Player Matchup

Nemesis
Nemesis
AnarchistDonut
Nemesis
Level 27
God Stats
8W - 6L
1,598 SR
Queue Stats
180W - 168L
1,598 Elo+
Party 2
Mulan
Mulan
ArturTuts
Mulan
Level 29
God Stats
76W - 52L
1,634 SR
Queue Stats
332W - 304L
1,618 Elo+
Party 2
Zhong Kui
Zhong Kui
Kotrovsky
Zhong Kui
Level 27
God Stats
7W - 5L
1,749 SR
Queue Stats
303W - 288L
1,564 Elo+
Party 2
Anhur
Anhur
MtHua
Anhur
Level 15
God Stats
20W - 27L
1,435 SR
Queue Stats
143W - 125L
1,637 Elo+
Solo
Ymir
Ymir
asedd
Ymir
Level 8
God Stats
2W - 1L
1,591 SR
Queue Stats
5W - 5L
1,508 Elo+
Solo
Team Averages
Level 21
1,601 SR
1,585 Elo+

VS

Team Averages
Level 39
1,640 SR
1,618 Elo+
Erlang Shen
Erlang Shen
Armed21
Erlang Shen
Level 128
God Stats
24W - 21L
1,597 SR
Queue Stats
463W - 489L
1,517 Elo+
Party 1
Neith
Neith
BPro54
Neith
Level 20
God Stats
8W - 12L
1,566 SR
Queue Stats
101W - 107L
1,682 Elo+
Solo
Kali
Kali
KingEddieP
Kali
Level 25
God Stats
26W - 12L
1,627 SR
Queue Stats
48W - 38L
1,565 Elo+
Party 1
Ra
Ra
M0M_PASGHETTI
Ra
Level 15
God Stats
2W - 1L
1,911 SR
Queue Stats
24W - 13L
1,719 Elo+
Party 1
Ares
Ares
RedDice
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 9
10,678
534
7,898
12,166
5,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
ArturTuts
Mulan
20
7 / 2 / 5
12,681
634
17,314
16,287
12,860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zhong Kui
Kotrovsky
Zhong Kui
16
3 / 1 / 9
10,551
528
11,261
14,545
11,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
MtHua
Anhur
19
20 / 3 / 7
13,642
682
21,716
15,416
6,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
asedd
Ymir
15
4 / 5 / 10
9,920
496
7,162
13,230
10,887
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Armed21
Erlang Shen
16
1 / 5 / 2
9,713
486
7,805
17,282
10,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
BPro54
Neith
14
4 / 10 / 3
10,069
503
10,822
15,397
4,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 8 / 4
9,752
488
9,738
18,550
8,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 6 / 4
10,137
507
11,088
13,717
5,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
RedDice
Ares
10
0 / 10 / 7
7,348
367
7,032
18,767
12,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
34
39
Kills
14
14
Deaths
39
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
3
9
3.17
L
Erlang Shen
Armed21
Erlang Shen
1
5
2
0.4
W
Mulan
ArturTuts
Mulan
7
2
5
4.75
L
Neith
BPro54
Neith
4
10
3
0.55
L
6
8
4
1
W
Zhong Kui
Kotrovsky
Zhong Kui
3
1
9
7.5
L
3
6
4
0.83
W
Anhur
MtHua
Anhur
20
3
7
7.83
L
Ares
RedDice
Ares
0
10
7
0.35
W
Ymir
asedd
Ymir
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,351
Damage
46,485
71,644
Taken
83,713
47,608
Mitigated
40,538
23,570
Healing
21,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,898
4,289
0
683
12,166
5,981
53
2,584
9,490
0
67,263
L
Erlang Shen
Armed21
Erlang Shen
7,805
4,402
0
7,983
17,282
10,423
0
241
17,041
0
61,862
W
Mulan
ArturTuts
Mulan
17,314
2,293
0
6,302
16,287
12,860
655
1,858
14,355
0
80,360
L
Neith
BPro54
Neith
10,822
5,027
0
2,998
15,397
4,085
0
4,069
11,328
0
46,437
L
9,738
5,212
0
4,709
18,550
8,387
0
4,036
14,514
0
58,125
W
Zhong Kui
Kotrovsky
Zhong Kui
11,261
1,487
0
7,433
14,545
11,731
1,174
4,266
10,046
66,881
0
L
11,088
853
1,263
3,732
13,717
5,582
0
5,881
7,836
65,945
0
W
Anhur
MtHua
Anhur
21,716
13,954
0
8,126
15,416
6,149
3,118
2,374
12,950
0
97,206
L
Ares
RedDice
Ares
7,032
364
0
969
18,767
12,061
0
4,196
14,571
12,506
0
W
Ymir
asedd
Ymir
7,162
423
0
1,026
13,230
10,887
179
6,350
6,683
36,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,472
Gold Earned
47,019
616
Minions Killed
436
0
Camps Cleared
0
1,853,335
Distance Traveled
1,696,875
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,678
534
111
6
0
455,491
8
L
Erlang Shen
9,713
486
124
6
0
337,193
7
W
Mulan
12,681
634
179
9
0
320,539
3
L
Neith
10,069
503
82
4
0
302,044
0
L
Kali
9,752
488
86
4
0
331,071
2
W
Zhong Kui
10,551
528
135
7
0
370,911
4
L
Ra
10,137
507
139
7
0
354,998
3
W
Anhur
13,642
682
130
7
0
352,598
3
L
Ares
7,348
367
5
0
0
371,569
5
W
Ymir
9,920
496
61
3
0
353,796
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role