Player Matchup

Hun Batz
Hun Batz
AeroTheGreat
Hun Batz
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,206 Elo+
Party 2
Gilgamesh
Gilgamesh
Johnny2Peppers
Gilgamesh
Level 104
God Stats
0W - 3L
1,230 SR
Queue Stats
31W - 25L
1,568 Elo+
Party 2
Ares
Ares
Orjik
Ares
Level 127
God Stats
0W - 1L
1,696 SR
Queue Stats
0W - 3L
1,206 Elo+
Party 2
Olorun
Olorun
iDMM
Olorun
Level 87
God Stats
1W - 2L
1,473 SR
Queue Stats
33W - 25L
1,568 Elo+
Party 2
Anubis
Anubis
scout16
Anubis
Level 106
God Stats
0W - 1L
1,264 SR
Queue Stats
0W - 3L
1,206 Elo+
Party 2
Team Averages
Level 96
1,433 SR
1,351 Elo+

VS

Team Averages
Level 119
1,545 SR
1,539 Elo+
Gilgamesh
Gilgamesh
LeNainTueur46
Gilgamesh
Level 106
God Stats
8W - 7L
1,513 SR
Queue Stats
207W - 171L
1,576 Elo+
Party 3
Tiamat
Tiamat
MOOSEfrequent
Tiamat
Level 107
God Stats
15W - 7L
1,684 SR
Queue Stats
116W - 112L
1,485 Elo+
Party 1
Anubis
Anubis
VividMoth
Anubis
Level 126
God Stats
6W - 5L
1,400 SR
Queue Stats
227W - 228L
1,499 Elo+
Party 1
Jing Wei
Jing Wei
Wind Hydra
Jing Wei
Level 145
God Stats
18W - 13L
1,630 SR
Queue Stats
290W - 262L
1,580 Elo+
Party 3
Sobek
Sobek
malacart
Sobek
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 119L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AeroTheGreat
Hun Batz
16
0 / 8 / 4
9,083
568
3,537
15,688
6,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Johnny2Peppers
Gilgamesh
18
3 / 2 / 5
11,606
725
11,129
15,182
11,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ares
Orjik
Ares
15
0 / 8 / 5
9,477
592
8,696
20,103
17,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
iDMM
Olorun
17
2 / 5 / 2
10,639
665
10,763
17,569
6,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
scout16
Anubis
19
4 / 4 / 1
11,808
738
11,151
10,289
4,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LeNainTueur46
Gilgamesh
18
5 / 3 / 19
12,034
752
14,990
15,560
13,806
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
5 / 1 / 10
12,518
782
9,983
8,611
6,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
VividMoth
Anubis
20
12 / 2 / 11
13,585
849
17,917
12,905
7,092
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Wind Hydra
Jing Wei
18
2 / 2 / 14
11,597
725
16,019
10,449
4,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
malacart
Sobek
17
3 / 1 / 19
11,301
706
7,477
14,699
24,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
100
9
Kills
27
27
Deaths
9
17
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AeroTheGreat
Hun Batz
0
8
4
0.25
L
Gilgamesh
Johnny2Peppers
Gilgamesh
3
2
5
2.75
W
Gilgamesh
LeNainTueur46
Gilgamesh
5
3
19
4.83
W
5
1
10
10
L
Ares
Orjik
Ares
0
8
5
0.31
W
Anubis
VividMoth
Anubis
12
2
11
8.75
W
Jing Wei
Wind Hydra
Jing Wei
2
2
14
4.5
L
Olorun
iDMM
Olorun
2
5
2
0.6
W
Sobek
malacart
Sobek
3
1
19
12.5
L
Anubis
scout16
Anubis
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,276
Damage
66,386
78,831
Taken
62,224
45,465
Mitigated
56,075
10,572
Healing
13,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AeroTheGreat
Hun Batz
3,537
468
0
795
15,688
6,559
0
6,475
9,173
0
17,370
L
Gilgamesh
Johnny2Peppers
Gilgamesh
11,129
2,026
0
147
15,182
11,293
0
6,341
8,785
0
39,484
W
Gilgamesh
LeNainTueur46
Gilgamesh
14,990
3,454
0
1,016
15,560
13,806
361
8,324
7,119
0
32,384
W
9,983
924
0
3,733
8,611
6,912
1,168
1,528
6,919
64,525
0
L
Ares
Orjik
Ares
8,696
50
0
1,195
20,103
17,059
0
7,945
12,068
20,031
0
W
Anubis
VividMoth
Anubis
17,917
609
0
5,667
12,905
7,092
1,889
8,105
4,702
51,722
0
W
Jing Wei
Wind Hydra
Jing Wei
16,019
9,136
0
618
10,449
4,225
2,236
5,288
5,031
0
58,068
L
Olorun
iDMM
Olorun
10,763
5,872
423
5,232
17,569
6,207
0
8,802
8,605
48,758
0
W
Sobek
malacart
Sobek
7,477
435
0
2,402
14,699
24,040
228
6,813
7,643
17,521
0
L
Anubis
scout16
Anubis
11,151
146
0
2,780
10,289
4,347
0
5,848
4,400
48,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,613
Gold Earned
61,035
337
Minions Killed
393
7
Camps Cleared
9
1,419,918
Distance Traveled
1,525,953
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,083
568
44
3
1
272,867
1
L
Gilgamesh
11,606
725
70
4
2
325,776
3
W
Gilgamesh
12,034
752
36
2
0
345,382
2
W
Tiamat
12,518
782
143
9
6
306,589
3
L
Ares
9,477
592
12
1
0
275,755
0
W
Anubis
13,585
849
72
5
1
293,354
1
W
Jing Wei
11,597
725
114
7
2
278,666
0
L
Olorun
10,639
665
103
6
3
270,096
0
W
Sobek
11,301
706
28
2
0
301,962
0
L
Anubis
11,808
738
108
7
1
275,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role