Player Matchup

Geb
Geb
AveyBaby22
Geb
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,084 Elo+
Party 2
Medusa
Medusa
GeKatt70
Medusa
Level 46
God Stats
6W - 12L
1,329 SR
Queue Stats
64W - 102L
1,141 Elo+
Solo
Zeus
Zeus
JJcoolslice11
Zeus
Level 13
God Stats
1W - 2L
1,343 SR
Queue Stats
1W - 3L
1,261 Elo+
Party 2
Team Averages
Level 24
1,390 SR
1,162 Elo+

VS

Team Averages
Level 59
1,498 SR
1,253 Elo+
Sylvanus
Sylvanus
Hasudoragonsama2
Sylvanus
Level 46
God Stats
5W - 10L
1,319 SR
Queue Stats
81W - 113L
1,245 Elo+
Party 1
Medusa
Medusa
TheFalloutJesus
Medusa
Level 43
God Stats
53W - 39L
1,444 SR
Queue Stats
234W - 316L
1,196 Elo+
Party 1
Olorun
Olorun
ZERO ToxicGhost
Olorun
Level 88
God Stats
1W - 0L
1,730 SR
Queue Stats
9W - 13L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
5,624
562
2,730
10,680
4,885
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
GeKatt70
Medusa
10
1 / 4 / 0
6,345
635
5,428
10,180
3,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

9
0 / 6 / 1
6,257
626
3,680
6,684
1,958
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 13
7,831
783
2,601
7,392
4,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
12 / 0 / 4
8,940
894
9,128
4,422
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
4 / 0 / 11
7,691
769
10,051
5,699
1,822
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
17
17
Deaths
1
1
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Medusa
GeKatt70
Medusa
1
4
0
0.25
W
1
1
13
7.5
L
0
6
1
0.08
W
12
0
4
14
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,838
Damage
21,780
27,544
Taken
17,513
10,193
Mitigated
7,981
1,265
Healing
7,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,730
315
0
0
10,680
4,885
0
3,901
6,779
6,699
0
L
Medusa
GeKatt70
Medusa
5,428
2,339
0
750
10,180
3,350
288
5,506
4,674
0
25,994
W
2,601
1,030
1,261
2,414
7,392
4,652
356
2,969
4,423
7,750
0
L
3,680
553
0
515
6,684
1,958
0
3,321
3,363
19,407
0
W
9,128
3,988
0
1,661
4,422
1,507
176
1,828
2,594
0
29,878
W
10,051
4,420
1,018
1,508
5,699
1,822
877
1,637
4,062
27,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,226
Gold Earned
24,462
88
Minions Killed
103
0
Camps Cleared
0
488,831
Distance Traveled
508,674
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,624
562
7
1
0
157,489
0
L
Medusa
6,345
635
44
4
0
173,210
0
W
Sylvanus
7,831
783
14
1
0
148,257
2
L
Zeus
6,257
626
37
4
0
158,132
1
W
Medusa
8,940
894
45
5
0
199,868
2
W
Olorun
7,691
769
44
4
0
160,549
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role