Player Matchup

Fenrir
Fenrir
Chumplee
Fenrir
Level 29
God Stats
5W - 1L
1,562 SR
Queue Stats
14W - 13L
1,486 Elo+
Party 3
Vamana
Vamana
Joker666909
Vamana
Level 26
God Stats
5W - 3L
1,500 SR
Queue Stats
17W - 16L
1,238 Elo+
Solo
Sobek
Sobek
MerpTheDerp
Sobek
Level 24
God Stats
2W - 1L
1,340 SR
Queue Stats
6W - 2L
1,560 Elo+
Party 3
Anhur
Anhur
UwUitsSkippy
Anhur
Level 18
God Stats
2W - 0L
1,625 SR
Queue Stats
15W - 1L
1,928 Elo+
Party 3
Kukulkan
Kukulkan
katszilla
Kukulkan
Level 27
God Stats
2W - 0L
1,730 SR
Queue Stats
24W - 22L
1,489 Elo+
Party 3
Team Averages
Level 25
1,552 SR
1,540 Elo+

VS

Team Averages
Level 19
1,578 SR
1,418 Elo+
Pele
Pele
Ghandi84
Pele
Level 64
God Stats
1W - 4L
1,213 SR
Queue Stats
214W - 313L
1,287 Elo+
Party 1
Ymir
Ymir
MikeUchiha22
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
SalvitaGod
The Morrigan
Level 17
God Stats
4W - 5L
1,539 SR
Queue Stats
195W - 219L
1,367 Elo+
Solo
Hachiman
Hachiman
StevenHyuga
Hachiman
Level 3
God Stats
1W - 3L
1,758 SR
Queue Stats
1W - 3L
1,729 Elo+
Party 2
Ares
Ares
solosupport117
Ares
Level 8
God Stats
3W - 1L
1,880 SR
Queue Stats
15W - 34L
1,210 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chumplee
Fenrir
19
6 / 3 / 8
12,232
510
11,210
15,331
9,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
3
0 / 0 / 0
7,348
306
0
0
0
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 4 / 12
11,309
471
4,268
19,375
29,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
27 / 0 / 1
18,258
761
37,678
24,665
11,625
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
katszilla
Kukulkan
18
0 / 1 / 4
12,138
506
4,175
5,465
2,356
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
1 / 8 / 3
10,153
423
5,282
17,855
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 7 / 3
9,017
376
5,689
18,007
18,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
SalvitaGod
The Morrigan
18
2 / 4 / 0
11,640
485
7,894
10,513
4,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
StevenHyuga
Hachiman
17
3 / 4 / 2
10,291
429
4,724
9,041
2,216
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
1 / 11 / 1
8,860
369
6,915
21,858
15,876
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
34
Kills
8
8
Deaths
34
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Chumplee
Fenrir
6
3
8
3.33
L
Pele
1
8
3
0.31
W
Vamana
0
0
0
0
W
1
4
12
1.75
L
1
7
3
0.36
L
The Morrigan
SalvitaGod
The Morrigan
2
4
0
0.5
L
Hachiman
StevenHyuga
Hachiman
3
4
2
1
W
27
0
1
27.5
W
Kukulkan
katszilla
Kukulkan
0
1
4
2
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,331
Damage
30,504
64,836
Taken
77,274
52,992
Mitigated
46,260
25,741
Healing
5,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Chumplee
Fenrir
11,210
2,296
0
2,908
15,331
9,402
2,883
4,043
11,274
0
56,409
L
Pele
5,282
448
0
2,121
17,855
5,539
2,568
2,972
14,867
0
54,664
W
Vamana
0
0
0
0
0
0
0
0
0
0
0
W
4,268
306
0
3,125
19,375
29,609
1,098
6,462
12,913
26,639
0
L
5,689
843
0
526
18,007
18,129
72
1,523
16,424
32,341
0
L
The Morrigan
SalvitaGod
The Morrigan
7,894
1,083
0
2,173
10,513
4,500
0
1,436
8,931
84,915
1,395
L
Hachiman
StevenHyuga
Hachiman
4,724
3,153
0
352
9,041
2,216
615
175
8,866
0
40,854
W
37,678
31,041
0
17,536
24,665
11,625
12,738
8,647
16,018
0
183,881
W
Kukulkan
katszilla
Kukulkan
4,175
127
0
2,172
5,465
2,356
1,374
898
4,567
89,548
0
L
6,915
114
0
0
21,858
15,876
292
2,167
19,657
34,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,285
Gold Earned
49,961
595
Minions Killed
439
0
Camps Cleared
0
1,748,544
Distance Traveled
1,987,728
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,232
510
112
5
0
520,327
2
L
Pele
10,153
423
87
4
0
432,706
1
W
Vamana
7,348
306
0
0
0
4,724
0
W
Sobek
11,309
471
23
1
0
437,392
0
L
Ymir
9,017
376
48
2
0
403,771
2
L
The Morrigan
11,640
485
170
7
0
411,627
8
L
Hachiman
10,291
429
87
4
0
332,968
1
W
Anhur
18,258
761
269
11
0
415,129
3
W
Kukulkan
12,138
506
191
8
0
370,972
0
L
Ares
8,860
369
47
2
0
406,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role