Player Matchup

King Arthur
King Arthur
ItsMerhaba
King Arthur
Level 126
God Stats
9W - 13L
1,522 SR
Queue Stats
629W - 574L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
NoTTheOneDame
Baron Samedi
Level 77
God Stats
4W - 2L
1,656 SR
Queue Stats
114W - 111L
1,563 Elo+
Solo
Geb
Geb
TheTOXICmoney
Geb
Level 87
God Stats
1W - 3L
1,364 SR
Queue Stats
15W - 15L
1,482 Elo+
Party 1
Artemis
Artemis
V_iGotAStrap
Artemis
Level 51
God Stats
11W - 9L
1,552 SR
Queue Stats
79W - 86L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
moneyman9221
Gilgamesh
Level 143
God Stats
26W - 21L
1,591 SR
Queue Stats
251W - 227L
1,536 Elo+
Party 1
Team Averages
Level 97
1,537 SR
1,522 Elo+

VS

Team Averages
Level 108
1,496 SR
1,476 Elo+
Erlang Shen
Erlang Shen
BPro1986
Erlang Shen
Level 160
God Stats
0W - 2L
1,237 SR
Queue Stats
3W - 6L
1,436 Elo+
Party 2
Tiamat
Tiamat
Iburntmypolo
Tiamat
Level 123
God Stats
24W - 24L
1,589 SR
Queue Stats
279W - 282L
1,494 Elo+
Solo
Ymir
Ymir
Jwillis52
Ymir
Level 65
God Stats
11W - 12L
1,426 SR
Queue Stats
86W - 75L
1,557 Elo+
Solo
Ne Zha
Ne Zha
ShockBlade24
Ne Zha
Level 101
God Stats
1W - 1L
1,727 SR
Queue Stats
2W - 5L
1,391 Elo+
Party 2
Neith
Neith
maliciousegg
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ItsMerhaba
King Arthur
16
1 / 1 / 4
9,570
598
4,916
11,797
6,694
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
NoTTheOneDame
Baron Samedi
14
2 / 4 / 4
8,609
538
6,968
10,886
5,124
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 13
8,085
505
6,831
11,108
8,934
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
V_iGotAStrap
Artemis
13
2 / 2 / 4
8,283
518
8,473
10,826
3,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
moneyman9221
Gilgamesh
16
16 / 2 / 5
10,809
676
19,620
14,794
7,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BPro1986
Erlang Shen
13
1 / 6 / 1
7,905
494
6,422
15,890
9,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
15
10 / 3 / 0
10,344
647
8,199
10,210
6,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
12
0 / 4 / 5
8,076
505
6,347
14,205
7,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
11
0 / 6 / 3
7,133
446
4,447
13,194
4,625
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 4
8,277
517
7,932
11,049
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
25
23
Kills
12
12
Deaths
23
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BPro1986
Erlang Shen
1
6
1
0.25
L
Tiamat
10
3
0
3.33
W
King Arthur
ItsMerhaba
King Arthur
1
1
4
3
L
Ymir
0
4
5
0.63
W
Baron Samedi
NoTTheOneDame
Baron Samedi
2
4
4
1
L
Ne Zha
0
6
3
0.25
W
2
3
13
2.83
W
Artemis
V_iGotAStrap
Artemis
2
2
4
2
L
1
4
4
0.75
W
Gilgamesh
moneyman9221
Gilgamesh
16
2
5
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,808
Damage
33,347
59,411
Taken
64,548
31,493
Mitigated
32,913
20,206
Healing
18,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BPro1986
Erlang Shen
6,422
3,810
0
6,245
15,890
9,768
0
4,673
11,217
0
36,538
L
Tiamat
8,199
660
0
2,770
10,210
6,588
66
2,181
8,029
46,061
0
W
King Arthur
ItsMerhaba
King Arthur
4,916
505
0
4,905
11,797
6,694
1,246
326
11,471
0
64,471
L
Ymir
6,347
567
672
2,289
14,205
7,374
0
2,526
11,679
28,068
0
W
Baron Samedi
NoTTheOneDame
Baron Samedi
6,968
361
985
4,639
10,886
5,124
338
3,485
7,103
49,678
0
L
Ne Zha
4,447
1,601
0
3,132
13,194
4,625
0
2,610
10,584
0
40,448
W
6,831
1,109
711
1,932
11,108
8,934
34
3,234
7,734
29,020
0
W
Artemis
V_iGotAStrap
Artemis
8,473
3,807
0
3,470
10,826
3,320
0
2,950
7,856
0
48,061
L
7,932
4,045
0
3,548
11,049
4,558
0
1,809
9,240
0
56,245
W
Gilgamesh
moneyman9221
Gilgamesh
19,620
9,165
0
3,564
14,794
7,421
84
3,905
10,701
0
73,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,356
Gold Earned
41,735
457
Minions Killed
401
0
Camps Cleared
0
1,562,500
Distance Traveled
1,414,575
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,905
494
81
5
0
294,336
2
L
Tiamat
10,344
647
110
7
0
287,632
0
W
King Arthur
9,570
598
141
9
0
328,637
1
L
Ymir
8,076
505
32
2
0
284,517
4
W
Baron Samedi
8,609
538
94
6
0
294,997
1
L
Ne Zha
7,133
446
72
5
0
307,367
2
W
Geb
8,085
505
28
2
0
338,419
6
W
Artemis
8,283
518
91
6
0
283,616
4
L
Neith
8,277
517
106
7
0
240,723
4
W
Gilgamesh
10,809
676
103
6
0
316,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role