Player Matchup

Tsukuyomi
Tsukuyomi
BloodshotEBF
Tsukuyomi
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 148L
1,418 Elo+
Party 1
Gilgamesh
Gilgamesh
Geldrinnas
Gilgamesh
Level 32
God Stats
7W - 14L
1,500 SR
Queue Stats
102W - 111L
1,435 Elo+
Party 1
Cupid
Cupid
IamJolly
Cupid
Level 28
God Stats
3W - 1L
1,756 SR
Queue Stats
19W - 19L
1,464 Elo+
Party 3
Agni
Agni
MrBob2002
Agni
Level 27
God Stats
3W - 2L
1,721 SR
Queue Stats
162W - 175L
1,452 Elo+
Party 1
Sobek
Sobek
scrubadubmfers
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,382 Elo+
Party 3
Team Averages
Level 22
1,595 SR
1,430 Elo+

VS

Team Averages
Level 15
1,504 SR
1,408 Elo+
Achilles
Achilles
BongAndGay
Achilles
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,460 Elo+
Party 2
Bakasura
Bakasura
BongAndPlay
Bakasura
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,460 Elo+
Party 2
Fenrir
Fenrir
Kermitxz
Fenrir
Level 20
God Stats
8W - 5L
1,500 SR
Queue Stats
51W - 53L
1,475 Elo+
Solo
Izanami
Izanami
Temita14
Izanami
Level 25
God Stats
22W - 12L
1,518 SR
Queue Stats
353W - 398L
1,320 Elo+
Solo
Olorun
Olorun
deivixtrevax
Olorun
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 40L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BloodshotEBF
Tsukuyomi
8
1 / 2 / 1
8,373
349
3,047
6,762
1,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Geldrinnas
Gilgamesh
18
7 / 7 / 4
12,599
525
11,567
21,571
19,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cupid
IamJolly
Cupid
19
9 / 8 / 3
12,470
520
19,490
20,180
7,501
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
18
7 / 7 / 5
12,255
511
14,200
15,244
5,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 5 / 4
10,182
424
1,189
16,353
15,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BongAndGay
Achilles
19
5 / 4 / 6
12,638
527
7,750
15,561
20,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Bakasura
BongAndPlay
Bakasura
20
22 / 2 / 2
16,992
708
27,838
22,286
13,533
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
Kermitxz
Fenrir
18
0 / 5 / 6
11,755
490
5,060
14,918
10,468
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Temita14
Izanami
18
1 / 7 / 5
12,372
516
5,779
12,766
5,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
18
0 / 7 / 6
11,164
465
5,366
17,087
7,191
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
53
24
Kills
28
29
Deaths
25
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BloodshotEBF
Tsukuyomi
1
2
1
0.75
W
Achilles
BongAndGay
Achilles
5
4
6
2
W
Bakasura
BongAndPlay
Bakasura
22
2
2
11.5
L
Gilgamesh
Geldrinnas
Gilgamesh
7
7
4
1.29
L
Cupid
IamJolly
Cupid
9
8
3
1.31
W
Fenrir
Kermitxz
Fenrir
0
5
6
0.6
L
Agni
7
7
5
1.36
W
Izanami
Temita14
Izanami
1
7
5
0.5
W
Olorun
0
7
6
0.43
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,493
Damage
51,793
80,110
Taken
82,618
50,787
Mitigated
57,029
13,229
Healing
20,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BloodshotEBF
Tsukuyomi
3,047
1,290
0
3,130
6,762
1,897
0
216
6,356
0
21,083
W
Achilles
BongAndGay
Achilles
7,750
1,767
0
2,407
15,561
20,093
893
3,436
11,749
0
65,867
W
Bakasura
BongAndPlay
Bakasura
27,838
18,872
0
6,056
22,286
13,533
968
2,551
19,615
0
121,376
L
Gilgamesh
Geldrinnas
Gilgamesh
11,567
2,476
0
1,621
21,571
19,891
74
2,228
16,712
0
60,428
L
Cupid
IamJolly
Cupid
19,490
11,271
119
4,506
20,180
7,501
703
776
17,619
0
118,137
W
Fenrir
Kermitxz
Fenrir
5,060
1,718
0
6,640
14,918
10,468
1,861
1,633
13,223
0
61,289
L
Agni
14,200
1,219
0
2,065
15,244
5,938
364
2,513
12,031
69,823
0
W
Izanami
Temita14
Izanami
5,779
3,963
0
1,476
12,766
5,744
4,412
713
12,007
0
82,409
W
Olorun
5,366
3,182
224
3,474
17,087
7,191
1,987
6,236
10,451
62,156
0
L
1,189
160
0
1,788
16,353
15,560
37
672
15,031
16,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,879
Gold Earned
64,921
443
Minions Killed
671
0
Camps Cleared
0
1,847,765
Distance Traveled
2,290,364
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,373
349
52
2
0
196,319
2
W
Achilles
12,638
527
80
3
0
479,706
1
W
Bakasura
16,992
708
224
9
0
554,530
0
L
Gilgamesh
12,599
525
98
4
0
423,426
1
L
Cupid
12,470
520
154
6
0
405,052
2
W
Fenrir
11,755
490
105
4
0
458,391
6
L
Agni
12,255
511
115
5
0
386,170
2
W
Izanami
12,372
516
161
7
0
409,524
3
W
Olorun
11,164
465
101
4
0
388,213
1
L
Sobek
10,182
424
24
1
0
436,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role