
Kali
Kali
Silver I
Big Cheeesee
Kali
Silver I
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 30L
1,415 MMR
Solo
Izanami
Izanami
Gold III
Exterieur
Izanami
Gold III
Level 127
God Stats
4W - 4L
1,534 SR
Queue Stats
351W - 358L
1,390 MMR
Solo
Cthulhu
Cthulhu
Gold V
Sleepy_boy_420
Cthulhu
Gold V
Level 79
God Stats
22W - 18L
1,344 SR
Queue Stats
295W - 292L
1,356 MMR
Solo
Tiamat
Tiamat
Gold IV
julianjulio1999
Tiamat
Gold IV
Level 109
God Stats
28W - 16L
1,743 SR
Queue Stats
193W - 204L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Giga P17
Fafnir
13
1 / 5 / 2
8,894
424
6,392
14,940
14,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
HardToChooseOne
Sun Wukong
14
0 / 4 / 1
9,176
437
7,509
15,507
12,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
2 / 8 / 1
9,201
438
8,033
15,421
4,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
killergrisli
Danzaburou
15
1 / 4 / 3
9,379
447
5,502
11,901
4,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 4 / 0
9,511
453
4,971
9,986
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshSetAthenaApolloBakasura

VS

Bans
ScyllaThe MorriganThanatosChang'eSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlarconF
Bellona
20
3 / 1 / 3
13,747
655
9,885
13,691
12,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
5 / 4 / 8
13,111
624
9,116
19,822
8,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Exterieur
Izanami
20
9 / 1 / 9
13,981
666
14,775
13,021
4,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 0 / 5
11,447
545
4,787
17,811
13,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
4 / 0 / 9
12,481
594
9,620
11,512
6,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
4
Kills
24
25
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bellona
AlarconF
Bellona
3
1
3
4.5
W
5
4
8
2.25
W
Izanami
Exterieur
Izanami
9
1
9
13.5
L
Fafnir
Giga P17
Fafnir
1
5
2
0.4
L
Sun Wukong
HardToChooseOne
Sun Wukong
0
4
1
0.13
L
2
8
1
0.31
W
3
0
5
5.5
W
4
0
9
8.5
L
Danzaburou
killergrisli
Danzaburou
1
4
3
0.63
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,407
Damage
48,183
67,755
Taken
75,857
39,013
Mitigated
45,775
15,214
Healing
31,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AlarconF
Bellona
9,885
4,284
0
4,712
13,691
12,048
4,018
711
12,906
0
94,808
W
9,116
4,267
0
6,503
19,822
8,835
0
2,093
17,671
0
96,573
W
Izanami
Exterieur
Izanami
14,775
11,146
0
8,547
13,021
4,810
10,065
3,176
9,791
0
127,468
L
Fafnir
Giga P17
Fafnir
6,392
1,363
539
3,860
14,940
14,041
324
3,287
11,551
31,200
0
L
Sun Wukong
HardToChooseOne
Sun Wukong
7,509
1,940
0
3,011
15,507
12,092
710
619
14,862
0
57,576
L
8,033
1,792
99
3,264
15,421
4,824
352
3,094
12,147
0
43,567
W
4,787
494
128
5,217
17,811
13,728
457
4,337
13,353
33,186
0
W
9,620
348
137
6,089
11,512
6,354
682
2,707
8,475
62,828
0
L
Danzaburou
killergrisli
Danzaburou
5,502
1,348
0
3,269
11,901
4,886
258
3,756
8,061
0
66,561
L
4,971
144
0
1,172
9,986
3,170
0
2,865
6,727
60,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,161
Gold Earned
64,767
521
Minions Killed
676
0
Camps Cleared
0
1,979,811
Distance Traveled
1,986,846
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,747
655
197
9
0
434,964
7
W
Kali
13,111
624
128
6
0
374,612
2
W
Izanami
13,981
666
188
9
0
363,108
5
L
Fafnir
8,894
424
52
2
0
396,807
2
L
Sun Wukong
9,176
437
124
6
0
415,529
5
L
Loki
9,201
438
88
4
0
426,802
0
W
Cthulhu
11,447
545
48
2
0
397,758
7
W
Tiamat
12,481
594
115
5
0
416,404
6
L
Danzaburou
9,379
447
124
6
0
378,684
2
L
Thoth
9,511
453
133
6
0
361,989
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role