Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ace_Rouge25
Tsukuyomi
Level 17
God Stats
40W - 36L
1,445 SR
Queue Stats
126W - 116L
1,374 Elo+
Party 1
Chiron
Chiron
G3Dragon56
Chiron
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,123 Elo+
Solo
Izanami
Izanami
SolarHook635
Izanami
Level 18
God Stats
22W - 17L
1,439 SR
Queue Stats
120W - 102L
1,365 Elo+
Party 1
Merlin
Merlin
lilcal_3001
Merlin
Level 17
God Stats
5W - 17L
1,261 SR
Queue Stats
53W - 59L
1,358 Elo+
Party 1
Team Averages
Level 17
1,429 SR
1,344 Elo+

VS

Team Averages
Level 29
1,577 SR
1,543 Elo+
Medusa
Medusa
AnneVII
Medusa
Level 27
God Stats
21W - 21L
1,527 SR
Queue Stats
210W - 216L
1,501 Elo+
Party 3
Serqet
Serqet
OB DDUB
Serqet
Level 6
God Stats
2W - 1L
1,667 SR
Queue Stats
2W - 1L
1,651 Elo+
Party 2
Scylla
Scylla
PenguLuvsKty
Scylla
Level 23
God Stats
8W - 5L
1,604 SR
Queue Stats
290W - 295L
1,402 Elo+
Party 3
Jormungandr
Jormungandr
Seikuriddourufu
Jormungandr
Level 61
God Stats
4W - 1L
1,500 SR
Queue Stats
161W - 149L
1,449 Elo+
Party 2
King Arthur
King Arthur
longhorneagle
King Arthur
Level 28
God Stats
1W - 4L
1,588 SR
Queue Stats
18W - 10L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 5 / 1
7,076
505
7,133
10,228
5,969
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Ace_Rouge25
Tsukuyomi
10
1 / 6 / 1
6,239
446
4,858
10,083
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Chiron
G3Dragon56
Chiron
10
2 / 9 / 2
6,048
432
4,037
9,772
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
SolarHook635
Izanami
10
2 / 2 / 1
6,056
433
3,277
8,331
2,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
9
0 / 4 / 2
5,303
379
2,178
6,081
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AnneVII
Medusa
13
6 / 0 / 3
7,899
564
9,369
5,974
1,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
OB DDUB
Serqet
10
2 / 3 / 6
6,724
480
1,817
6,310
3,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
12
5 / 2 / 1
7,769
555
3,231
4,442
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Seikuriddourufu
Jormungandr
13
8 / 0 / 5
8,265
590
9,140
7,139
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
longhorneagle
King Arthur
14
5 / 2 / 3
8,405
600
5,817
12,324
6,551
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
7
Kills
26
26
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
5
1
0.5
L
Tsukuyomi
Ace_Rouge25
Tsukuyomi
1
6
1
0.25
W
Medusa
AnneVII
Medusa
6
0
3
7.5
L
Chiron
G3Dragon56
Chiron
2
9
2
0.33
W
Serqet
OB DDUB
Serqet
2
3
6
1.67
W
Scylla
5
2
1
2.75
W
Jormungandr
Seikuriddourufu
Jormungandr
8
0
5
10.5
L
Izanami
SolarHook635
Izanami
2
2
1
1.25
L
Merlin
0
4
2
0.25
W
King Arthur
longhorneagle
King Arthur
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,483
Damage
29,374
44,495
Taken
36,189
16,790
Mitigated
15,785
8,331
Healing
11,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,133
2,739
0
818
10,228
5,969
0
1,734
8,448
0
39,174
L
Tsukuyomi
Ace_Rouge25
Tsukuyomi
4,858
1,352
0
2,803
10,083
3,160
0
4,309
5,738
0
33,270
W
Medusa
AnneVII
Medusa
9,369
3,048
282
2,503
5,974
1,832
729
351
5,467
0
45,047
L
Chiron
G3Dragon56
Chiron
4,037
2,413
105
968
9,772
3,706
208
3,642
5,904
0
14,950
W
Serqet
OB DDUB
Serqet
1,817
533
0
843
6,310
3,152
158
1,090
5,022
0
5,984
W
Scylla
3,231
297
0
576
4,442
1,163
1,416
0
4,442
31,239
0
W
Jormungandr
Seikuriddourufu
Jormungandr
9,140
2,982
0
2,866
7,139
3,087
0
325
6,756
46,824
0
L
Izanami
SolarHook635
Izanami
3,277
2,455
0
2,605
8,331
2,294
1,054
1,803
6,348
0
31,708
L
Merlin
2,178
260
381
651
6,081
1,661
258
539
5,542
16,891
0
W
King Arthur
longhorneagle
King Arthur
5,817
985
0
4,815
12,324
6,551
0
0
12,324
0
42,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,722
Gold Earned
39,062
270
Minions Killed
344
0
Camps Cleared
0
1,164,479
Distance Traveled
1,299,254
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,076
505
76
5
0
229,377
1
L
Tsukuyomi
6,239
446
64
5
0
278,324
0
W
Medusa
7,899
564
89
6
0
254,769
2
L
Chiron
6,048
432
22
2
0
220,039
0
W
Serqet
6,724
480
9
1
0
252,730
1
W
Scylla
7,769
555
70
5
0
234,702
5
W
Jormungandr
8,265
590
74
5
0
282,145
0
L
Izanami
6,056
433
73
5
0
232,294
5
L
Merlin
5,303
379
35
3
0
204,445
0
W
King Arthur
8,405
600
102
7
0
274,908
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role